layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
+81 -81
View File
@@ -7,487 +7,487 @@
"CActorInstance::INSTANCEBASE_Deform": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Deform"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Deform"
]
},
"CActorInstance::INSTANCEBASE_Transform": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Transform"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Transform"
]
},
"CActorInstance::OnUpdate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdate"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdate"
]
},
"CActorInstance::GetBackground": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetBackground"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::GetBackground"
]
},
"CActorInstance::SetMainInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMainInstance"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMainInstance"
]
},
"CActorInstance::SetParalysis": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetParalysis"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetParalysis"
]
},
"CActorInstance::SetFaint": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFaint"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFaint"
]
},
"CActorInstance::SetSleep": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetSleep"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetSleep"
]
},
"CActorInstance::SetResistFallen": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetResistFallen"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetResistFallen"
]
},
"CActorInstance::SetReachScale": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetReachScale"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetReachScale"
]
},
"CActorInstance::__GetReachScale": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetReachScale"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetReachScale"
]
},
"CActorInstance::__GetAttackSpeed": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetAttackSpeed"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetAttackSpeed"
]
},
"CActorInstance::__GetCurrentComboType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetCurrentComboType"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetCurrentComboType"
]
},
"CActorInstance::SetComboType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetComboType"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetComboType"
]
},
"CActorInstance::SetAttackSpeed": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetAttackSpeed"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetAttackSpeed"
]
},
"CActorInstance::SetMoveSpeed": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMoveSpeed"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMoveSpeed"
]
},
"CActorInstance::SetFishingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFishingPosition"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFishingPosition"
]
},
"CActorInstance::Move": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Move"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::Move"
]
},
"CActorInstance::Stop": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Stop"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::Stop"
]
},
"CActorInstance::SetOwner": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetOwner"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetOwner"
]
},
"CActorInstance::SetActorType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetActorType"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetActorType"
]
},
"CActorInstance::GetActorType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetActorType"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::GetActorType"
]
},
"CActorInstance::IsHandMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsHandMode"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsHandMode"
]
},
"CActorInstance::IsTwoHandMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsTwoHandMode"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsTwoHandMode"
]
},
"CActorInstance::IsBowMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBowMode"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBowMode"
]
},
"CActorInstance::IsPoly": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPoly"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPoly"
]
},
"CActorInstance::IsPC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPC"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPC"
]
},
"CActorInstance::IsNPC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsNPC"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsNPC"
]
},
"CActorInstance::IsEnemy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsEnemy"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsEnemy"
]
},
"CActorInstance::IsStone": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStone"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStone"
]
},
"CActorInstance::IsWarp": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWarp"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWarp"
]
},
"CActorInstance::IsGoto": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsGoto"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsGoto"
]
},
"CActorInstance::IsBuilding": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBuilding"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBuilding"
]
},
"CActorInstance::IsDoor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDoor"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDoor"
]
},
"CActorInstance::IsObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsObject"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsObject"
]
},
"CActorInstance::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::DestroySystem"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::DestroySystem"
]
},
"CActorInstance::DieEnd": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::DieEnd"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::DieEnd"
]
},
"CActorInstance::Die": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Die"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::Die"
]
},
"CActorInstance::IsSleep": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsSleep"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsSleep"
]
},
"CActorInstance::IsParalysis": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsParalysis"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsParalysis"
]
},
"CActorInstance::IsFaint": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsFaint"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsFaint"
]
},
"CActorInstance::IsResistFallen": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsResistFallen"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsResistFallen"
]
},
"CActorInstance::IsMoving": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMoving"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMoving"
]
},
"CActorInstance::IsWaiting": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWaiting"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWaiting"
]
},
"CActorInstance::IsDead": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDead"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDead"
]
},
"CActorInstance::IsKnockDown": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsKnockDown"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsKnockDown"
]
},
"CActorInstance::IsDamage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDamage"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDamage"
]
},
"CActorInstance::IsAttacked": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsAttacked"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsAttacked"
]
},
"CActorInstance::PhysicsProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::PhysicsProcess"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::PhysicsProcess"
]
},
"CActorInstance::__AccumulationMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__AccumulationMovement"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__AccumulationMovement"
]
},
"CActorInstance::AccumulationMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AccumulationMovement"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::AccumulationMovement"
]
},
"CActorInstance::TransformProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::TransformProcess"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::TransformProcess"
]
},
"CActorInstance::OnUpdateCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateCollisionData"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateCollisionData"
]
},
"CActorInstance::OnUpdateHeighInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateHeighInstance"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateHeighInstance"
]
},
"CActorInstance::OnGetObjectHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnGetObjectHeight"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::OnGetObjectHeight"
]
},
"CActorInstance::Revive": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Revive"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::Revive"
]
},
"CActorInstance::IsStun": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStun"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStun"
]
},
"CActorInstance::Stun": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Stun"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::Stun"
]
},
"CActorInstance::SetWalkMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetWalkMode"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetWalkMode"
]
},
"CActorInstance::SetRunMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetRunMode"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::SetRunMode"
]
},
"CActorInstance::GetNormalAttackIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetNormalAttackIndex"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::GetNormalAttackIndex"
]
},
"CActorInstance::__InitializeMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMovement"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMovement"
]
},
"CActorInstance::AddMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AddMovement"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::AddMovement"
]
},
"CActorInstance::AdjustDynamicCollisionMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AdjustDynamicCollisionMovement"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::AdjustDynamicCollisionMovement"
]
},
"CActorInstance::__AdjustCollisionMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__AdjustCollisionMovement"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__AdjustCollisionMovement"
]
},
"CActorInstance::IsMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMovement"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMovement"
]
},
"CActorInstance::GetHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetHeight"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::GetHeight"
]
},
"CActorInstance::IntersectDefendingSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IntersectDefendingSphere"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::IntersectDefendingSphere"
]
},
"CActorInstance::__IsMountingHorse": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__IsMountingHorse"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__IsMountingHorse"
]
},
"CActorInstance::MountHorse": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::MountHorse"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::MountHorse"
]
},
"CActorInstance::__CreateTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__CreateTree"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__CreateTree"
]
},
"CActorInstance::__DestroyTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__DestroyTree"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__DestroyTree"
]
},
"CActorInstance::__SetTreePosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__SetTreePosition"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__SetTreePosition"
]
},
"CActorInstance::ClearAttachingEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::ClearAttachingEffect"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::ClearAttachingEffect"
]
},
"CActorInstance::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Destroy"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::Destroy"
]
},
"CActorInstance::__InitializeRotationData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeRotationData"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeRotationData"
]
},
"CActorInstance::__InitializeStateData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeStateData"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeStateData"
]
},
"CActorInstance::__InitializeMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMotionData"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMotionData"
]
},
"CActorInstance::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__Initialize"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::__Initialize"
]
},
"CActorInstance::CActorInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::CActorInstance"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::CActorInstance"
]
},
"CActorInstance::~CActorInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::~CActorInstance"
"src/port/GameLib/ActorInstance.cpp:CActorInstance::~CActorInstance"
]
}
}
@@ -7,109 +7,109 @@
"Vietnam_ConvertWeaponVnum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:Vietnam_ConvertWeaponVnum"
"src/port/GameLib/ActorInstanceAttach.cpp:Vietnam_ConvertWeaponVnum"
]
},
"CActorInstance::AttachSmokeEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachSmokeEffect"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachSmokeEffect"
]
},
"CActorInstance::__IsLeftHandWeapon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsLeftHandWeapon"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsLeftHandWeapon"
]
},
"CActorInstance::__IsRightHandWeapon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsRightHandWeapon"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsRightHandWeapon"
]
},
"CActorInstance::__IsWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsWeaponTrace"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsWeaponTrace"
]
},
"CActorInstance::AttachWeapon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachWeapon"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachWeapon"
]
},
"CActorInstance::GetAttachingBoneName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::GetAttachingBoneName"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::GetAttachingBoneName"
]
},
"CActorInstance::DettachEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::DettachEffect"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::DettachEffect"
]
},
"CActorInstance::AttachEffectByName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByName"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByName"
]
},
"CActorInstance::AttachEffectByID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByID"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByID"
]
},
"CActorInstance::RefreshActorInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::RefreshActorInstance"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::RefreshActorInstance"
]
},
"CActorInstance::SetWeaponTraceTexture": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::SetWeaponTraceTexture"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::SetWeaponTraceTexture"
]
},
"CActorInstance::UseTextureWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseTextureWeaponTrace"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseTextureWeaponTrace"
]
},
"CActorInstance::UseAlphaWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseAlphaWeaponTrace"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseAlphaWeaponTrace"
]
},
"CActorInstance::UpdateAttachingInstances": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UpdateAttachingInstances"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UpdateAttachingInstances"
]
},
"CActorInstance::ShowAllAttachingEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::ShowAllAttachingEffect"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::ShowAllAttachingEffect"
]
},
"CActorInstance::HideAllAttachingEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::HideAllAttachingEffect"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::HideAllAttachingEffect"
]
},
"CActorInstance::__ClearAttachingEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__ClearAttachingEffect"
"src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__ClearAttachingEffect"
]
}
}
@@ -7,289 +7,289 @@
"CActorInstance::SetBattleHitEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect"
]
},
"CActorInstance::SetBattleAttachEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect"
]
},
"CActorInstance::CanAct": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct"
]
},
"CActorInstance::CanUseSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill"
]
},
"CActorInstance::CanMove": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove"
]
},
"CActorInstance::CanAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack"
]
},
"CActorInstance::CanFishing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing"
]
},
"CActorInstance::IsClickableDistanceDestInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance"
]
},
"CActorInstance::InputNormalAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand"
]
},
"CActorInstance::InputComboAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand"
]
},
"CActorInstance::ComboProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess"
]
},
"CActorInstance::__RunNextCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo"
]
},
"CActorInstance::__OnEndCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo"
]
},
"CActorInstance::__ClearCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo"
]
},
"CActorInstance::isAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking"
]
},
"CActorInstance::isValidAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking"
]
},
"CActorInstance::CanCheckAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking"
]
},
"CActorInstance::__IsInSplashTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime"
]
},
"CActorInstance::isNormalAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking"
]
},
"CActorInstance::isComboAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking"
]
},
"CActorInstance::IsSplashAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking"
]
},
"CActorInstance::__IsMovingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill"
]
},
"CActorInstance::IsActEmotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion"
]
},
"CActorInstance::IsUsingMovingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill"
]
},
"CActorInstance::GetComboIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex"
]
},
"CActorInstance::GetAttackingElapsedTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime"
]
},
"CActorInstance::__CanInputNormalAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand"
]
},
"CActorInstance::NormalAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack"
]
},
"CActorInstance::ComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack"
]
},
"CActorInstance::__ProcessMotionEventAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess"
]
},
"CActorInstance::__ProcessMotionAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess"
]
},
"CActorInstance::__GetOwnerVID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID"
]
},
"CActorInstance::__GetOwnerTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime"
]
},
"CActorInstance::__CanPushDestActor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor"
]
},
"CActorInstance::__ProcessDataAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess"
]
},
"CActorInstance::OnShootDamage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage"
]
},
"CActorInstance::__Shake": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake"
]
},
"CActorInstance::ShakeProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess"
]
},
"CActorInstance::__HitStone": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone"
]
},
"CActorInstance::__HitGood": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood"
]
},
"CActorInstance::__HitGreate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate"
]
},
"CActorInstance::SetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition"
]
},
"CActorInstance::ResetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition"
]
},
