Port route 4-c: NPC shop (PythonShop.cpp) + app cursor state
- UserInterface/PythonShop.cpp ported verbatim (shop module, initshop after initfly); pending stub and module stubs removed. - 40250 PythonApplicationCursor.cpp and SetMouseHandler moved into the platform CPythonApplication on file-static members; GetCursorNum out of line, since uishop's app.GetCursor() dereferenced the missing application object. - Fake server: general store (npclist 9003) answers CG_ON_CLICK with GC_SHOP START, CG_SHOP BUY/SELL2/END like CShop::Buy / CShopManager::Sell. - port.login_flow step 10: click the shopkeeper, right-click buy, drag-sell, ESC close. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
85e176bdd5
commit
a12e7fea42
@@ -597,7 +597,7 @@ int main(int argc, char** argv)
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};
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std::printf("port_login_flow_test: %s\n", tail_info().c_str());
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CHECK(tail_info().find("ItemTail (Map 1,") != std::string::npos);
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CHECK(tail_info().find("ChrTail (Map 2,") != std::string::npos); // the actor and the stray dog
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CHECK(tail_info().find("ChrTail (Map 3,") != std::string::npos); // the actor, the stray dog and the shopkeeper
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// Holding ALT (game.GameWindow.ShowName) makes OnRender show every tail in range and project it after
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// app.RenderGame; the item tail keeps that screen rect, which is what textTail.Pick tests.
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PythonBoot::UIKey(DIK_LMENU, true);
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@@ -734,6 +734,85 @@ int main(int argc, char** argv)
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CHECK(attacks >= (size_t) FakeLoginServer::kMobHits);
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}
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}
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// 10. (批次 4-c) NPC shop: a click on the general store walks up to it (__OnClickActor) and sends CG_ON_CLICK;
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// the fake server's GC_SHOP START fills CPythonShop and game.StartShop opens uishop.ShopDialog next to the
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// inventory. A right click on shelf slot 0 buys (uishop.UnselectItemSlot → net.SendShopBuyPacket); the
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// potion lands in inventory cell 0 and the gold drops. Picking it up in the inventory and dropping it on an
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// empty shelf slot sells it (SelectEmptySlot → SellAttachedItem → SendShopSellPacketNew); ESC closes the
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// shop (CG_SHOP END → GC_SHOP END).
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if (server)
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{
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CInstanceBase* keeper = CPythonCharacterManager::Instance().GetInstancePtr(FakeLoginServer::kShopVID);
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CHECK(keeper != nullptr);
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if (keeper)
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{
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auto keeper_on_screen = [&] {
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UI::CWindowManager& wm = UI::CWindowManager::Instance();
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D3DXMATRIX proj, identity;
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D3DXMatrixPerspectiveFovRH(&proj, D3DXToRadian(30.0f), wm.GetAspect(), 100.0f,
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CPythonBackground::Instance().GetFarClip());
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D3DXMatrixIdentity(&identity);
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D3DVIEWPORT8 viewport = {0, 0, (DWORD) wm.GetScreenWidth(), (DWORD) wm.GetScreenHeight(), 0.0f, 1.0f};
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const D3DXVECTOR3 body = keeper->GetGraphicThingInstanceRef().GetPosition() + D3DXVECTOR3(0.0f, 0.0f, 100.0f);
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D3DXVECTOR3 screen;
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D3DXVec3Project(&screen, &body, &viewport, &proj,
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&CCameraManager::Instance().GetCurrentCamera()->GetViewMatrix(), &identity);
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return std::make_pair((int) screen.x, (int) screen.y);
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};
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auto [kx, ky] = keeper_on_screen();
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std::printf("port_login_flow_test: shopkeeper on screen at %d %d\n", kx, ky);
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PythonBoot::UIMouseMove(kx, ky);
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pump_until(0.1, [] { return false; });
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PythonBoot::UIMouseButton(1, true, kx, ky);
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pump_until(0.1, [] { return false; });
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PythonBoot::UIMouseButton(1, false, kx, ky);
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CHECK(pump_until(5, [&] { return server->Has("game2:click " + std::to_string(FakeLoginServer::kShopVID)); }));
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CHECK(pump_until(2, [] { return py_true("__import__('shop').IsOpen() and _stream.curPhaseWindow.interface.dlgShop.IsShow()"); }));
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CHECK(py("import shop\n"
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"assert shop.GetItemID(0) == " + std::to_string(FakeLoginServer::kShopItemVnum) + ", shop.GetItemID(0)\n"
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"assert shop.GetItemPrice(0) == " + std::to_string(FakeLoginServer::kShopItemPrice) + "\n"
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"assert shop.IsPrivateShop() == 0\n"
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"assert _stream.curPhaseWindow.interface.wndInventory.IsShow()"));
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// Slot 0 is the top-left cell of each grid.
