port 2A step 4: platform skeleton + rest of the 2V3 header closure

- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
  EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
  EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
  dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
  more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
  and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
  stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
  MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
  port_gate.sh builds it.

Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-22 21:46:24 +09:00
co-authored by Claude Opus 5
parent fc47582017
commit 9a8e11f3dd
220 changed files with 24287 additions and 25 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
#!/usr/bin/env bash
# Batch 2A gate (docs/PORT-PLAN.md): build port_logic + the header self-containment gate per
# Batch 2A gate (docs/PORT-PLAN.md): build port_logic, port_platform + the header self-containment gate per
# platform. A platform whose toolchain is missing prints BLOCKED and never counts as a pass.
#
# script/port_gate.sh [macos|android|ios|windows|linux ...] (default: all)
@@ -21,7 +21,7 @@ declare -a RESULTS=()
run() { # name, build dir, configure args...
local name="$1" dir="$2"; shift 2
if cmake -S . -B "$dir" "$@" >"$dir.log" 2>&1 \
&& cmake --build "$dir" --target port_logic ${BUILD_EXTRA[@]+"${BUILD_EXTRA[@]}"} >>"$dir.log" 2>&1; then
&& cmake --build "$dir" --target port_platform ${BUILD_EXTRA[@]+"${BUILD_EXTRA[@]}"} >>"$dir.log" 2>&1; then
RESULTS+=("$name PASS")
else
RESULTS+=("$name FAIL (see $dir.log)")