port: FlyingData/Instance/ObjectManager/FlyTrace + effect/fly modules (batch 2 P1)
Verbatim copies of the 40250 flying-object units and the effect/fly Python modules replace the pending CFlyingManager stand-in and the two module stubs; initeffect/initfly run after initnet as in 40250 and the flying manager gets the background as its map manager. CMapManager::GetTerrainHeight is added over the native height tiles. login_flow checks playersettingmodule registered the indexed fly data. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
05de621199
commit
9dcf34dffc
@@ -104,7 +104,12 @@
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::GetTerrainHeight": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::GetTerrainHeight"
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],
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"note": "CMapOutdoor::GetTerrainHeight: 40250 terrain triangle interpolation on packed height.raw. GetHeight forwards here until map objects are registered (CMapOutdoor::GetHeight's object half).",
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"test": "extension/tests/port_login_flow_test.cpp"
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},
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"CMapManager::GetWaterHeight": {
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"status": "TODO"
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