"CActorInstance::GetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition"
]
},
"CActorInstance::__PushCircle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle"
]
},
"CActorInstance::__PushDirect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect"
]
},
"CActorInstance::__isInvisible": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible"
]
},
"CActorInstance::__SetFallingDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection"
]
}
}
@@ -7,55 +7,55 @@
"CActorInstance::BlendAlphaValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::BlendAlphaValue"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::BlendAlphaValue"
]
},
"CActorInstance::SetBlendRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::SetBlendRenderMode"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::SetBlendRenderMode"
]
},
"CActorInstance::SetAlphaValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::SetAlphaValue"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::SetAlphaValue"
]
},
"CActorInstance::GetAlphaValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::GetAlphaValue"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::GetAlphaValue"
]
},
"CActorInstance::__BlendAlpha_Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Initialize"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Initialize"
]
},
"CActorInstance::__BlendAlpha_Apply": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Apply"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Apply"
]
},
"CActorInstance::__BlendAlpha_Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Update"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Update"
]
},
"CActorInstance::__BlendAlpha_UpdateComplete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_UpdateComplete"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_UpdateComplete"
]
},
"CActorInstance::__BlendAlpha_GetElapsedTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_GetElapsedTime"
"src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_GetElapsedTime"
]
}
}
@@ -7,109 +7,109 @@
"CActorInstance::__InitializeCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
]
},
"CActorInstance::EnableSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
]
},
"CActorInstance::DisableSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
]
},
"CActorInstance::CanSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
]
},
"CActorInstance::UpdatePointInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
]
},
"CActorInstance::UpdateAdvancingPointInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
]
},
"CActorInstance::CheckCollisionDetection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
]
},
"CActorInstance::CreateCollisionInstancePiece": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
]
},
"CActorInstance::__SplashAttackProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
]
},
"CActorInstance::__NormalAttackProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
]
},
"CActorInstance::AttackingProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
]
},
"CActorInstance::TestPhysicsBlendingCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
]
},
"CActorInstance::TestActorCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
]
},
"CActorInstance::AvoidObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
]
},
"CActorInstance::IsBlockObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
]
},
"CActorInstance::BlockMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
]
},
"CActorInstance::__TestObjectCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
]
},
"CActorInstance::TestCollisionWithDynamicSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
]
}
}
@@ -7,73 +7,73 @@
"CActorInstance::GetVirtualID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::GetVirtualID"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::GetVirtualID"
]
},
"CActorInstance::SetVirtualID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetVirtualID"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetVirtualID"
]
},
"CActorInstance::UpdateAttribute": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::UpdateAttribute"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::UpdateAttribute"
]
},
"CActorInstance::__CreateAttributeInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::__CreateAttributeInstance"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::__CreateAttributeInstance"
]
},
"CActorInstance::GetRace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::GetRace"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::GetRace"
]
},
"CActorInstance::SetRace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetRace"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetRace"
]
},
"CActorInstance::SetHair": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetHair"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetHair"
]
},
"CActorInstance::SetShape": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetShape"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetShape"
]
},
"CActorInstance::ChangeMaterial": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::ChangeMaterial"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::ChangeMaterial"
]
},
"CActorInstance::GetPartItemID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::GetPartItemID"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::GetPartItemID"
]
},
"CActorInstance::SetSpecularInfo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetSpecularInfo"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetSpecularInfo"
]
},
"CActorInstance::SetSpecularInfoForce": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetSpecularInfoForce"
"src/port/GameLib/ActorInstanceData.cpp:CActorInstance::SetSpecularInfoForce"
]
}
}
@@ -7,97 +7,97 @@
"CActorInstance::__OnSyncing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing"
]
},
"CActorInstance::__OnWaiting": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting"
]
},
"CActorInstance::__OnMoving": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving"
]
},
"CActorInstance::__OnMove": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove"
]
},
"CActorInstance::__OnStop": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop"
]
},
"CActorInstance::__OnWarp": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp"
]
},
"CActorInstance::__OnAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack"
]
},
"CActorInstance::__OnUseSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill"
]
},
"CActorInstance::__OnHit": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit"
]
},
"CActorInstance::__OnClearAffects": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects"
]
},
"CActorInstance::__OnSetAffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect"
]
},
"CActorInstance::__OnResetAffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect"
]
},
"CActorInstance::__GetEventHandlerRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef"
]
},
"CActorInstance::__GetEventHandlerPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr"
]
},
"CActorInstance::SetEventHandler": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler"
]
},
"CActorInstance::IEventHandler::GetEmptyPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr"
"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr"
]
}
}
@@ -7,79 +7,79 @@
"CActorInstance::OnGetFlyTargetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::OnGetFlyTargetPosition"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::OnGetFlyTargetPosition"
]
},
"CActorInstance::ClearFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyTarget"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyTarget"
]
},
"CActorInstance::IsFlyTargetObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::IsFlyTargetObject"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::IsFlyTargetObject"
]
},
"CActorInstance::__IsFlyTargetPC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsFlyTargetPC"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsFlyTargetPC"
]
},
"CActorInstance::__IsSameFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsSameFlyTarget"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsSameFlyTarget"
]
},
"CActorInstance::__GetFlyTargetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__GetFlyTargetPosition"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__GetFlyTargetPosition"
]
},
"CActorInstance::GetFlyTargetDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::GetFlyTargetDistance"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::GetFlyTargetDistance"
]
},
"CActorInstance::LookAtFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::LookAtFlyTarget"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::LookAtFlyTarget"
]
},
"CActorInstance::AddFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::AddFlyTarget"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::AddFlyTarget"
]
},
"CActorInstance::SetFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyTarget"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyTarget"
]
},
"CActorInstance::ClearFlyEventHandler": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyEventHandler"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyEventHandler"
]
},
"CActorInstance::SetFlyEventHandler": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyEventHandler"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyEventHandler"
]
},
"CActorInstance::CanChangeTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::CanChangeTarget"
"src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::CanChangeTarget"
]
}
}
@@ -7,259 +7,259 @@
"CActorInstance::__GetMotionType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType"
]
},
"CActorInstance::__MotionEventProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess"
]
},
"CActorInstance::MotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess"
]
},
"CActorInstance::HORSE_MotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess"
]
},
"CActorInstance::ReservingMotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess"
]
},
"CActorInstance::CurrentMotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess"
]
},
"CActorInstance::SetMotionMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode"
]
},
"CActorInstance::GetMotionMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode"
]
},
"CActorInstance::SetMotionLoopCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount"
]
},
"CActorInstance::PushMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion"
]
},
"CActorInstance::InterceptOnceMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion"
]
},
"CActorInstance::InterceptLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion"
]
},
"CActorInstance::SetLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion"
]
},
"CActorInstance::InterceptMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion"
]
},
"CActorInstance::PushOnceMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion"
]
},
"CActorInstance::PushLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion"
]
},
"CActorInstance::__GetCurrentMotionIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex"
]
},
"CActorInstance::__GetCurrentMotionKey": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey"
]
},
"CActorInstance::IsUsingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill"
]
},
"CActorInstance::IsFishing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing"
]
},
"CActorInstance::CanCancelSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill"
]
},
"CActorInstance::isLock": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock"
]
},
"CActorInstance::GetLastMotionTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime"
]
},
"CActorInstance::GetMotionDuration": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration"
]
},
"CActorInstance::GetRandomMotionKey": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey"
]
},
"CActorInstance::PreAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack"
]
},
"CActorInstance::__ClearMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion"
]
},
"CActorInstance::__SetMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion"
]
},
"CActorInstance::__BindMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData"
]
},
"CActorInstance::__GetLoopCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount"
]
},
"CActorInstance::__CanAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack"
]
},
"CActorInstance::__CanNextComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack"
]
},
"CActorInstance::__IsComboAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking"
]
},
"CActorInstance::__IsNeedFlyTargetMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion"
]
},
"CActorInstance::__HasMotionFlyEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent"
]
},
"CActorInstance::__IsWaitMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion"
]
},
"CActorInstance::__IsMoveMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion"
]
},
"CActorInstance::__IsAttackMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion"
]
},
"CActorInstance::__IsComboAttackMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion"
]
},
"CActorInstance::__IsDamageMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion"
]
},
"CActorInstance::__IsKnockDownMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion"
]
},
"CActorInstance::__IsDieMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion"
]
},
"CActorInstance::__IsStandUpMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion"
]
}
}
@@ -7,67 +7,67 @@
"CActorInstance::MotionEventProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::MotionEventProcess"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::MotionEventProcess"
]
},
"CActorInstance::SoundEventProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::SoundEventProcess"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::SoundEventProcess"
]
},
"CActorInstance::__ShowEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__ShowEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__ShowEvent"
]
},
"CActorInstance::__HideEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__HideEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__HideEvent"
]
},
"CActorInstance::__IsHiding": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__IsHiding"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__IsHiding"
]
},
"CActorInstance::ProcessMotionEventEffectEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectEvent"
]
},
"CActorInstance::ProcessMotionEventEffectToTargetEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectToTargetEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectToTargetEvent"
]
},
"CActorInstance::ProcessMotionEventSpecialAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSpecialAttacking"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSpecialAttacking"
]
},
"CActorInstance::ProcessMotionEventSound": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSound"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSound"
]
},
"CActorInstance::ProcessMotionEventFly": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventFly"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventFly"
]
},
"CActorInstance::ProcessMotionEventWarp": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventWarp"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventWarp"
]
}
}
@@ -7,91 +7,91 @@
"CActorInstance::NEW_GetLastPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetLastPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetLastPixelPositionRef"
]
},
"CActorInstance::GetPositionVectorRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPositionVectorRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPositionVectorRef"
]
},
"CActorInstance::GetMovementVectorRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetMovementVectorRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetMovementVectorRef"
]
},
"CActorInstance::NEW_SetAtkPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetAtkPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetAtkPixelPosition"
]
},
"CActorInstance::SetCurPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetCurPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetCurPixelPosition"
]
},
"CActorInstance::NEW_SetSrcPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetSrcPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetSrcPixelPosition"
]
},
"CActorInstance::NEW_SetDstPixelPositionZ": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPositionZ"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPositionZ"
]
},
"CActorInstance::NEW_SetDstPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPosition"
]
},
"CActorInstance::NEW_GetAtkPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetAtkPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetAtkPixelPositionRef"
]
},
"CActorInstance::NEW_GetSrcPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetSrcPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetSrcPixelPositionRef"
]
},
"CActorInstance::NEW_GetDstPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetDstPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetDstPixelPositionRef"
]
},
"CActorInstance::NEW_GetCurPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetCurPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetCurPixelPositionRef"
]
},
"CActorInstance::GetPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPixelPosition"
]
},
"CActorInstance::SetPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetPixelPosition"
]
},
"CActorInstance::__InitializePositionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::__InitializePositionData"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::__InitializePositionData"
]
}
}
@@ -7,133 +7,133 @@
"CActorInstance::IsDirLine": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
]
},
"CActorInstance::ShowDirectionLine": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
]
},
"CActorInstance::SetMaterialColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
]
},
"CActorInstance::SetMaterialAlpha": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
]
},
"CActorInstance::OnRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
]
},
"CActorInstance::BeginDiffuseRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
]
},
"CActorInstance::EndDiffuseRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
]
},
"CActorInstance::BeginOpacityRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
]
},
"CActorInstance::EndOpacityRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
]
},
"CActorInstance::BeginBlendRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
]
},
"CActorInstance::EndBlendRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
]
},
"CActorInstance::BeginAddRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
]
},
"CActorInstance::EndAddRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
]
},
"CActorInstance::RestoreRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
]
},
"CActorInstance::SetAddRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
]
},
"CActorInstance::SetRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
]
},
"CActorInstance::SetAddColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
]
},
"CActorInstance::BeginModulateRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
]
},
"CActorInstance::EndModulateRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
]
},
"CActorInstance::SetModulateRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
]
},
"CActorInstance::RenderCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
]
},
"CActorInstance::RenderToShadowMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
]
}
}
@@ -7,73 +7,73 @@
"CActorInstance::SetXYRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetXYRotation"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetXYRotation"
]
},
"CActorInstance::SetRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetRotation"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetRotation"
]
},
"CActorInstance::BlendRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::BlendRotation"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::BlendRotation"
]
},
"CActorInstance::SetAdvancingRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetAdvancingRotation"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetAdvancingRotation"
]
},
"CActorInstance::RotationProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::RotationProcess"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::RotationProcess"
]
},