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auto slot0 = [](const char* grid) {
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std::string xy;
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CHECK(PythonBoot::Evaluate((std::string("'%d %d' % _stream.curPhaseWindow.interface.") + grid + ".GetGlobalPosition()").c_str(), &xy, nullptr));
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int x = 0, y = 0;
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std::sscanf(xy.c_str(), "%d %d", &x, &y);
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return std::make_pair(x + 16, y + 16);
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};
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auto click = [](int button, std::pair<int, int> at) {
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PythonBoot::UIMouseMove(at.first, at.second);
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pump_until(0.05, [] { return false; });
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PythonBoot::UIMouseButton(button, true, at.first, at.second);
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pump_until(0.05, [] { return false; });
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PythonBoot::UIMouseButton(button, false, at.first, at.second);
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pump_until(0.05, [] { return false; });
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};
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const auto shelf0 = slot0("dlgShop.itemSlotWindow");
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const auto bag0 = slot0("wndInventory.wndItem");
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std::printf("port_login_flow_test: shelf slot at %d %d, bag slot at %d %d\n", shelf0.first, shelf0.second, bag0.first, bag0.second);
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click(2, shelf0);
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CHECK(pump_until(2, [&] { return server->Has("game2:shop 1 1 0"); }));
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const std::string bought_gold = std::to_string(FakeLoginServer::kStartGold - (int) FakeLoginServer::kShopItemPrice);
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CHECK(pump_until(2, [&] {
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return py_true(("__import__('player').GetItemIndex(0) == " + std::to_string(FakeLoginServer::kShopItemVnum) +
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" and __import__('player').GetElk() == " + bought_gold).c_str());
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}));
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click(1, bag0);
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CHECK(py_true("__import__('mouseModule').mouseController.isAttached()"));
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click(1, std::make_pair(shelf0.first + 32, shelf0.second));
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CHECK(pump_until(2, [&] { return server->Has("game2:shop 3 0 1"); }));
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const std::string sold_gold = std::to_string(FakeLoginServer::kStartGold - (int) FakeLoginServer::kShopItemPrice + FakeLoginServer::kShopSellPrice);
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CHECK(pump_until(2, [&] {
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return py_true(("__import__('player').GetItemIndex(0) == 0 and __import__('player').GetElk() == " + sold_gold).c_str());
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}));
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PythonBoot::UIKey(DIK_ESCAPE, true);
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PythonBoot::UIKey(DIK_ESCAPE, false);
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CHECK(pump_until(2, [&] { return server->Has("game2:shop 0"); }));
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CHECK(pump_until(2, [] { return py_true("not __import__('shop').IsOpen() and not _stream.curPhaseWindow.interface.dlgShop.IsShow()"); }));
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}
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}
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if (server)
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{
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const std::vector<std::string> expected = {
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@@ -753,7 +832,8 @@ int main(int argc, char** argv)
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if (e.rfind(prefix, 0) == 0 && e.find(":move ") == std::string::npos &&
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e.find(":pickup ") == std::string::npos &&
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e.find(":exchange ") == std::string::npos && e.find(":chat ") == std::string::npos &&
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e.find(":target ") == std::string::npos && e.find(":attack ") == std::string::npos)
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e.find(":target ") == std::string::npos && e.find(":attack ") == std::string::npos &&
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e.find(":click ") == std::string::npos && e.find(":shop ") == std::string::npos)
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got.push_back(e);
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CHECK(want == got);
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}
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