port: FlyingData/Instance/ObjectManager/FlyTrace + effect/fly modules (batch 2 P1)

Verbatim copies of the 40250 flying-object units and the effect/fly
Python modules replace the pending CFlyingManager stand-in and the two
module stubs; initeffect/initfly run after initnet as in 40250 and the
flying manager gets the background as its map manager.
CMapManager::GetTerrainHeight is added over the native height tiles.
login_flow checks playersettingmodule registered the indexed fly data.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-24 00:12:19 +09:00
co-authored by Claude Opus 5.5
parent 05de621199
commit 9dcf34dffc
25 changed files with 2312 additions and 182 deletions
+6 -1
View File
@@ -104,7 +104,12 @@
"test": "project/python_game_render_test.gd"
},
"CMapManager::GetTerrainHeight": {
"status": "TODO"
"status": "ADAPTED",
"impl": [
"extension/src/platform/pending/GameLib/MapManager.cpp:CMapManager::GetTerrainHeight"
],
"note": "CMapOutdoor::GetTerrainHeight: 40250 terrain triangle interpolation on packed height.raw. GetHeight forwards here until map objects are registered (CMapOutdoor::GetHeight's object half).",
"test": "extension/tests/port_login_flow_test.cpp"
},
"CMapManager::GetWaterHeight": {
"status": "TODO"