"CActorInstance::LookAtFromXY": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAtFromXY"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAtFromXY"
]
},
"CActorInstance::LookAt": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAt"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAt"
]
},
"CActorInstance::LookWith": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookWith"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookWith"
]
},
"CActorInstance::GetRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotation"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotation"
]
},
"CActorInstance::GetTargetRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetTargetRotation"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetTargetRotation"
]
},
"CActorInstance::GetRotatingTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotatingTime"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotatingTime"
]
},
"CActorInstance::GetAdvancingRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetAdvancingRotation"
"src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetAdvancingRotation"
]
}
}
@@ -7,25 +7,25 @@
"CActorInstance::__Push": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__Push"
"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__Push"
]
},
"CActorInstance::TEMP_Push": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::TEMP_Push"
"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::TEMP_Push"
]
},
"CActorInstance::__IsSyncing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__IsSyncing"
"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__IsSyncing"
]
},
"CActorInstance::IsPushing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::IsPushing"
"src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::IsPushing"
]
}
}
@@ -7,31 +7,31 @@
"CActorInstance::TraceProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::TraceProcess"
"src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::TraceProcess"
]
},
"CActorInstance::RenderTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::RenderTrace"
"src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::RenderTrace"
]
},
"CActorInstance::__DestroyWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__DestroyWeaponTrace"
"src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__DestroyWeaponTrace"
]
},
"CActorInstance::__ShowWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__ShowWeaponTrace"
"src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__ShowWeaponTrace"
]
},
"CActorInstance::__HideWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__HideWeaponTrace"
"src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__HideWeaponTrace"
]
}
}
+55 -55
View File
@@ -7,331 +7,331 @@
"CArea::TObjectData::InitializeRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TObjectData::InitializeRotation"
"src/port/GameLib/Area.cpp:CArea::TObjectData::InitializeRotation"
]
},
"CArea::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::New"
"src/port/GameLib/Area.cpp:CArea::New"
]
},
"CArea::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::Delete"
"src/port/GameLib/Area.cpp:CArea::Delete"
]
},
"CArea::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::DestroySystem"
"src/port/GameLib/Area.cpp:CArea::DestroySystem"
]
},
"CArea::__UpdateAniThingList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__UpdateAniThingList"
"src/port/GameLib/Area.cpp:CArea::__UpdateAniThingList"
]
},
"CArea::__UpdateEffectList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__UpdateEffectList"
"src/port/GameLib/Area.cpp:CArea::__UpdateEffectList"
]
},
"CArea::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::Update"
"src/port/GameLib/Area.cpp:CArea::Update"
]
},
"CArea::UpdateAroundAmbience": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::UpdateAroundAmbience"
"src/port/GameLib/Area.cpp:CArea::UpdateAroundAmbience"
]
},
"CArea::RenderEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::RenderEffect"
"src/port/GameLib/Area.cpp:CArea::RenderEffect"
]
},
"CArea::DEBUG_GetRenderedCRCNum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::DEBUG_GetRenderedCRCNum"
"src/port/GameLib/Area.cpp:CArea::DEBUG_GetRenderedCRCNum"
]
},
"CArea::DEBUG_GetRenderedCRCWithNumVector": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::DEBUG_GetRenderedCRCWithNumVector"
"src/port/GameLib/Area.cpp:CArea::DEBUG_GetRenderedCRCWithNumVector"
]
},
"CArea::DEBUG_GetRenderedGrapphicThingInstanceNum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::DEBUG_GetRenderedGrapphicThingInstanceNum"
"src/port/GameLib/Area.cpp:CArea::DEBUG_GetRenderedGrapphicThingInstanceNum"
]
},
"CArea::CollectRenderingObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::CollectRenderingObject"
"src/port/GameLib/Area.cpp:CArea::CollectRenderingObject"
]
},
"CArea::CollectBlendRenderingObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::CollectBlendRenderingObject"
"src/port/GameLib/Area.cpp:CArea::CollectBlendRenderingObject"
]
},
"CArea::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::Render"
"src/port/GameLib/Area.cpp:CArea::Render"
]
},
"CArea::RenderCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::RenderCollision"
"src/port/GameLib/Area.cpp:CArea::RenderCollision"
]
},
"CArea::RenderAmbience": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::RenderAmbience"
"src/port/GameLib/Area.cpp:CArea::RenderAmbience"
]
},
"CArea::RenderDungeon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::RenderDungeon"
"src/port/GameLib/Area.cpp:CArea::RenderDungeon"
]
},
"CArea::Refresh": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::Refresh"
"src/port/GameLib/Area.cpp:CArea::Refresh"
]
},
"CArea::__Load_BuildObjectInstances": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__Load_BuildObjectInstances"
"src/port/GameLib/Area.cpp:CArea::__Load_BuildObjectInstances"
]
},
"CArea::__SetObjectInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__SetObjectInstance"
"src/port/GameLib/Area.cpp:CArea::__SetObjectInstance"
]
},
"CArea::__SetObjectInstance_SetEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetEffect"
"src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetEffect"
]
},
"CArea::__SetObjectInstance_SetTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetTree"
"src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetTree"
]
},
"CArea::TObjectInstance::SetTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TObjectInstance::SetTree"
"src/port/GameLib/Area.cpp:CArea::TObjectInstance::SetTree"
]
},
"CArea::__SetObjectInstance_SetBuilding": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetBuilding"
"src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetBuilding"
]
},
"CArea::__SetObjectInstance_SetAmbience": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetAmbience"
"src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetAmbience"
]
},
"CArea::__SetObjectInstance_SetDungeonBlock": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetDungeonBlock"
"src/port/GameLib/Area.cpp:CArea::__SetObjectInstance_SetDungeonBlock"
]
},
"CArea::__LoadAttribute": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__LoadAttribute"
"src/port/GameLib/Area.cpp:CArea::__LoadAttribute"
]
},
"CArea::Load": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::Load"
"src/port/GameLib/Area.cpp:CArea::Load"
]
},
"CArea::__Load_LoadObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__Load_LoadObject"
"src/port/GameLib/Area.cpp:CArea::__Load_LoadObject"
]
},
"CArea::__Load_LoadAmbience": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__Load_LoadAmbience"
"src/port/GameLib/Area.cpp:CArea::__Load_LoadAmbience"
]
},
"CArea::CheckObjectIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::CheckObjectIndex"
"src/port/GameLib/Area.cpp:CArea::CheckObjectIndex"
]
},
"CArea::GetObjectDataCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::GetObjectDataCount"
"src/port/GameLib/Area.cpp:CArea::GetObjectDataCount"
]
},
"CArea::GetObjectDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::GetObjectDataPointer"
"src/port/GameLib/Area.cpp:CArea::GetObjectDataPointer"
]
},
"CArea::GetObjectInstanceCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::GetObjectInstanceCount"
"src/port/GameLib/Area.cpp:CArea::GetObjectInstanceCount"
]
},
"CArea::GetObjectInstancePointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::GetObjectInstancePointer"
"src/port/GameLib/Area.cpp:CArea::GetObjectInstancePointer"
]
},
"CArea::EnablePortal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::EnablePortal"
"src/port/GameLib/Area.cpp:CArea::EnablePortal"
]
},
"CArea::ClearPortal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::ClearPortal"
"src/port/GameLib/Area.cpp:CArea::ClearPortal"
]
},
"CArea::AddShowingPortalID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::AddShowingPortalID"
"src/port/GameLib/Area.cpp:CArea::AddShowingPortalID"
]
},
"CArea::RefreshPortal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::RefreshPortal"
"src/port/GameLib/Area.cpp:CArea::RefreshPortal"
]
},
"CArea::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::Clear"
"src/port/GameLib/Area.cpp:CArea::Clear"
]
},
"CArea::__Clear_DestroyObjectInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::__Clear_DestroyObjectInstance"
"src/port/GameLib/Area.cpp:CArea::__Clear_DestroyObjectInstance"
]
},
"CArea::GetCoordinate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::GetCoordinate"
"src/port/GameLib/Area.cpp:CArea::GetCoordinate"
]
},
"CArea::SetCoordinate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::SetCoordinate"
"src/port/GameLib/Area.cpp:CArea::SetCoordinate"
]
},
"CArea::SetMapOutDoor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::SetMapOutDoor"
"src/port/GameLib/Area.cpp:CArea::SetMapOutDoor"
]
},
"CArea::CArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::CArea"
"src/port/GameLib/Area.cpp:CArea::CArea"
]
},
"CArea::~CArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::~CArea"
"src/port/GameLib/Area.cpp:CArea::~CArea"
]
},
"CArea::TAmbienceInstance::__Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::__Update"
"src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::__Update"
]
},
"CArea::TAmbienceInstance::UpdateOnceSound": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::UpdateOnceSound"
"src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::UpdateOnceSound"
]
},
"CArea::TAmbienceInstance::UpdateStepSound": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::UpdateStepSound"
"src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::UpdateStepSound"
]
},
"CArea::TAmbienceInstance::UpdateLoopSound": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::UpdateLoopSound"
"src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::UpdateLoopSound"
]
},
"CArea::TAmbienceInstance::__GetVolumeFromDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::__GetVolumeFromDistance"
"src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::__GetVolumeFromDistance"
]
},
"CArea::TAmbienceInstance::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::Render"
"src/port/GameLib/Area.cpp:CArea::TAmbienceInstance::Render"
]
},
"CArea::SAmbienceInstance::Picking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::SAmbienceInstance::Picking"
"src/port/GameLib/Area.cpp:CArea::SAmbienceInstance::Picking"
]
},
"CArea::SAmbienceInstance::SAmbienceInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Area.cpp:CArea::SAmbienceInstance::SAmbienceInstance"
"src/port/GameLib/Area.cpp:CArea::SAmbienceInstance::SAmbienceInstance"
]
}
}
+35 -35
View File
@@ -7,211 +7,211 @@
"CTerrain::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::DestroySystem"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::DestroySystem"
]
},
"CTerrain::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::New"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::New"
]
},
"CTerrain::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::Delete"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::Delete"
]
},
"CTerrain::CTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CTerrain"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::CTerrain"
]
},
"CTerrain::~CTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::~CTerrain"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::~CTerrain"
]
},
"CTerrain::SetMapOutDoor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::SetMapOutDoor"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::SetMapOutDoor"
]
},
"CTerrain::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::Clear"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::Clear"
]
},
"CTerrain::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::Initialize"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::Initialize"
]
},
"CTerrain::LoadMiniMapTexture": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadMiniMapTexture"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadMiniMapTexture"
]
},
"CTerrain::LoadShadowTexture": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadShadowTexture"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadShadowTexture"
]
},
"CTerrain::LoadShadowMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadShadowMap"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadShadowMap"
]
},
"CTerrain::CopySettingFromGlobalSetting": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CopySettingFromGlobalSetting"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::CopySettingFromGlobalSetting"
]
},
"CTerrain::WE_GetHeightMapValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::WE_GetHeightMapValue"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::WE_GetHeightMapValue"
]
},
"CTerrain::GetNormal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetNormal"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::GetNormal"
]
},
"CTerrain::GetHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetHeight"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::GetHeight"
]
},
"CTerrain::CalculateNormal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CalculateNormal"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::CalculateNormal"
]
},
"CTerrain::RAW_LoadTileMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_LoadTileMap"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_LoadTileMap"
]
},
"CTerrain::LoadHeightMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadHeightMap"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadHeightMap"
]
},
"CTerrain::LoadAttrMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadAttrMap"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::LoadAttrMap"
]
},
"CTerrain::isAttrOn": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::isAttrOn"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::isAttrOn"
]
},
"CTerrain::GetAttr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetAttr"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::GetAttr"
]
},
"CTerrain::GetWaterHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetWaterHeight"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::GetWaterHeight"
]
},
"CTerrain::RAW_DeallocateSplats": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_DeallocateSplats"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_DeallocateSplats"
]
},
"CTerrain::RAW_AllocateSplats": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_AllocateSplats"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_AllocateSplats"
]
},
"CTerrain::RAW_CountTiles": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_CountTiles"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_CountTiles"
]
},
"CTerrain::RAW_GenerateSplat": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_GenerateSplat"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::RAW_GenerateSplat"
]
},
"CTerrain::AddTexture32": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::AddTexture32"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::AddTexture32"
]
},
"CTerrain::PutImage32": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::PutImage32"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::PutImage32"
]
},
"CTerrain::PutImage16": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::PutImage16"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::PutImage16"
]
},
"CTerrain::SetCoordinate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::SetCoordinate"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::SetCoordinate"
]
},
"CTerrain::CalculateTerrainPatch": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::CalculateTerrainPatch"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::CalculateTerrainPatch"
]
},
"CTerrain::GetTerrainPatchPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::GetTerrainPatchPtr"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::GetTerrainPatchPtr"
]
},
"CTerrain::_CalculateTerrainPatch": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::_CalculateTerrainPatch"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::_CalculateTerrainPatch"
]
},
"CTerrain::AllocateMarkedSplats": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::AllocateMarkedSplats"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::AllocateMarkedSplats"
]
},
"CTerrain::DeallocateMarkedSplats": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/AreaTerrain.cpp:CTerrain::DeallocateMarkedSplats"
"src/port/GameLib/AreaTerrain.cpp:CTerrain::DeallocateMarkedSplats"
]
}
}
+15 -15
View File
@@ -7,91 +7,91 @@
"CDungeonBlock::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Update"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Update"
]
},
"CDungeonBlock::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Render"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Render"
]
},
"CDungeonBlock::OnRenderShadow": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnRenderShadow"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnRenderShadow"
]
},
"CDungeonBlock::GetBoundingSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::GetBoundingSphere"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::GetBoundingSphere"
]
},
"CDungeonBlock::OnUpdateCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnUpdateCollisionData"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnUpdateCollisionData"
]
},
"CDungeonBlock::OnUpdateHeighInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnUpdateHeighInstance"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnUpdateHeighInstance"
]
},
"CDungeonBlock::OnGetObjectHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnGetObjectHeight"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::OnGetObjectHeight"
]
},
"CDungeonBlock::BuildBoundingSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::BuildBoundingSphere"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::BuildBoundingSphere"
]
},
"CDungeonBlock::Intersect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Intersect"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Intersect"
]
},
"CDungeonBlock::GetBoundBox": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::GetBoundBox"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::GetBoundBox"
]
},
"CDungeonBlock::Load": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Load"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Load"
]
},
"CDungeonBlock::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::__Initialize"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::__Initialize"
]
},
"CDungeonBlock::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Destroy"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::Destroy"
]
},
"CDungeonBlock::CDungeonBlock": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::CDungeonBlock"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::CDungeonBlock"
]
},
"CDungeonBlock::~CDungeonBlock": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::~CDungeonBlock"
"src/port/GameLib/DungeonBlock.cpp:CDungeonBlock::~CDungeonBlock"
]
}
}
+12 -12
View File
@@ -7,73 +7,73 @@
"CFlyTarget::CFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::CFlyTarget"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::CFlyTarget"
]
},
"CFlyTarget::~CFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::~CFlyTarget"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::~CFlyTarget"
]
},
"CFlyTarget::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::__Initialize"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::__Initialize"
]
},
"CFlyTarget::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::Clear"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::Clear"
]
},
