docs(parity): mirror 40250 layout for the logic layer; evaluate embedded Python UI
- SKILL.md: logic units port into extension/src/port/<Lib>/<File>, platform adapters under extension/src/platform; legacy GDScript owners are migration sources; python layer frozen until the embedding decision - port_map.py: logic/python/platform layers with per-layer progress, queue --layer, LEGACY layout check; inventory adds EterBase, EterPythonLib, ScriptLib, SpeedTreeLib, SphereLib, EterImageLib - py_embed_spike.py + docs/PYTHON-EMBED-EVAL.md: the 40250 system.py bootstrap loads 67/74 root modules unchanged under CPython 2.7 with stub natives Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -16,13 +16,17 @@ python3 .agents/skills/metin2-40250-parity-audit/scripts/port_map.py queue --lim
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| 0 | 工具:参考根解析、缺失文件报错、`port_map.py`、构建/测试入口 | 完成 2026-09-22 |
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| 1 | 删除只被自身测试引用的 `project/*_system.gd` 与其 `test_*_parity.gd`,清除 manifest 中对应证据 | 完成 2026-09-22(106+106 个文件) |
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| 2 | P0 角色/移动单元(并行 worktree) | 未开始 |
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| 3 | P1 战斗/技能 → P2 游戏阶段封包 → P3 物品与 Python UI | 未开始 |
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| 2 | P0 角色/移动单元,移植到 `extension/src/port/<Lib>/<File>`(并行 worktree) | 未开始 |
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| 2P | Python 层原型 2:CPython 2.7.18 静态编入 libmtgodot(macOS → Android → iOS),见 `docs/PYTHON-EMBED-EVAL.md` | 待确认 |
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| 3 | P1 战斗/技能 → P2 游戏阶段封包 → P3 物品;Python 层按 2P 的结论进行 | 未开始 |
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| 4 | `NEEDS_LIVE` 真服验证批 | 未开始 |
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## 批次 2 单元(互不共享实现文件的可并行)
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- [ ] `UserInterface/PythonPlayerEventHandler.cpp`(已做 OnMove/OnMoving/OnStop;OnWaiting DIVERGENT)— `net_play.gd`
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实现位置一律是镜像文件 `extension/src/port/<Lib>/<File>.{h,cpp}`;下面列出的是需要删减旧逻辑的迁移来源。
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第一个单元负责建立 `extension/src/port/` 与 `extension/src/platform/` 目录和 CMake 目标。
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- [ ] `UserInterface/PythonPlayerEventHandler.cpp`(OnMove/OnMoving/OnStop 已在 `net_play.gd` 对齐,需迁到镜像文件;OnWaiting DIVERGENT)— `net_play.gd`
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- [ ] `UserInterface/InstanceBaseMovement.cpp` + `UserInterface/InstanceBase.cpp`(同一 owner,串行)— `player_controller.gd`、`entity_store.cpp`
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- [ ] `UserInterface/PythonPlayerInput.cpp` + `PythonPlayerInputKeyboard.cpp` + `PythonPlayerInputMouse.cpp` — `player_controller.gd`(与上一项串行)
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- [ ] `GameLib/ActorInstanceMotion.cpp` + `ActorInstanceEvent.cpp` — 动作/事件
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