Register observable 2V0 gameplay stubs through RunApp

This commit is contained in:
shen
2026-09-22 20:05:22 -07:00
parent b221a9eaf5
commit 9c30f06083
8 changed files with 2014 additions and 14 deletions
+2 -2
View File
@@ -6,8 +6,8 @@
// var err := Metin2PythonHost.run_main_script("")
//
// Both calls answer with "" on success and with the reason otherwise, so GDScript never has to guess
// from a bool. Until 批次 2V0 registers the C++ modules, run_main_script() is expected to come back with
// system.py's first import error; that is what step 4 verifies on each target platform.
// from a bool. 2V0-e reaches prototype.RunApp(); until 2V0-f implements the application adapter,
// app.Create reports CREATE_DEVICE and the original script displays its error popup.
//
// This is the only unit that knows both godot-cpp and the port tree: the sequence itself lives in
// platform/ScriptLib/PythonBoot.h, which stays godot-free.