"CFlyTarget::IsObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsObject"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsObject"
]
},
"CFlyTarget::IsPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsPosition"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsPosition"
]
},
"CFlyTarget::IsValidTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsValidTarget"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsValidTarget"
]
},
"CFlyTarget::NotifyTargetClear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::NotifyTargetClear"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::NotifyTargetClear"
]
},
"CFlyTarget::GetType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetType"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetType"
]
},
"CFlyTarget::GetFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTarget"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTarget"
]
},
"CFlyTarget::GetFlyTargetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTargetPosition"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTargetPosition"
]
},
"CFlyTarget::GetFlyTargetData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTargetData"
"src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTargetData"
]
}
}
+11 -11
View File
@@ -7,67 +7,67 @@
"CFlyTrace::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::DestroySystem"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::DestroySystem"
]
},
"CFlyTrace::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::New"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::New"
]
},
"CFlyTrace::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::Delete"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::Delete"
]
},
"CFlyTrace::CFlyTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::CFlyTrace"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::CFlyTrace"
]
},
"CFlyTrace::~CFlyTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::~CFlyTrace"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::~CFlyTrace"
]
},
"CFlyTrace::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::__Initialize"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::__Initialize"
]
},
"CFlyTrace::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::Destroy"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::Destroy"
]
},
"CFlyTrace::UpdateNewPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::UpdateNewPosition"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::UpdateNewPosition"
]
},
"CFlyTrace::Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::Create"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::Create"
]
},
"CFlyTrace::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::Update"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::Update"
]
},
"CFlyTrace::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyTrace.cpp:CFlyTrace::Render"
"src/port/GameLib/FlyTrace.cpp:CFlyTrace::Render"
]
}
}
+12 -12
View File
@@ -7,73 +7,73 @@
"CFlyingData::CFlyingData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::CFlyingData"
"src/port/GameLib/FlyingData.cpp:CFlyingData::CFlyingData"
]
},
"CFlyingData::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::__Initialize"
"src/port/GameLib/FlyingData.cpp:CFlyingData::__Initialize"
]
},
"CFlyingData::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::Destroy"
"src/port/GameLib/FlyingData.cpp:CFlyingData::Destroy"
]
},
"CFlyingData::~CFlyingData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::~CFlyingData"
"src/port/GameLib/FlyingData.cpp:CFlyingData::~CFlyingData"
]
},
"CFlyingData::SetBombEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::SetBombEffect"
"src/port/GameLib/FlyingData.cpp:CFlyingData::SetBombEffect"
]
},
"CFlyingData::GetAttachDataReference": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::GetAttachDataReference"
"src/port/GameLib/FlyingData.cpp:CFlyingData::GetAttachDataReference"
]
},
"CFlyingData::AttachFlyEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::AttachFlyEffect"
"src/port/GameLib/FlyingData.cpp:CFlyingData::AttachFlyEffect"
]
},
"CFlyingData::RemoveAttach": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::RemoveAttach"
"src/port/GameLib/FlyingData.cpp:CFlyingData::RemoveAttach"
]
},
"CFlyingData::RemoveAllAttach": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::RemoveAllAttach"
"src/port/GameLib/FlyingData.cpp:CFlyingData::RemoveAllAttach"
]
},
"CFlyingData::DuplicateAttach": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::DuplicateAttach"
"src/port/GameLib/FlyingData.cpp:CFlyingData::DuplicateAttach"
]
},
"CFlyingData::LoadScriptFile": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::LoadScriptFile"
"src/port/GameLib/FlyingData.cpp:CFlyingData::LoadScriptFile"
]
},
"CFlyingData::SaveScriptFile": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingData.cpp:CFlyingData::SaveScriptFile"
"src/port/GameLib/FlyingData.cpp:CFlyingData::SaveScriptFile"
]
}
}
+20 -20
View File
@@ -7,121 +7,121 @@
"CFlyingInstance::CFlyingInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::CFlyingInstance"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::CFlyingInstance"
]
},
"CFlyingInstance::~CFlyingInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::~CFlyingInstance"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::~CFlyingInstance"
]
},
"CFlyingInstance::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__Initialize"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__Initialize"
]
},
"CFlyingInstance::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Clear"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Clear"
]
},
"CFlyingInstance::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Destroy"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Destroy"
]
},
"CFlyingInstance::BuildAttachInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::BuildAttachInstance"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::BuildAttachInstance"
]
},
"CFlyingInstance::Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Create"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Create"
]
},
"CFlyingInstance::__SetTargetDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__SetTargetDirection"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__SetTargetDirection"
]
},
"CFlyingInstance::__SetTargetNormalizedDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__SetTargetNormalizedDirection"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__SetTargetNormalizedDirection"
]
},
"CFlyingInstance::SetFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::SetFlyTarget"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::SetFlyTarget"
]
},
"CFlyingInstance::AdjustDirectionForHoming": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::AdjustDirectionForHoming"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::AdjustDirectionForHoming"
]
},
"CFlyingInstance::UpdateAttachInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::UpdateAttachInstance"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::UpdateAttachInstance"
]
},
"CFlyingInstance::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Update"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Update"
]
},
"CFlyingInstance::ClearAttachInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::ClearAttachInstance"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::ClearAttachInstance"
]
},
"CFlyingInstance::__Explode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__Explode"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__Explode"
]
},
"CFlyingInstance::__Bomb": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__Bomb"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__Bomb"
]
},
"CFlyingInstance::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Render"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::Render"
]
},
"CFlyingInstance::RenderAttachInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::RenderAttachInstance"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::RenderAttachInstance"
]
},
"CFlyingInstance::SetDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::SetDataPointer"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::SetDataPointer"
]
},
"CFlyingInstance::__SetDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__SetDataPointer"
"src/port/GameLib/FlyingInstance.cpp:CFlyingInstance::__SetDataPointer"
]
}
}
@@ -7,73 +7,73 @@
"CFlyingManager::CFlyingManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::CFlyingManager"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::CFlyingManager"
]
},
"CFlyingManager::~CFlyingManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::~CFlyingManager"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::~CFlyingManager"
]
},
"CFlyingManager::__DestroyFlyingInstanceList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::__DestroyFlyingInstanceList"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::__DestroyFlyingInstanceList"
]
},
"CFlyingManager::__DestroyFlyingDataMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::__DestroyFlyingDataMap"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::__DestroyFlyingDataMap"
]
},
"CFlyingManager::DeleteAllInstances": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::DeleteAllInstances"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::DeleteAllInstances"
]
},
"CFlyingManager::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::Destroy"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::Destroy"
]
},
"CFlyingManager::RegisterFlyingData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::RegisterFlyingData"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::RegisterFlyingData"
]
},
"CFlyingManager::CreateFlyingInstanceFlyTarget": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::CreateFlyingInstanceFlyTarget"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::CreateFlyingInstanceFlyTarget"
]
},
"CFlyingManager::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::Update"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::Update"
]
},
"CFlyingManager::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::Render"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::Render"
]
},
"CFlyingManager::RegisterIndexedFlyData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::RegisterIndexedFlyData"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::RegisterIndexedFlyData"
]
},
"CFlyingManager::CreateIndexedFly": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::CreateIndexedFly"
"src/port/GameLib/FlyingObjectManager.cpp:CFlyingManager::CreateIndexedFly"
]
}
}
@@ -7,31 +7,31 @@
"CGameEventManager::SetCenterPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::SetCenterPosition"
"src/port/GameLib/GameEventManager.cpp:CGameEventManager::SetCenterPosition"
]
},
"CGameEventManager::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::Update"
"src/port/GameLib/GameEventManager.cpp:CGameEventManager::Update"
]
},
"CGameEventManager::ProcessEventScreenWaving": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::ProcessEventScreenWaving"
"src/port/GameLib/GameEventManager.cpp:CGameEventManager::ProcessEventScreenWaving"
]
},
"CGameEventManager::CGameEventManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::CGameEventManager"
"src/port/GameLib/GameEventManager.cpp:CGameEventManager::CGameEventManager"
]
},
"CGameEventManager::~CGameEventManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::~CGameEventManager"
"src/port/GameLib/GameEventManager.cpp:CGameEventManager::~CGameEventManager"
]
}
}
+14 -14
View File
@@ -7,85 +7,85 @@
"NRaceData::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::DestroySystem"
"src/port/GameLib/GameType.cpp:NRaceData::DestroySystem"
]
},
"NRaceData::LoadAttackData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::LoadAttackData"
"src/port/GameLib/GameType.cpp:NRaceData::LoadAttackData"
]
},
"NRaceData::THitData::Load": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::THitData::Load"
"src/port/GameLib/GameType.cpp:NRaceData::THitData::Load"
]
},
"NRaceData::LoadMotionAttackData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::LoadMotionAttackData"
"src/port/GameLib/GameType.cpp:NRaceData::LoadMotionAttackData"
]
},
"NRaceData::LoadCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::LoadCollisionData"
"src/port/GameLib/GameType.cpp:NRaceData::LoadCollisionData"
]
},
"NRaceData::SaveEffectData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::SaveEffectData"
"src/port/GameLib/GameType.cpp:NRaceData::SaveEffectData"
]
},
"NRaceData::SaveObjectData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::SaveObjectData"
"src/port/GameLib/GameType.cpp:NRaceData::SaveObjectData"
]
},
"NRaceData::LoadEffectData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::LoadEffectData"
"src/port/GameLib/GameType.cpp:NRaceData::LoadEffectData"
]
},
"NRaceData::LoadObjectData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::LoadObjectData"
"src/port/GameLib/GameType.cpp:NRaceData::LoadObjectData"
]
},
"NRaceData::SaveAttackData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::SaveAttackData"
"src/port/GameLib/GameType.cpp:NRaceData::SaveAttackData"
]
},
"NRaceData::SaveMotionAttackData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::SaveMotionAttackData"
"src/port/GameLib/GameType.cpp:NRaceData::SaveMotionAttackData"
]
},
"NRaceData::SaveCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::SaveCollisionData"
"src/port/GameLib/GameType.cpp:NRaceData::SaveCollisionData"
]
},
"NRaceData::SaveAttachingData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::SaveAttachingData"
"src/port/GameLib/GameType.cpp:NRaceData::SaveAttachingData"
]
},
"NRaceData::LoadAttachingData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameType.cpp:NRaceData::LoadAttachingData"
"src/port/GameLib/GameType.cpp:NRaceData::LoadAttachingData"
]
}
}
+13 -13
View File
@@ -7,79 +7,79 @@
"DetectCollisionDynamicZCylinderVSDynamicZCylinder": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicZCylinderVSDynamicZCylinder"
"src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicZCylinderVSDynamicZCylinder"
]
},
"DetectCollisionDynamicSphereVSDynamicSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicSphereVSDynamicSphere"
"src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicSphereVSDynamicSphere"
]
},
"IsCWAcuteAngle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCWAcuteAngle"
"src/port/GameLib/GameUtil.cpp:IsCWAcuteAngle"
]
},
"IsCCWAcuteAngle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCCWAcuteAngle"
"src/port/GameLib/GameUtil.cpp:IsCCWAcuteAngle"
]
},
"IsCWRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCWRotation"
"src/port/GameLib/GameUtil.cpp:IsCWRotation"
]
},
"IsCCWRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:IsCCWRotation"
"src/port/GameLib/GameUtil.cpp:IsCCWRotation"
]
},
"GetInterpolatedRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetInterpolatedRotation"
"src/port/GameLib/GameUtil.cpp:GetInterpolatedRotation"
]
},
"GetDegreeFromPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition"
"src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition"
]
},
"GetDegreeFromPosition2": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition2"
"src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition2"
]
},
"GetDegreeDifference": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeDifference"
"src/port/GameLib/GameUtil.cpp:GetDegreeDifference"
]
},
"GetRotatingDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:GetRotatingDirection"
"src/port/GameLib/GameUtil.cpp:GetRotatingDirection"
]
},
"CameraRotationToCharacterRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:CameraRotationToCharacterRotation"
"src/port/GameLib/GameUtil.cpp:CameraRotationToCharacterRotation"
]
},
"CharacterRotationToCameraRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/GameUtil.cpp:CharacterRotationToCameraRotation"
"src/port/GameLib/GameUtil.cpp:CharacterRotationToCameraRotation"
]
}
}
+49 -49
View File
@@ -7,295 +7,295 @@
"CItemData::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::New"
"src/port/GameLib/ItemData.cpp:CItemData::New"
]
},
"CItemData::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::Delete"
"src/port/GameLib/ItemData.cpp:CItemData::Delete"
]
},
"CItemData::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::DestroySystem"
"src/port/GameLib/ItemData.cpp:CItemData::DestroySystem"
]
},
"CItemData::GetModelThing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetModelThing"
"src/port/GameLib/ItemData.cpp:CItemData::GetModelThing"
]
},
"CItemData::GetSubModelThing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSubModelThing"
"src/port/GameLib/ItemData.cpp:CItemData::GetSubModelThing"
]
},
"CItemData::GetDropModelThing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetDropModelThing"
"src/port/GameLib/ItemData.cpp:CItemData::GetDropModelThing"
]
},
"CItemData::GetIconImage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetIconImage"
"src/port/GameLib/ItemData.cpp:CItemData::GetIconImage"
]
},
"CItemData::GetLODModelThingCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetLODModelThingCount"
"src/port/GameLib/ItemData.cpp:CItemData::GetLODModelThingCount"
]
},
"CItemData::GetLODModelThingPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetLODModelThingPointer"
"src/port/GameLib/ItemData.cpp:CItemData::GetLODModelThingPointer"
]
},
"CItemData::GetAttachingDataCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetAttachingDataCount"
"src/port/GameLib/ItemData.cpp:CItemData::GetAttachingDataCount"
]
},
"CItemData::GetCollisionDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetCollisionDataPointer"
"src/port/GameLib/ItemData.cpp:CItemData::GetCollisionDataPointer"
]
},
"CItemData::GetAttachingDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetAttachingDataPointer"
"src/port/GameLib/ItemData.cpp:CItemData::GetAttachingDataPointer"
]
},
"CItemData::SetSummary": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::SetSummary"
"src/port/GameLib/ItemData.cpp:CItemData::SetSummary"
]
},
"CItemData::SetDescription": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::SetDescription"
"src/port/GameLib/ItemData.cpp:CItemData::SetDescription"
]
},
"CItemData::SetDefaultItemData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::SetDefaultItemData"
"src/port/GameLib/ItemData.cpp:CItemData::SetDefaultItemData"
]
},
"CItemData::__LoadFiles": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::__LoadFiles"
"src/port/GameLib/ItemData.cpp:CItemData::__LoadFiles"
]
},
"CItemData::__SetIconImage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::__SetIconImage"
"src/port/GameLib/ItemData.cpp:CItemData::__SetIconImage"
]
},
"CItemData::SetItemTableData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::SetItemTableData"
"src/port/GameLib/ItemData.cpp:CItemData::SetItemTableData"
]
},
"CItemData::GetTable": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetTable"
"src/port/GameLib/ItemData.cpp:CItemData::GetTable"
]
},
"CItemData::GetIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetIndex"
"src/port/GameLib/ItemData.cpp:CItemData::GetIndex"
]
},
"CItemData::GetName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetName"
"src/port/GameLib/ItemData.cpp:CItemData::GetName"
]
},
"CItemData::GetDescription": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetDescription"
"src/port/GameLib/ItemData.cpp:CItemData::GetDescription"
]
},
"CItemData::GetSummary": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSummary"
"src/port/GameLib/ItemData.cpp:CItemData::GetSummary"
]
},
"CItemData::GetType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetType"
"src/port/GameLib/ItemData.cpp:CItemData::GetType"
]
},
"CItemData::GetSubType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSubType"
"src/port/GameLib/ItemData.cpp:CItemData::GetSubType"
]
},
"CItemData::GetUseTypeString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetUseTypeString"
"src/port/GameLib/ItemData.cpp:CItemData::GetUseTypeString"
]
},
"CItemData::GetWeaponType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetWeaponType"
"src/port/GameLib/ItemData.cpp:CItemData::GetWeaponType"
]
},
"CItemData::GetSize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSize"
"src/port/GameLib/ItemData.cpp:CItemData::GetSize"
]
},
"CItemData::IsAntiFlag": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::IsAntiFlag"
"src/port/GameLib/ItemData.cpp:CItemData::IsAntiFlag"
]
},
"CItemData::IsFlag": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::IsFlag"
