port: FlyingData/Instance/ObjectManager/FlyTrace + effect/fly modules (batch 2 P1)
Verbatim copies of the 40250 flying-object units and the effect/fly Python modules replace the pending CFlyingManager stand-in and the two module stubs; initeffect/initfly run after initnet as in 40250 and the flying manager gets the background as its map manager. CMapManager::GetTerrainHeight is added over the native height tiles. login_flow checks playersettingmodule registered the indexed fly data. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
05de621199
commit
9dcf34dffc
@@ -319,6 +319,7 @@ bool Start(const char* stdlib_path, std::string* error)
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g_effect_manager = std::make_unique<CEffectManager>();
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g_game_application = std::make_unique<GameApplicationAdapter>();
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g_game_singletons = std::make_unique<GameSingletons>();
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g_flying_manager->SetMapManagerPtr(&g_game_singletons->pyBackground); // 40250 CPythonApplication ctor (PythonApplication.cpp:82)
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return true;
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}
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@@ -344,6 +345,8 @@ bool run_main_script_body(const char* lpCmdLine, std::string* error)
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initPlayer();
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initChat();
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initnet();
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initeffect();
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initfly();
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init_2v0_gameplay_stubs();
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ClearLogBoxMessage();
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