Register observable 2V0 gameplay stubs through RunApp
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@@ -6,8 +6,8 @@
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// var err := Metin2PythonHost.run_main_script("")
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//
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// Both calls answer with "" on success and with the reason otherwise, so GDScript never has to guess
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// from a bool. Until 批次 2V0 registers the C++ modules, run_main_script() is expected to come back with
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// system.py's first import error; that is what step 4 verifies on each target platform.
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// from a bool. 2V0-e reaches prototype.RunApp(); until 2V0-f implements the application adapter,
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// app.Create reports CREATE_DEVICE and the original script displays its error popup.
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//
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// This is the only unit that knows both godot-cpp and the port tree: the sequence itself lives in
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// platform/ScriptLib/PythonBoot.h, which stays godot-free.
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