"src/port/GameLib/ItemData.cpp:CItemData::IsFlag"
]
},
"CItemData::IsWearableFlag": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::IsWearableFlag"
"src/port/GameLib/ItemData.cpp:CItemData::IsWearableFlag"
]
},
"CItemData::HasNextGrade": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::HasNextGrade"
"src/port/GameLib/ItemData.cpp:CItemData::HasNextGrade"
]
},
"CItemData::GetWearFlags": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetWearFlags"
"src/port/GameLib/ItemData.cpp:CItemData::GetWearFlags"
]
},
"CItemData::GetIBuyItemPrice": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetIBuyItemPrice"
"src/port/GameLib/ItemData.cpp:CItemData::GetIBuyItemPrice"
]
},
"CItemData::GetISellItemPrice": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetISellItemPrice"
"src/port/GameLib/ItemData.cpp:CItemData::GetISellItemPrice"
]
},
"CItemData::GetLimit": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetLimit"
"src/port/GameLib/ItemData.cpp:CItemData::GetLimit"
]
},
"CItemData::GetApply": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetApply"
"src/port/GameLib/ItemData.cpp:CItemData::GetApply"
]
},
"CItemData::GetValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetValue"
"src/port/GameLib/ItemData.cpp:CItemData::GetValue"
]
},
"CItemData::SetSocket": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::SetSocket"
"src/port/GameLib/ItemData.cpp:CItemData::SetSocket"
]
},
"CItemData::GetSocket": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSocket"
"src/port/GameLib/ItemData.cpp:CItemData::GetSocket"
]
},
"CItemData::GetSocketCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSocketCount"
"src/port/GameLib/ItemData.cpp:CItemData::GetSocketCount"
]
},
"CItemData::GetIconNumber": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetIconNumber"
"src/port/GameLib/ItemData.cpp:CItemData::GetIconNumber"
]
},
"CItemData::GetSpecularPoweru": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSpecularPoweru"
"src/port/GameLib/ItemData.cpp:CItemData::GetSpecularPoweru"
]
},
"CItemData::GetSpecularPowerf": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetSpecularPowerf"
"src/port/GameLib/ItemData.cpp:CItemData::GetSpecularPowerf"
]
},
"CItemData::GetRefine": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::GetRefine"
"src/port/GameLib/ItemData.cpp:CItemData::GetRefine"
]
},
"CItemData::IsEquipment": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::IsEquipment"
"src/port/GameLib/ItemData.cpp:CItemData::IsEquipment"
]
},
"CItemData::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::Clear"
"src/port/GameLib/ItemData.cpp:CItemData::Clear"
]
},
"CItemData::CItemData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::CItemData"
"src/port/GameLib/ItemData.cpp:CItemData::CItemData"
]
},
"CItemData::~CItemData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemData.cpp:CItemData::~CItemData"
"src/port/GameLib/ItemData.cpp:CItemData::~CItemData"
]
}
}
+12 -12
View File
@@ -7,73 +7,73 @@
"CItemManager::SelectItemData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::SelectItemData"
"src/port/GameLib/ItemManager.cpp:CItemManager::SelectItemData"
]
},
"CItemManager::GetSelectedItemDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::GetSelectedItemDataPointer"
"src/port/GameLib/ItemManager.cpp:CItemManager::GetSelectedItemDataPointer"
]
},
"CItemManager::GetItemDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::GetItemDataPointer"
"src/port/GameLib/ItemManager.cpp:CItemManager::GetItemDataPointer"
]
},
"CItemManager::MakeItemData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::MakeItemData"
"src/port/GameLib/ItemManager.cpp:CItemManager::MakeItemData"
]
},
"CItemManager::LoadItemList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::LoadItemList"
"src/port/GameLib/ItemManager.cpp:CItemManager::LoadItemList"
]
},
"__SnapString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:__SnapString"
"src/port/GameLib/ItemManager.cpp:__SnapString"
]
},
"CItemManager::LoadItemDesc": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::LoadItemDesc"
"src/port/GameLib/ItemManager.cpp:CItemManager::LoadItemDesc"
]
},
"GetHashCode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:GetHashCode"
"src/port/GameLib/ItemManager.cpp:GetHashCode"
]
},
"CItemManager::LoadItemTable": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::LoadItemTable"
"src/port/GameLib/ItemManager.cpp:CItemManager::LoadItemTable"
]
},
"CItemManager::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::Destroy"
"src/port/GameLib/ItemManager.cpp:CItemManager::Destroy"
]
},
"CItemManager::CItemManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::CItemManager"
"src/port/GameLib/ItemManager.cpp:CItemManager::CItemManager"
]
},
"CItemManager::~CItemManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ItemManager.cpp:CItemManager::~CItemManager"
"src/port/GameLib/ItemManager.cpp:CItemManager::~CItemManager"
]
}
}
+9 -9
View File
@@ -7,55 +7,55 @@
"CMapBase::CMapBase": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::CMapBase"
"src/port/GameLib/MapBase.cpp:CMapBase::CMapBase"
]
},
"CMapBase::~CMapBase": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::~CMapBase"
"src/port/GameLib/MapBase.cpp:CMapBase::~CMapBase"
]
},
"CMapBase::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::Clear"
"src/port/GameLib/MapBase.cpp:CMapBase::Clear"
]
},
"CMapBase::Enter": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::Enter"
"src/port/GameLib/MapBase.cpp:CMapBase::Enter"
]
},
"CMapBase::Leave": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::Leave"
"src/port/GameLib/MapBase.cpp:CMapBase::Leave"
]
},
"CMapBase::SetEnvironmentDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::SetEnvironmentDataPtr"
"src/port/GameLib/MapBase.cpp:CMapBase::SetEnvironmentDataPtr"
]
},
"CMapBase::ResetEnvironmentDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::ResetEnvironmentDataPtr"
"src/port/GameLib/MapBase.cpp:CMapBase::ResetEnvironmentDataPtr"
]
},
"CMapBase::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::Render"
"src/port/GameLib/MapBase.cpp:CMapBase::Render"
]
},
"CMapBase::LoadProperty": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapBase.cpp:CMapBase::LoadProperty"
"src/port/GameLib/MapBase.cpp:CMapBase::LoadProperty"
]
}
}
+47 -47
View File
@@ -7,127 +7,127 @@
"CMapManager::IsMapOutdoor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::IsMapOutdoor"
"src/port/GameLib/MapManager.cpp:CMapManager::IsMapOutdoor"
]
},
"CMapManager::GetMapOutdoorRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetMapOutdoorRef"
"src/port/GameLib/MapManager.cpp:CMapManager::GetMapOutdoorRef"
]
},
"CMapManager::CMapManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::CMapManager"
"src/port/GameLib/MapManager.cpp:CMapManager::CMapManager"
]
},
"CMapManager::~CMapManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::~CMapManager"
"src/port/GameLib/MapManager.cpp:CMapManager::~CMapManager"
]
},
"CMapManager::IsSoftwareTilingEnable": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::IsSoftwareTilingEnable"
"src/port/GameLib/MapManager.cpp:CMapManager::IsSoftwareTilingEnable"
]
},
"CMapManager::ReserveSoftwareTilingEnable": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::ReserveSoftwareTilingEnable"
"src/port/GameLib/MapManager.cpp:CMapManager::ReserveSoftwareTilingEnable"
]
},
"CMapManager::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::Initialize"
"src/port/GameLib/MapManager.cpp:CMapManager::Initialize"
]
},
"CMapManager::Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::Create"
"src/port/GameLib/MapManager.cpp:CMapManager::Create"
]
},
"CMapManager::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::Destroy"
"src/port/GameLib/MapManager.cpp:CMapManager::Destroy"
]
},
"CMapManager::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::Clear"
"src/port/GameLib/MapManager.cpp:CMapManager::Clear"
]
},
"CMapManager::AllocMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::AllocMap"
"src/port/GameLib/MapManager.cpp:CMapManager::AllocMap"
]
},
"CMapManager::LoadProperty": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::LoadProperty"
"src/port/GameLib/MapManager.cpp:CMapManager::LoadProperty"
]
},
"CMapManager::LoadMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::LoadMap"
"src/port/GameLib/MapManager.cpp:CMapManager::LoadMap"
]
},
"CMapManager::IsMapReady": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::IsMapReady"
"src/port/GameLib/MapManager.cpp:CMapManager::IsMapReady"
]
},
"CMapManager::UnloadMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::UnloadMap"
"src/port/GameLib/MapManager.cpp:CMapManager::UnloadMap"
]
},
"CMapManager::UpdateMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::UpdateMap"
"src/port/GameLib/MapManager.cpp:CMapManager::UpdateMap"
]
},
"CMapManager::UpdateAroundAmbience": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::UpdateAroundAmbience"
"src/port/GameLib/MapManager.cpp:CMapManager::UpdateAroundAmbience"
]
},
"CMapManager::GetHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetHeight"
"src/port/GameLib/MapManager.cpp:CMapManager::GetHeight"
]
},
"CMapManager::GetTerrainHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetTerrainHeight"
"src/port/GameLib/MapManager.cpp:CMapManager::GetTerrainHeight"
]
},
"CMapManager::GetWaterHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetWaterHeight"
"src/port/GameLib/MapManager.cpp:CMapManager::GetWaterHeight"
]
},
"CMapManager::BeginEnvironment": {
"status": "ADAPTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::BeginEnvironment"
"src/port/GameLib/MapManager.cpp:CMapManager::BeginEnvironment"
],
"note": "40250 verbatim except the ApplyLight tag: (DWORD)mc_pcurEnvironmentData becomes (DWORD)(uintptr_t) (a 64-bit pointer does not narrow implicitly); only compared for equality, as in 40250.",
"test": "project/python_game_render_test.gd"
@@ -135,157 +135,157 @@
"CMapManager::EndEnvironment": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::EndEnvironment"
"src/port/GameLib/MapManager.cpp:CMapManager::EndEnvironment"
]
},
"CMapManager::SetEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::SetEnvironmentData"
]
},
"CMapManager::SetEnvironmentDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetEnvironmentDataPtr"
"src/port/GameLib/MapManager.cpp:CMapManager::SetEnvironmentDataPtr"
]
},
"CMapManager::ResetEnvironmentDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::ResetEnvironmentDataPtr"
"src/port/GameLib/MapManager.cpp:CMapManager::ResetEnvironmentDataPtr"
]
},
"CMapManager::BlendEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::BlendEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::BlendEnvironmentData"
]
},
"CMapManager::RegisterEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::RegisterEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::RegisterEnvironmentData"
]
},
"CMapManager::GetCurrentEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetCurrentEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::GetCurrentEnvironmentData"
]
},
"CMapManager::GetEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::GetEnvironmentData"
]
},
"CMapManager::RefreshPortal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::RefreshPortal"
"src/port/GameLib/MapManager.cpp:CMapManager::RefreshPortal"
]
},
"CMapManager::ClearPortal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::ClearPortal"
"src/port/GameLib/MapManager.cpp:CMapManager::ClearPortal"
]
},
"CMapManager::AddShowingPortalID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::AddShowingPortalID"
"src/port/GameLib/MapManager.cpp:CMapManager::AddShowingPortalID"
]
},
"CMapManager::AllocEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::AllocEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::AllocEnvironmentData"
]
},
"CMapManager::DeleteEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::DeleteEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::DeleteEnvironmentData"
]
},
"CMapManager::LoadEnvironmentData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::LoadEnvironmentData"
"src/port/GameLib/MapManager.cpp:CMapManager::LoadEnvironmentData"
]
},
"CMapManager::GetShadowMapColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetShadowMapColor"
"src/port/GameLib/MapManager.cpp:CMapManager::GetShadowMapColor"
]
},
"CMapManager::GetRenderedSplatNum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetRenderedSplatNum"
"src/port/GameLib/MapManager.cpp:CMapManager::GetRenderedSplatNum"
]
},
"CMapManager::GetRenderedGraphicThingInstanceNum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetRenderedGraphicThingInstanceNum"
"src/port/GameLib/MapManager.cpp:CMapManager::GetRenderedGraphicThingInstanceNum"
]
},
"CMapManager::GetNormal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetNormal"
"src/port/GameLib/MapManager.cpp:CMapManager::GetNormal"
]
},
"CMapManager::isPhysicalCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::isPhysicalCollision"
"src/port/GameLib/MapManager.cpp:CMapManager::isPhysicalCollision"
]
},
"CMapManager::isAttrOn": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::isAttrOn"
"src/port/GameLib/MapManager.cpp:CMapManager::isAttrOn"
]
},
"CMapManager::GetAttr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetAttr"
"src/port/GameLib/MapManager.cpp:CMapManager::GetAttr"
]
},
"CMapManager::SetTerrainRenderSort": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetTerrainRenderSort"
"src/port/GameLib/MapManager.cpp:CMapManager::SetTerrainRenderSort"
]
},
"CMapManager::SetTransparentTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetTransparentTree"
"src/port/GameLib/MapManager.cpp:CMapManager::SetTransparentTree"
]
},
"CMapManager::GetTerrainRenderSort": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetTerrainRenderSort"
"src/port/GameLib/MapManager.cpp:CMapManager::GetTerrainRenderSort"
]
},
"CMapManager::GetBaseXY": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetBaseXY"
"src/port/GameLib/MapManager.cpp:CMapManager::GetBaseXY"
]
},
"CMapManager::__LoadMapInfoVector": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapManager.cpp:CMapManager::__LoadMapInfoVector"
"src/port/GameLib/MapManager.cpp:CMapManager::__LoadMapInfoVector"
]
}
}
+66 -66
View File
@@ -7,397 +7,397 @@
"CMapOutdoor::CMapOutdoor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::CMapOutdoor"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::CMapOutdoor"
]
},
"CMapOutdoor::~CMapOutdoor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::~CMapOutdoor"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::~CMapOutdoor"
]
},
"CMapOutdoor::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::Initialize"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::Initialize"
]
},
"CMapOutdoor::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::Destroy"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::Destroy"
]
},
"CMapOutdoor::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::Clear"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::Clear"
]
},
"CMapOutdoor::SetTerrainCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetTerrainCount"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetTerrainCount"
]
},
"CMapOutdoor::OnBeginEnvironment": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::OnBeginEnvironment"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::OnBeginEnvironment"
]
},
"CMapOutdoor::OnSetEnvironmentDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::OnSetEnvironmentDataPtr"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::OnSetEnvironmentDataPtr"
]
},
"CMapOutdoor::OnResetEnvironmentDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::OnResetEnvironmentDataPtr"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::OnResetEnvironmentDataPtr"
]
},
"CMapOutdoor::SetEnvironmentScreenFilter": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentScreenFilter"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentScreenFilter"
]
},
"CMapOutdoor::SetEnvironmentSkyBox": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentSkyBox"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentSkyBox"
]
},
"CMapOutdoor::SetEnvironmentLensFlare": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentLensFlare"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentLensFlare"
]
},
"CMapOutdoor::SetWireframe": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetWireframe"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetWireframe"
]
},
"CMapOutdoor::IsWireframe": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::IsWireframe"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::IsWireframe"
]
},
"CMapOutdoor::CreateTerrainPatchProxyList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::CreateTerrainPatchProxyList"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::CreateTerrainPatchProxyList"
]
},
"CMapOutdoor::DestroyTerrainPatchProxyList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DestroyTerrainPatchProxyList"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DestroyTerrainPatchProxyList"
]
},
"CMapOutdoor::EnablePortal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::EnablePortal"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::EnablePortal"
]
},
"CMapOutdoor::DestroyArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DestroyArea"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DestroyArea"
]
},
"CMapOutdoor::DestroyTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DestroyTerrain"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DestroyTerrain"
]
},
"CMapOutdoor::GetTerrainNum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainNum"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainNum"
]
},
"CMapOutdoor::GetPickingPoint": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetPickingPoint"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetPickingPoint"
]
},
"CMapOutdoor::__PickTerrainHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__PickTerrainHeight"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__PickTerrainHeight"
]
},
"CMapOutdoor::GetPickingPointWithRay": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetPickingPointWithRay"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetPickingPointWithRay"
]
},
"CMapOutdoor::GetPickingPointWithRayOnlyTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetPickingPointWithRayOnlyTerrain"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetPickingPointWithRayOnlyTerrain"
]
},
"CMapOutdoor::GetHeightMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetHeightMap"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetHeightMap"
]
},
"CMapOutdoor::GetNormalMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetNormalMap"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetNormalMap"
]
},
"CMapOutdoor::GetWaterMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetWaterMap"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetWaterMap"
]
},
"CMapOutdoor::GetWaterHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetWaterHeight"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetWaterHeight"
]
},
"CMapOutdoor::GetTerrainNumFromCoord": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainNumFromCoord"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainNumFromCoord"
]
},
"CMapOutdoor::BuildViewFrustum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::BuildViewFrustum"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::BuildViewFrustum"
]
},
"CMapOutdoor::__HeightCache_Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__HeightCache_Update"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__HeightCache_Update"
]
},
"CMapOutdoor::__HeightCache_Init": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__HeightCache_Init"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__HeightCache_Init"
]
},
"CMapOutdoor::GetHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetHeight"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetHeight"
]
},
"CMapOutdoor::GetCacheHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetCacheHeight"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetCacheHeight"
]
},
"CMapOutdoor::GetNormal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetNormal"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetNormal"
]
},
"CMapOutdoor::GetTerrainHeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainHeight"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainHeight"
]
},
