port 2A step 4: platform skeleton + rest of the 2V3 header closure
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib, EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea, EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack. - SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored), dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy; more Win32 GDI/handle types with layout static_asserts. - PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t) and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include. - port_logic links the vendored cryptopp/minilzo. - extension/src/platform: port_platform target with 103 generated stub files (1917 function stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter); MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and port_gate.sh builds it. Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,5 +1,5 @@
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#!/usr/bin/env bash
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# Batch 2A gate (docs/PORT-PLAN.md): build port_logic + the header self-containment gate per
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# Batch 2A gate (docs/PORT-PLAN.md): build port_logic, port_platform + the header self-containment gate per
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# platform. A platform whose toolchain is missing prints BLOCKED and never counts as a pass.
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#
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# script/port_gate.sh [macos|android|ios|windows|linux ...] (default: all)
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@@ -21,7 +21,7 @@ declare -a RESULTS=()
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run() { # name, build dir, configure args...
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local name="$1" dir="$2"; shift 2
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if cmake -S . -B "$dir" "$@" >"$dir.log" 2>&1 \
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&& cmake --build "$dir" --target port_logic ${BUILD_EXTRA[@]+"${BUILD_EXTRA[@]}"} >>"$dir.log" 2>&1; then
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&& cmake --build "$dir" --target port_platform ${BUILD_EXTRA[@]+"${BUILD_EXTRA[@]}"} >>"$dir.log" 2>&1; then
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RESULTS+=("$name PASS")
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else
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RESULTS+=("$name FAIL (see $dir.log)")
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