port: FlyingData/Instance/ObjectManager/FlyTrace + effect/fly modules (batch 2 P1)
Verbatim copies of the 40250 flying-object units and the effect/fly Python modules replace the pending CFlyingManager stand-in and the two module stubs; initeffect/initfly run after initnet as in 40250 and the flying manager gets the background as its map manager. CMapManager::GetTerrainHeight is added over the native height tiles. login_flow checks playersettingmodule registered the indexed fly data. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
05de621199
commit
9dcf34dffc
@@ -45,6 +45,8 @@
|
||||
#include "GameLib/RaceManager.h"
|
||||
#include "GameLib/RaceData.h"
|
||||
#include "GameLib/RaceMotionData.h"
|
||||
#include "GameLib/FlyingData.h"
|
||||
#include "GameLib/FlyingObjectManager.h"
|
||||
#include "UserInterface/StdAfx.h"
|
||||
#include "UserInterface/PythonCharacterManager.h"
|
||||
#include "UserInterface/InstanceBase.h"
|
||||
@@ -433,6 +435,16 @@ int main(int argc, char** argv)
|
||||
CHECK(blocked > 0);
|
||||
}
|
||||
|
||||
// playersettingmodule.py registered the indexed fly data (effect.RegisterIndexedFlyData → CFlyingManager →
|
||||
// CFlyingData::LoadScriptFile): the .msf parses, and registering the name again finds it already present.
|
||||
{
|
||||
const char* msf = "d:/ymir work/effect/etc/gathering/ga_piece_yellow_small2.msf";
|
||||
CFlyingData* data = CFlyingData::New();
|
||||
CHECK(data->LoadScriptFile(msf));
|
||||
CFlyingData::Delete(data);
|
||||
CHECK(!CFlyingManager::Instance().RegisterFlyingData(msf));
|
||||
}
|
||||
|
||||
// 8. (批次 2V3) Click-to-move: a left click on the ground below the actor reaches game.GameWindow's
|
||||
// OnMouseLeftButtonDown → player.SetMouseState(MBT_LEFT, MBS_PRESS); CPythonPlayer picks the ground
|
||||
// through the cursor ray (CScreen::SetCursorPosition → CPythonBackground::GetPickingPoint) and the
|
||||
|
||||
Reference in New Issue
Block a user