"CMapOutdoor::GetBrushColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetBrushColor"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetBrushColor"
]
},
"CMapOutdoor::GetAreaPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetAreaPointer"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetAreaPointer"
]
},
"CMapOutdoor::GetTerrainPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainPointer"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetTerrainPointer"
]
},
"CMapOutdoor::InitializeFog": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::InitializeFog"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::InitializeFog"
]
},
"CMapOutdoor::SaveAlphaFogOperation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SaveAlphaFogOperation"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SaveAlphaFogOperation"
]
},
"CMapOutdoor::RestoreAlphaFogOperation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::RestoreAlphaFogOperation"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::RestoreAlphaFogOperation"
]
},
"CMapOutdoor::SetDrawShadow": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetDrawShadow"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetDrawShadow"
]
},
"CMapOutdoor::SetDrawCharacterShadow": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetDrawCharacterShadow"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetDrawCharacterShadow"
]
},
"CMapOutdoor::GetShadowMapColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetShadowMapColor"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetShadowMapColor"
]
},
"CMapOutdoor::isAttrOn": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::isAttrOn"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::isAttrOn"
]
},
"CMapOutdoor::GetAttr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetAttr"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetAttr"
]
},
"CMapOutdoor::AddMonsterAreaInfo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::AddMonsterAreaInfo"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::AddMonsterAreaInfo"
]
},
"CMapOutdoor::RemoveAllMonsterAreaInfo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::RemoveAllMonsterAreaInfo"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::RemoveAllMonsterAreaInfo"
]
},
"CMapOutdoor::GetMonsterAreaInfoFromVectorIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetMonsterAreaInfoFromVectorIndex"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetMonsterAreaInfoFromVectorIndex"
]
},
"CMapOutdoor::AddNewMonsterAreaInfo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::AddNewMonsterAreaInfo"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::AddNewMonsterAreaInfo"
]
},
"CMapOutdoor::GetBaseXY": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetBaseXY"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::GetBaseXY"
]
},
"CMapOutdoor::SetBaseXY": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetBaseXY"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetBaseXY"
]
},
"CMapOutdoor::SetEnvironmentDataName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentDataName"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SetEnvironmentDataName"
]
},
"CMapOutdoor::__XMasTree_Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__XMasTree_Initialize"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__XMasTree_Initialize"
]
},
"CMapOutdoor::XMasTree_Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::XMasTree_Destroy"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::XMasTree_Destroy"
]
},
"CMapOutdoor::__XMasTree_Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__XMasTree_Create"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::__XMasTree_Create"
]
},
"CMapOutdoor::XMasTree_Set": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::XMasTree_Set"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::XMasTree_Set"
]
},
"CMapOutdoor::SpecialEffect_Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SpecialEffect_Create"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SpecialEffect_Create"
]
},
"CMapOutdoor::SpecialEffect_Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SpecialEffect_Delete"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SpecialEffect_Delete"
]
},
"CMapOutdoor::SpecialEffect_Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SpecialEffect_Destroy"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::SpecialEffect_Destroy"
]
},
"CMapOutdoor::ClearGuildArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::ClearGuildArea"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::ClearGuildArea"
]
},
"CMapOutdoor::RegisterGuildArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::RegisterGuildArea"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::RegisterGuildArea"
]
},
"CMapOutdoor::VisibleMarkedArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::VisibleMarkedArea"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::VisibleMarkedArea"
]
},
"CMapOutdoor::DisableMarkedArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DisableMarkedArea"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::DisableMarkedArea"
]
},
"CMapOutdoor::ConvertToMapCoords": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::ConvertToMapCoords"
"src/port/GameLib/MapOutdoor.cpp:CMapOutdoor::ConvertToMapCoords"
]
}
}
@@ -7,38 +7,38 @@
"CMapOutdoor::SetShadowTextureSize": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::SetShadowTextureSize"
"src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::SetShadowTextureSize"
],
"note": "40250 shadow texture lifecycle in the platform file; Begin/End now run the light-view offscreen pass through the RecordingDevice CPU R5G6B5 target.",
"test": "extension/tests/port_login_flow_test.cpp"
"test": "tests/port/port_login_flow_test.cpp"
},
"CMapOutdoor::CreateCharacterShadowTexture": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::CreateCharacterShadowTexture"
"src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::CreateCharacterShadowTexture"
],
"note": "40250 shadow texture creation retained; the RecordingDevice now rasterizes its R5G6B5 render target and exposes the result as a memory texture.",
"test": "extension/tests/port_login_flow_test.cpp"
"test": "tests/port/port_login_flow_test.cpp"
},
"CMapOutdoor::ReleaseCharacterShadowTexture": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::ReleaseCharacterShadowTexture"
"src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::ReleaseCharacterShadowTexture"
],
"note": "40250 shadow texture release retained for the native offscreen pass.",
"test": "extension/tests/port_login_flow_test.cpp"
"test": "tests/port/port_login_flow_test.cpp"
},
"CMapOutdoor::BeginRenderCharacterShadowToTexture": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::BeginRenderCharacterShadowToTexture"
"src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::BeginRenderCharacterShadowToTexture"
],
"note": "Restores 40250 light view, target, viewport and render states; the small R5G6B5 target is rasterized on CPU. Native fake-server capture contains nonwhite shadow pixels; matched Windows screenshot parity remains open. The pass is SELECTARG1 TFACTOR with ALPHAOP DISABLE into a white-cleared R5G6B5 target, so the CPU rasterizer is output-equivalent to a GPU target; it now follows the D3D top-left fill rule. The only other offscreen target in 40250 (CSnowEnvironment blur) is hard-disabled (m_bBlurEnable = FALSE), so no Vulkan offscreen path is needed."
},
"CMapOutdoor::EndRenderCharacterShadowToTexture": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::EndRenderCharacterShadowToTexture"
"src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::EndRenderCharacterShadowToTexture"
],
"note": "Restores the 40250 viewport, render target, light state and transforms after the shadow pass; matched Windows screenshot parity remains open."
}
@@ -7,115 +7,115 @@
"CMapOutdoor::SetIndexBuffer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::SetIndexBuffer"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::SetIndexBuffer"
]
},
"CMapOutdoor::ADDLvl1TL": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1TL"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1TL"
]
},
"CMapOutdoor::ADDLvl1T": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1T"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1T"
]
},
"CMapOutdoor::ADDLvl1TR": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1TR"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1TR"
]
},
"CMapOutdoor::ADDLvl1L": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1L"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1L"
]
},
"CMapOutdoor::ADDLvl1R": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1R"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1R"
]
},
"CMapOutdoor::ADDLvl1BL": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1BL"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1BL"
]
},
"CMapOutdoor::ADDLvl1B": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1B"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1B"
]
},
"CMapOutdoor::ADDLvl1BR": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1BR"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1BR"
]
},
"CMapOutdoor::ADDLvl1M": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1M"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl1M"
]
},
"CMapOutdoor::ADDLvl2TL": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2TL"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2TL"
]
},
"CMapOutdoor::ADDLvl2T": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2T"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2T"
]
},
"CMapOutdoor::ADDLvl2TR": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2TR"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2TR"
]
},
"CMapOutdoor::ADDLvl2L": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2L"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2L"
]
},
"CMapOutdoor::ADDLvl2R": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2R"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2R"
]
},
"CMapOutdoor::ADDLvl2BL": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2BL"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2BL"
]
},
"CMapOutdoor::ADDLvl2B": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2B"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2B"
]
},
"CMapOutdoor::ADDLvl2BR": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2BR"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2BR"
]
},
"CMapOutdoor::ADDLvl2M": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2M"
"src/port/GameLib/MapOutdoorIndexBuffer.cpp:CMapOutdoor::ADDLvl2M"
]
}
}
@@ -7,55 +7,55 @@
"CMapOutdoor::Load": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::Load"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::Load"
]
},
"CMapOutdoor::GetEnvironmentDataName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::GetEnvironmentDataName"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::GetEnvironmentDataName"
]
},
"CMapOutdoor::isTerrainLoaded": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::isTerrainLoaded"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::isTerrainLoaded"
]
},
"CMapOutdoor::isAreaLoaded": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::isAreaLoaded"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::isAreaLoaded"
]
},
"CMapOutdoor::AssignTerrainPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::AssignTerrainPtr"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::AssignTerrainPtr"
]
},
"CMapOutdoor::LoadArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadArea"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadArea"
]
},
"CMapOutdoor::LoadTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadTerrain"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadTerrain"
]
},
"CMapOutdoor::LoadSetting": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadSetting"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadSetting"
]
},
"CMapOutdoor::LoadMonsterAreaInfo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadMonsterAreaInfo"
"src/port/GameLib/MapOutdoorLoad.cpp:CMapOutdoor::LoadMonsterAreaInfo"
]
}
}
@@ -7,25 +7,25 @@
"CMapOutdoor::BuildQuadTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::BuildQuadTree"
"src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::BuildQuadTree"
]
},
"CMapOutdoor::AllocQuadTreeNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::AllocQuadTreeNode"
"src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::AllocQuadTreeNode"
]
},
"CMapOutdoor::SubDivideNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::SubDivideNode"
"src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::SubDivideNode"
]
},
"CMapOutdoor::FreeQuadTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::FreeQuadTree"
"src/port/GameLib/MapOutdoorQuadtree.cpp:CMapOutdoor::FreeQuadTree"
]
}
}
@@ -7,205 +7,205 @@
"CMapOutdoor::RenderTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTerrain"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTerrain"
]
},
"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree"
]
},
"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle"
]
},
"CMapOutdoor::__RenderTerrain_AppendPatch": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_AppendPatch"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_AppendPatch"
]
},
"CMapOutdoor::ApplyLight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::ApplyLight"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::ApplyLight"
]
},
"CMapOutdoor::InitializeVisibleParts": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::InitializeVisibleParts"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::InitializeVisibleParts"
]
},
"CMapOutdoor::SetVisiblePart": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetVisiblePart"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetVisiblePart"
]
},
"CMapOutdoor::IsVisiblePart": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::IsVisiblePart"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::IsVisiblePart"
]
},
"CMapOutdoor::SetSplatLimit": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetSplatLimit"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetSplatLimit"
]
},
"CMapOutdoor::GetRenderedSplatNum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedSplatNum"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedSplatNum"
]
},
"CMapOutdoor::GetRenderedGraphicThingInstanceNum": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedGraphicThingInstanceNum"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedGraphicThingInstanceNum"
]
},
"CMapOutdoor::RenderBeforeLensFlare": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBeforeLensFlare"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBeforeLensFlare"
]
},
"CMapOutdoor::RenderAfterLensFlare": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderAfterLensFlare"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderAfterLensFlare"
]
},
"CMapOutdoor::RenderCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCollision"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCollision"
]
},
"CMapOutdoor::RenderScreenFiltering": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderScreenFiltering"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderScreenFiltering"
]
},
"CMapOutdoor::RenderSky": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderSky"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderSky"
]
},
"CMapOutdoor::RenderCloud": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCloud"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCloud"
]
},
"CMapOutdoor::RenderTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTree"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTree"
]
},
"CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices"
]
},
"CMapOutdoor::OnRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::OnRender"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::OnRender"
]
},
"CMapOutdoor::RenderEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderEffect"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderEffect"
]
},
"CMapOutdoor::RenderArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderArea"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderArea"
]
},
"CMapOutdoor::RenderBlendArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBlendArea"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBlendArea"
]
},
"CMapOutdoor::RenderDungeon": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderDungeon"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderDungeon"
]
},
"CMapOutdoor::RenderPCBlocker": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderPCBlocker"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderPCBlocker"
]
},
"CMapOutdoor::SelectIndexBuffer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SelectIndexBuffer"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SelectIndexBuffer"
]
},
"CMapOutdoor::SetPatchDrawVector": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetPatchDrawVector"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetPatchDrawVector"
]
},
"CMapOutdoor::__GetNoFogDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetNoFogDistance"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetNoFogDistance"
]
},
"CMapOutdoor::__GetFogDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetFogDistance"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetFogDistance"
]
},
"CMapOutdoor::NEW_DrawWireFrame": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::NEW_DrawWireFrame"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::NEW_DrawWireFrame"
]
},
"CMapOutdoor::DrawWireFrame": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawWireFrame"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawWireFrame"
]
},
"CMapOutdoor::RenderMarkedArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderMarkedArea"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderMarkedArea"
]
},
"CMapOutdoor::RecurseRenderAttr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RecurseRenderAttr"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RecurseRenderAttr"
]
},
"CMapOutdoor::DrawPatchAttr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawPatchAttr"
"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawPatchAttr"
]
}
}
@@ -7,21 +7,21 @@
"CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch"
"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch"
],
"note": "Verbatim 40250 body plus an early return when IsNativeTerrainRenderEnabled() is false (Godot terrain adapter path, PORT-PLAN §3). Fake-server frame: far band no longer white, layout matches the STP path; pixel parity vs a 40250 frame not verified."
},
"CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat"
"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchSplat"
],
"note": "Verbatim 40250 (non-WORLD_EDITOR branch): no texture-0 fallback, first splat with stage-1 ALPHAOP DISABLE, GetNumTextures() bound, shadow pass FOGCOLOR white + TEXTURE1 m_matDynamicShadow; pixel parity vs a 40250 frame not verified."
},
"CMapOutdoor::__HardwareTransformPatch_RenderPatchNone": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchNone"
"src/platform/GameLib/MapOutdoorRenderHTP.cpp:CMapOutdoor::__HardwareTransformPatch_RenderPatchNone"
],
"note": "Verbatim 40250; drawn with the caller's TFACTOR fog fill. Pixel parity vs a 40250 frame not verified."
}
@@ -7,112 +7,112 @@
"CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__RenderTerrain_RenderSoftwareTransformPatch"
],
"note": "Verbatim 40250 body plus an early return when IsNativeTerrainRenderEnabled() is false (Godot terrain adapter path, PORT-PLAN §3), same gate as HTP. Reached only with SOFTWARE_TILING 1 or a non-fast-T&L device. Fake-server STP frame matches HTP layout; pixel parity vs a 40250 STP frame not verified."
},
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchSplat"
],
"note": "Drawn via XYZRHW through RecordingDevice/native_render (fixed 2026-09-28: pretransformed Y mapping, negative-rhw clip, specular-alpha vertex fog); fake-server frame with SOFTWARE_TILING forced matches the HTP layout; pixel parity vs a 40250 STP frame not verified."
},
"CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RenderPatchNone"
],
"note": "Drawn via XYZRHW through RecordingDevice/native_render (fixed 2026-09-28: pretransformed Y mapping, negative-rhw clip, specular-alpha vertex fog); fake-server frame with SOFTWARE_TILING forced matches the HTP layout; pixel parity vs a 40250 STP frame not verified."
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyStaticShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyDynamicShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyFogShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreStaticShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreDynamicShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreFogShadowRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_ApplyRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_RestoreRenderState"
]
},
"CMapOutdoor::__SoftwareTransformPatch_BuildPipeline": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_BuildPipeline"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_BuildPipeline"
]
},
"CMapOutdoor::__SoftwareTransformPatch_SetTransform": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetTransform"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetTransform"
]
},
"CMapOutdoor::__SoftwareTransformPatch_SetSplatStream": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetSplatStream"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetSplatStream"
]
},
"CMapOutdoor::__SoftwareTransformPatch_SetShadowStream": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetShadowStream"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_SetShadowStream"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Initialize": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Initialize"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Initialize"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Create": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Create"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Create"
]
},
"CMapOutdoor::__SoftwareTransformPatch_Destroy": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Destroy"
"src/platform/GameLib/MapOutdoorRenderSTP.cpp:CMapOutdoor::__SoftwareTransformPatch_Destroy"
]
}
}
@@ -7,127 +7,127 @@
"CMapOutdoor::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::Update"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::Update"
]
},
"CMapOutdoor::UpdateSky": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateSky"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateSky"
]
},
"CMapOutdoor::UpdateAroundAmbience": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAroundAmbience"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAroundAmbience"
]
},
"CMapOutdoor::__UpdateArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateArea"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateArea"
]
},
"CMapOutdoor::__Game_UpdateArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__Game_UpdateArea"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__Game_UpdateArea"
]
},
"CMapOutdoor::__NEW_WorldEditor_UpdateArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__NEW_WorldEditor_UpdateArea"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__NEW_WorldEditor_UpdateArea"
]
},
"CMapOutdoor::__UpdateAroundAreaList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateAroundAreaList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateAroundAreaList"
]
},
"CMapOutdoor::__CollectShadowReceiver": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectShadowReceiver"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectShadowReceiver"
]
},
"CMapOutdoor::__CollectCollisionPCBlocker": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionPCBlocker"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionPCBlocker"
]
},
"CMapOutdoor::__CollectCollisionShadowReceiver": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionShadowReceiver"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionShadowReceiver"
]
},
"CMapOutdoor::__IsInShadowReceiverList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInShadowReceiverList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInShadowReceiverList"
]
},
"CMapOutdoor::__IsInPCBlockerList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInPCBlockerList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInPCBlockerList"
]
},
"CMapOutdoor::UpdateTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateTerrain"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateTerrain"
]
},
"CMapOutdoor::FPushTerrainToDeleteVector::operator": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushTerrainToDeleteVector::operator"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushTerrainToDeleteVector::operator"
]
},
"CMapOutdoor::FPushAreaToDeleteVector::operator": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushAreaToDeleteVector::operator"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushAreaToDeleteVector::operator"
]
},
"CMapOutdoor::__ClearGarvage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__ClearGarvage"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__ClearGarvage"
]
},
"CMapOutdoor::__UpdateGarvage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateGarvage"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateGarvage"
]
},
"CMapOutdoor::UpdateAreaList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAreaList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAreaList"
]
},
"CMapOutdoor::ConvertTerrainToTnL": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::ConvertTerrainToTnL"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::ConvertTerrainToTnL"
]
},
"CMapOutdoor::AssignPatch": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::AssignPatch"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::AssignPatch"
]
},
"CMapOutdoor::UpdateQuadTreeHeights": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateQuadTreeHeights"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateQuadTreeHeights"
]
}
}
@@ -7,26 +7,26 @@
"CMapOutdoor::LoadWaterTexture": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::LoadWaterTexture"
"src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::LoadWaterTexture"
]
},
"CMapOutdoor::UnloadWaterTexture": {
"status": "PORTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::UnloadWaterTexture"
"src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::UnloadWaterTexture"
]
},
"CMapOutdoor::RenderWater": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::RenderWater"
"src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::RenderWater"
],
"note": "Verbatim 40250 plus an early return when IsNativeTerrainRenderEnabled() is false (Godot water adapter, PORT-PLAN §3). Restores the far-fog second pass (untextured, blend off, patches >= __GetFogDistance()) and drops the invented LIGHTING=FALSE save/restore and empty-texture guard. No water in the fake-server spawn view; visuals not verified."
},
"CMapOutdoor::DrawWater": {
"status": "NEEDS_LIVE",
"impl": [
"extension/src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::DrawWater"
"src/platform/GameLib/MapOutdoorWater.cpp:CMapOutdoor::DrawWater"
],
"note": "Verbatim 40250, reached from RenderWater on the native path; visuals not verified."
}
+17 -17
View File
@@ -7,103 +7,103 @@
"SEnvironmentData::GetFogNearDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:SEnvironmentData::GetFogNearDistance"
"src/port/GameLib/MapType.cpp:SEnvironmentData::GetFogNearDistance"
]
},
"SEnvironmentData::GetFogFarDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:SEnvironmentData::GetFogFarDistance"
"src/port/GameLib/MapType.cpp:SEnvironmentData::GetFogFarDistance"
]
},
"SPixelPosition_CalculateDistanceSq3d": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:SPixelPosition_CalculateDistanceSq3d"
"src/port/GameLib/MapType.cpp:SPixelPosition_CalculateDistanceSq3d"
]
},
"GetPropertyType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:GetPropertyType"
"src/port/GameLib/MapType.cpp:GetPropertyType"
]
},
"GetPropertyExtension": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:GetPropertyExtension"
"src/port/GameLib/MapType.cpp:GetPropertyExtension"
]
},
"IntegerNumberToString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:IntegerNumberToString"
"src/port/GameLib/MapType.cpp:IntegerNumberToString"
]
},
"FloatNumberToString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:FloatNumberToString"
"src/port/GameLib/MapType.cpp:FloatNumberToString"
]
},
"PropertyTreeDataToString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyTreeDataToString"
"src/port/GameLib/MapType.cpp:PropertyTreeDataToString"
]
},
"PropertyTreeStringToData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyTreeStringToData"
"src/port/GameLib/MapType.cpp:PropertyTreeStringToData"
]
},
"PropertyBuildingDataToString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyBuildingDataToString"
"src/port/GameLib/MapType.cpp:PropertyBuildingDataToString"
]
},
"PropertyBuildingStringToData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyBuildingStringToData"
"src/port/GameLib/MapType.cpp:PropertyBuildingStringToData"
]
},
"PropertyEffectDataToString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyEffectDataToString"
"src/port/GameLib/MapType.cpp:PropertyEffectDataToString"
]
},
"PropertyEffectStringToData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyEffectStringToData"
"src/port/GameLib/MapType.cpp:PropertyEffectStringToData"
]
},
"PropertyAmbienceDataToString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyAmbienceDataToString"
"src/port/GameLib/MapType.cpp:PropertyAmbienceDataToString"
]
},
"PropertyAmbienceStringToData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyAmbienceStringToData"
"src/port/GameLib/MapType.cpp:PropertyAmbienceStringToData"
]
},
"PropertyDungeonBlockDataToString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyDungeonBlockDataToString"
"src/port/GameLib/MapType.cpp:PropertyDungeonBlockDataToString"
]
},
"PropertyDungeonBlockStringToData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapType.cpp:PropertyDungeonBlockStringToData"
"src/port/GameLib/MapType.cpp:PropertyDungeonBlockStringToData"
]
}
}
+15 -15
View File
@@ -7,91 +7,91 @@
"Environment_Init": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:Environment_Init"
"src/port/GameLib/MapUtil.cpp:Environment_Init"
]
},
"Environment_Load": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:Environment_Load"
"src/port/GameLib/MapUtil.cpp:Environment_Load"
]
},
"GetInterpolatedPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:GetInterpolatedPosition"
"src/port/GameLib/MapUtil.cpp:GetInterpolatedPosition"
]
},
"GetLinearInterpolation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:GetLinearInterpolation"
"src/port/GameLib/MapUtil.cpp:GetLinearInterpolation"
]
},
"PixelPositionToAttributeCellPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:PixelPositionToAttributeCellPosition"
"src/port/GameLib/MapUtil.cpp:PixelPositionToAttributeCellPosition"
]
},
"AttributeCellPositionToPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:AttributeCellPositionToPixelPosition"
"src/port/GameLib/MapUtil.cpp:AttributeCellPositionToPixelPosition"
]
},
"GetPixelPositionDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:GetPixelPositionDistance"
"src/port/GameLib/MapUtil.cpp:GetPixelPositionDistance"
]
},
"CEaseOutInterpolation::CEaseOutInterpolation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::CEaseOutInterpolation"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::CEaseOutInterpolation"
]
},
"CEaseOutInterpolation::~CEaseOutInterpolation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::~CEaseOutInterpolation"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::~CEaseOutInterpolation"
]
},
"CEaseOutInterpolation::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Initialize"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Initialize"
]
},
"CEaseOutInterpolation::Setup": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Setup"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Setup"
]
},
"CEaseOutInterpolation::Interpolate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Interpolate"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Interpolate"
]
},
"CEaseOutInterpolation::isPlaying": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::isPlaying"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::isPlaying"
]
},
"CEaseOutInterpolation::GetValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetValue"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetValue"
]
},
"CEaseOutInterpolation::GetChangingValue": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetChangingValue"
"src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetChangingValue"
]
}
}
+12 -12
View File
@@ -7,73 +7,73 @@
"CMonsterAreaInfo::CMonsterAreaInfo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::CMonsterAreaInfo"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::CMonsterAreaInfo"
]
},
"CMonsterAreaInfo::~CMonsterAreaInfo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::~CMonsterAreaInfo"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::~CMonsterAreaInfo"
]
},
"CMonsterAreaInfo::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::Clear"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::Clear"
]
},
"CMonsterAreaInfo::SetOrigin": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetOrigin"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetOrigin"
]
},
"CMonsterAreaInfo::SetSize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetSize"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetSize"
]
},
"CMonsterAreaInfo::GetOrigin": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::GetOrigin"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::GetOrigin"
]
},
"CMonsterAreaInfo::GetSize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::GetSize"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::GetSize"
]
},
"CMonsterAreaInfo::SetLRTB": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetLRTB"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetLRTB"
]
},
"CMonsterAreaInfo::SetMonsterCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetMonsterCount"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetMonsterCount"
]
},
"CMonsterAreaInfo::SetMonsterDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetMonsterDirection"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::SetMonsterDirection"
]
},
"CMonsterAreaInfo::RemoveAllMonsters": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::RemoveAllMonsters"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::RemoveAllMonsters"
]
},
"CMonsterAreaInfo::GetTempMonsterPos": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::GetTempMonsterPos"
"src/port/GameLib/MonsterAreaInfo.cpp:CMonsterAreaInfo::GetTempMonsterPos"
]
}
}
+12 -12
View File
@@ -7,73 +7,73 @@
"CPhysicsObject::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Update"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Update"
]
},
"CPhysicsObject::Accumulate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Accumulate"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Accumulate"
]
},
"CPhysicsObject::IncreaseExternalForce": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::IncreaseExternalForce"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::IncreaseExternalForce"
]
},
"CPhysicsObject::SetLastPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetLastPosition"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetLastPosition"
]
},
"CPhysicsObject::GetLastPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetLastPosition"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetLastPosition"
]
},
"CPhysicsObject::SetDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetDirection"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetDirection"
]
},
"CPhysicsObject::GetXMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetXMovement"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetXMovement"
]
},
"CPhysicsObject::GetYMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetYMovement"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetYMovement"
]
},
"CPhysicsObject::isBlending": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::isBlending"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::isBlending"
]
},
"CPhysicsObject::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Initialize"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Initialize"
]
},
"CPhysicsObject::CPhysicsObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::CPhysicsObject"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::CPhysicsObject"
]
},
"CPhysicsObject::~CPhysicsObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::~CPhysicsObject"
"src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::~CPhysicsObject"
]
}
}
+13 -13
View File
@@ -7,79 +7,79 @@
"CProperty::CProperty": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::CProperty"
"src/port/GameLib/Property.cpp:CProperty::CProperty"
]
},
"CProperty::~CProperty": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::~CProperty"
"src/port/GameLib/Property.cpp:CProperty::~CProperty"
]
},
"CProperty::GetCRC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::GetCRC"
"src/port/GameLib/Property.cpp:CProperty::GetCRC"
]
},
"CProperty::GetFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::GetFileName"
"src/port/GameLib/Property.cpp:CProperty::GetFileName"
]
},
"CProperty::GetString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::GetString"
"src/port/GameLib/Property.cpp:CProperty::GetString"
]
},
"CProperty::GetSize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::GetSize"
"src/port/GameLib/Property.cpp:CProperty::GetSize"
]
},
"CProperty::GetVector": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::GetVector"
"src/port/GameLib/Property.cpp:CProperty::GetVector"
]
},
"CProperty::PutString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::PutString"
"src/port/GameLib/Property.cpp:CProperty::PutString"
]
},
"CProperty::PutVector": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::PutVector"
"src/port/GameLib/Property.cpp:CProperty::PutVector"
]
},
"GetTimeString": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:GetTimeString"
"src/port/GameLib/Property.cpp:GetTimeString"
]
},
"CProperty::Save": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::Save"
"src/port/GameLib/Property.cpp:CProperty::Save"
]
},
"CProperty::ReadFromMemory": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::ReadFromMemory"
"src/port/GameLib/Property.cpp:CProperty::ReadFromMemory"
]
},
"CProperty::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/Property.cpp:CProperty::Clear"
"src/port/GameLib/Property.cpp:CProperty::Clear"
]
}
}
@@ -7,37 +7,37 @@
"CPropertyLoader::OnFolder": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::OnFolder"
"src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::OnFolder"
]
},
"CPropertyLoader::OnFile": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::OnFile"
"src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::OnFile"
]
},
"CPropertyLoader::RegisterFile": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::RegisterFile"
"src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::RegisterFile"
]
},
"CPropertyLoader::SetPropertyManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::SetPropertyManager"
"src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::SetPropertyManager"
]
},
"CPropertyLoader::CPropertyLoader": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::CPropertyLoader"
"src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::CPropertyLoader"
]
},
"CPropertyLoader::~CPropertyLoader": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::~CPropertyLoader"
"src/port/GameLib/PropertyLoader.cpp:CPropertyLoader::~CPropertyLoader"
]
}
}
+12 -12
View File
@@ -7,73 +7,73 @@
"CPropertyManager::CPropertyManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::CPropertyManager"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::CPropertyManager"
]
},
"CPropertyManager::~CPropertyManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::~CPropertyManager"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::~CPropertyManager"
]
},
"CPropertyManager::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::Initialize"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::Initialize"
]
},
"CPropertyManager::BuildPack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::BuildPack"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::BuildPack"
]
},
"CPropertyManager::LoadReservedCRC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::LoadReservedCRC"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::LoadReservedCRC"
]
},
"CPropertyManager::ReserveCRC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::ReserveCRC"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::ReserveCRC"
]
},
"CPropertyManager::GetUniqueCRC": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::GetUniqueCRC"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::GetUniqueCRC"
]
},
"CPropertyManager::Register": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::Register"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::Register"
]
},
"CPropertyManager::Get": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::Get"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::Get"
]
},
"CPropertyManager::Put": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::Put"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::Put"
]
},
"CPropertyManager::Erase": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::Erase"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::Erase"
]
},
"CPropertyManager::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/PropertyManager.cpp:CPropertyManager::Clear"
"src/port/GameLib/PropertyManager.cpp:CPropertyManager::Clear"
]
}
}
+48 -48
View File
@@ -7,289 +7,289 @@
"CRaceData::GetSmokeBone": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetSmokeBone"
"src/port/GameLib/RaceData.cpp:CRaceData::GetSmokeBone"
]
},
"CRaceData::GetSmokeEffectID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetSmokeEffectID"
"src/port/GameLib/RaceData.cpp:CRaceData::GetSmokeEffectID"
]
},
"CRaceData::FindHair": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::FindHair"
"src/port/GameLib/RaceData.cpp:CRaceData::FindHair"
]
},
"CRaceData::SetHairSkin": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::SetHairSkin"
"src/port/GameLib/RaceData.cpp:CRaceData::SetHairSkin"
]
},
"CRaceData::FindShape": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::FindShape"
"src/port/GameLib/RaceData.cpp:CRaceData::FindShape"
]
},
"CRaceData::SetShapeModel": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::SetShapeModel"
"src/port/GameLib/RaceData.cpp:CRaceData::SetShapeModel"
]
},
"CRaceData::AppendShapeSkin": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::AppendShapeSkin"
"src/port/GameLib/RaceData.cpp:CRaceData::AppendShapeSkin"
]
},
"CRaceData::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::New"
"src/port/GameLib/RaceData.cpp:CRaceData::New"
]
},
"CRaceData::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::Delete"
"src/port/GameLib/RaceData.cpp:CRaceData::Delete"
]
},
"CRaceData::CreateSystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::CreateSystem"
"src/port/GameLib/RaceData.cpp:CRaceData::CreateSystem"
]
},
"CRaceData::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::DestroySystem"
"src/port/GameLib/RaceData.cpp:CRaceData::DestroySystem"
]
},
"CRaceData::CreateMotionModeIterator": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::CreateMotionModeIterator"
"src/port/GameLib/RaceData.cpp:CRaceData::CreateMotionModeIterator"
]
},
"CRaceData::NextMotionModeIterator": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::NextMotionModeIterator"
"src/port/GameLib/RaceData.cpp:CRaceData::NextMotionModeIterator"
]
},
"CRaceData::GetMotionKey": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetMotionKey"
"src/port/GameLib/RaceData.cpp:CRaceData::GetMotionKey"
]
},
"CRaceData::GetMotionModeDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetMotionModeDataPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetMotionModeDataPointer"
]
},
"CRaceData::GetModelDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetModelDataPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetModelDataPointer"
]
},
"CRaceData::GetMotionVectorPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetMotionVectorPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetMotionVectorPointer"
]
},
"CRaceData::GetMotionDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetMotionDataPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetMotionDataPointer"
]
},
"CRaceData::GetAttachingDataCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetAttachingDataCount"
"src/port/GameLib/RaceData.cpp:CRaceData::GetAttachingDataCount"
]
},
"CRaceData::GetAttachingDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetAttachingDataPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetAttachingDataPointer"
]
},
"CRaceData::GetCollisionDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetCollisionDataPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetCollisionDataPointer"
]
},
"CRaceData::GetBodyCollisionDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetBodyCollisionDataPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetBodyCollisionDataPointer"
]
},
"CRaceData::SetRace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::SetRace"
"src/port/GameLib/RaceData.cpp:CRaceData::SetRace"
]
},
"CRaceData::RegisterAttachingBoneName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::RegisterAttachingBoneName"
"src/port/GameLib/RaceData.cpp:CRaceData::RegisterAttachingBoneName"
]
},
"CRaceData::RegisterMotionMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::RegisterMotionMode"
"src/port/GameLib/RaceData.cpp:CRaceData::RegisterMotionMode"
]
},
"CRaceData::NEW_RegisterMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::NEW_RegisterMotion"
"src/port/GameLib/RaceData.cpp:CRaceData::NEW_RegisterMotion"
]
},
"CRaceData::RegisterMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::RegisterMotionData"
"src/port/GameLib/RaceData.cpp:CRaceData::RegisterMotionData"
]
},
"CRaceData::OLD_RegisterMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::OLD_RegisterMotion"
"src/port/GameLib/RaceData.cpp:CRaceData::OLD_RegisterMotion"
]
},
"CRaceData::__OLD_RegisterMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::__OLD_RegisterMotion"
"src/port/GameLib/RaceData.cpp:CRaceData::__OLD_RegisterMotion"
]
},
"CRaceData::SetMotionRandomWeight": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::SetMotionRandomWeight"
"src/port/GameLib/RaceData.cpp:CRaceData::SetMotionRandomWeight"
]
},
"CRaceData::RegisterNormalAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::RegisterNormalAttack"
"src/port/GameLib/RaceData.cpp:CRaceData::RegisterNormalAttack"
]
},
"CRaceData::GetNormalAttackIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetNormalAttackIndex"
"src/port/GameLib/RaceData.cpp:CRaceData::GetNormalAttackIndex"
]
},
"CRaceData::ReserveComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::ReserveComboAttack"
"src/port/GameLib/RaceData.cpp:CRaceData::ReserveComboAttack"
]
},
"CRaceData::RegisterComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::RegisterComboAttack"
"src/port/GameLib/RaceData.cpp:CRaceData::RegisterComboAttack"
]
},
"CRaceData::GetComboDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetComboDataPointer"
"src/port/GameLib/RaceData.cpp:CRaceData::GetComboDataPointer"
]
},
"CRaceData::GetBaseModelFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetBaseModelFileName"
"src/port/GameLib/RaceData.cpp:CRaceData::GetBaseModelFileName"
]
},
"CRaceData::GetAttributeFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetAttributeFileName"
"src/port/GameLib/RaceData.cpp:CRaceData::GetAttributeFileName"
]
},
"CRaceData::GetMotionListFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetMotionListFileName"
"src/port/GameLib/RaceData.cpp:CRaceData::GetMotionListFileName"
]
},
"CRaceData::GetBaseModelThing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetBaseModelThing"
"src/port/GameLib/RaceData.cpp:CRaceData::GetBaseModelThing"
]
},
"CRaceData::GetLODModelThing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetLODModelThing"
"src/port/GameLib/RaceData.cpp:CRaceData::GetLODModelThing"
]
},
"CRaceData::GetAttributeDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetAttributeDataPtr"
"src/port/GameLib/RaceData.cpp:CRaceData::GetAttributeDataPtr"
]
},
"CRaceData::GetAttachingBoneName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetAttachingBoneName"
"src/port/GameLib/RaceData.cpp:CRaceData::GetAttachingBoneName"
]
},
"CRaceData::IsTree": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::IsTree"
"src/port/GameLib/RaceData.cpp:CRaceData::IsTree"
]
},
"CRaceData::GetTreeFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::GetTreeFileName"
"src/port/GameLib/RaceData.cpp:CRaceData::GetTreeFileName"
]
},
"CRaceData::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::Destroy"
"src/port/GameLib/RaceData.cpp:CRaceData::Destroy"
]
},
"CRaceData::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::__Initialize"
"src/port/GameLib/RaceData.cpp:CRaceData::__Initialize"
]
},
"CRaceData::CRaceData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::CRaceData"
"src/port/GameLib/RaceData.cpp:CRaceData::CRaceData"
]
},
"CRaceData::~CRaceData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceData.cpp:CRaceData::~CRaceData"
"src/port/GameLib/RaceData.cpp:CRaceData::~CRaceData"
]
}
}
+1 -1
View File
@@ -7,7 +7,7 @@
"CRaceData::LoadRaceData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceDataFile.cpp:CRaceData::LoadRaceData"
"src/port/GameLib/RaceDataFile.cpp:CRaceData::LoadRaceData"
]
}
}
+19 -19
View File
@@ -7,115 +7,115 @@
"__IsGuildRace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:__IsGuildRace"
"src/port/GameLib/RaceManager.cpp:__IsGuildRace"
]
},
"__IsNPCRace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:__IsNPCRace"
"src/port/GameLib/RaceManager.cpp:__IsNPCRace"
]
},
"__GetRaceResourcePathes": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:__GetRaceResourcePathes"
"src/port/GameLib/RaceManager.cpp:__GetRaceResourcePathes"
]
},
"CRaceManager::__LoadRaceData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::__LoadRaceData"
"src/port/GameLib/RaceManager.cpp:CRaceManager::__LoadRaceData"
]
},
"CRaceManager::__LoadRaceMotionList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::__LoadRaceMotionList"
"src/port/GameLib/RaceManager.cpp:CRaceManager::__LoadRaceMotionList"
]
},
"CRaceManager::RegisterRaceSrcName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::RegisterRaceSrcName"
"src/port/GameLib/RaceManager.cpp:CRaceManager::RegisterRaceSrcName"
]
},
"CRaceManager::RegisterRaceName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::RegisterRaceName"
"src/port/GameLib/RaceManager.cpp:CRaceManager::RegisterRaceName"
]
},
"CRaceManager::CreateRace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::CreateRace"
"src/port/GameLib/RaceManager.cpp:CRaceManager::CreateRace"
]
},
"CRaceManager::SelectRace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::SelectRace"
"src/port/GameLib/RaceManager.cpp:CRaceManager::SelectRace"
]
},
"CRaceManager::GetSelectedRaceDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::GetSelectedRaceDataPointer"
"src/port/GameLib/RaceManager.cpp:CRaceManager::GetSelectedRaceDataPointer"
]
},
"CRaceManager::GetRaceDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::GetRaceDataPointer"
"src/port/GameLib/RaceManager.cpp:CRaceManager::GetRaceDataPointer"
]
},
"CRaceManager::SetPathName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::SetPathName"
"src/port/GameLib/RaceManager.cpp:CRaceManager::SetPathName"
]
},
"CRaceManager::GetFullPathFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::GetFullPathFileName"
"src/port/GameLib/RaceManager.cpp:CRaceManager::GetFullPathFileName"
]
},
"CRaceManager::Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::Create"
"src/port/GameLib/RaceManager.cpp:CRaceManager::Create"
]
},
"CRaceManager::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::__Initialize"
"src/port/GameLib/RaceManager.cpp:CRaceManager::__Initialize"
]
},
"CRaceManager::__DestroyRaceDataMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::__DestroyRaceDataMap"
"src/port/GameLib/RaceManager.cpp:CRaceManager::__DestroyRaceDataMap"
]
},
"CRaceManager::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::Destroy"
"src/port/GameLib/RaceManager.cpp:CRaceManager::Destroy"
]
},
"CRaceManager::CRaceManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::CRaceManager"
"src/port/GameLib/RaceManager.cpp:CRaceManager::CRaceManager"
]
},
"CRaceManager::~CRaceManager": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceManager.cpp:CRaceManager::~CRaceManager"
"src/port/GameLib/RaceManager.cpp:CRaceManager::~CRaceManager"
]
}
}
+39 -39
View File
@@ -7,235 +7,235 @@
"CRaceMotionData::CreateSystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::CreateSystem"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::CreateSystem"
]
},
"CRaceMotionData::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::DestroySystem"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::DestroySystem"
]
},
"CRaceMotionData::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::New"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::New"
]
},
"CRaceMotionData::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::Delete"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::Delete"
]
},
"CRaceMotionData::SetName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetName"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetName"
]
},
"CRaceMotionData::SetType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetType"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetType"
]
},
"CRaceMotionData::GetType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetType"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetType"
]
},
"CRaceMotionData::IsLock": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsLock"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsLock"
]
},
"CRaceMotionData::GetLoopCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetLoopCount"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetLoopCount"
]
},
"CRaceMotionData::GetMotionDuration": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionDuration"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionDuration"
]
},
"CRaceMotionData::SetMotionDuration": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetMotionDuration"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetMotionDuration"
]
},
"CRaceMotionData::IsComboInputTimeData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsComboInputTimeData"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsComboInputTimeData"
]
},
"CRaceMotionData::GetComboInputStartTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetComboInputStartTime"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetComboInputStartTime"
]
},
"CRaceMotionData::GetNextComboTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetNextComboTime"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetNextComboTime"
]
},
"CRaceMotionData::GetComboInputEndTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetComboInputEndTime"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetComboInputEndTime"
]
},
"CRaceMotionData::isAttackingMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::isAttackingMotion"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::isAttackingMotion"
]
},
"CRaceMotionData::GetMotionAttackDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionAttackDataPointer"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionAttackDataPointer"
]
},
"CRaceMotionData::GetMotionAttackDataReference": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionAttackDataReference"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionAttackDataReference"
]
},
"CRaceMotionData::HasSplashMotionEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::HasSplashMotionEvent"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::HasSplashMotionEvent"
]
},
"CRaceMotionData::IsCancelEnableSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsCancelEnableSkill"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsCancelEnableSkill"
]
},
"CRaceMotionData::IsLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsLoopMotion"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::IsLoopMotion"
]
},
"CRaceMotionData::GetLoopStartTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetLoopStartTime"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetLoopStartTime"
]
},
"CRaceMotionData::GetLoopEndTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetLoopEndTime"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetLoopEndTime"
]
},
"CRaceMotionData::GetMotionEventDataCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionEventDataCount"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionEventDataCount"
]
},
"CRaceMotionData::GetMotionEventDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionEventDataPointer"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionEventDataPointer"
]
},
"CRaceMotionData::GetMotionAttackingEventDataPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionAttackingEventDataPointer"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionAttackingEventDataPointer"
]
},
"CRaceMotionData::GetEventType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetEventType"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetEventType"
]
},
"CRaceMotionData::GetEventStartTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetEventStartTime"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetEventStartTime"
]
},
"CRaceMotionData::GetSoundInstanceVectorPointer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetSoundInstanceVectorPointer"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetSoundInstanceVectorPointer"
]
},
"CRaceMotionData::SetAccumulationPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetAccumulationPosition"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SetAccumulationPosition"
]
},
"CRaceMotionData::LoadMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::LoadMotionData"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::LoadMotionData"
]
},
"CRaceMotionData::SaveMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SaveMotionData"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::SaveMotionData"
]
},
"CRaceMotionData::LoadSoundScriptData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::LoadSoundScriptData"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::LoadSoundScriptData"
]
},
"CRaceMotionData::GetMotionFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionFileName"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetMotionFileName"
]
},
"CRaceMotionData::GetSoundScriptFileName": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetSoundScriptFileName"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::GetSoundScriptFileName"
]
},
"CRaceMotionData::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::Initialize"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::Initialize"
]
},
"CRaceMotionData::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::Destroy"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::Destroy"
]
},
"CRaceMotionData::CRaceMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::CRaceMotionData"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::CRaceMotionData"
]
},
"CRaceMotionData::~CRaceMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::~CRaceMotionData"
"src/port/GameLib/RaceMotionData.cpp:CRaceMotionData::~CRaceMotionData"
]
}
}
+14 -14
View File
@@ -7,85 +7,85 @@
"CSnowEnvironment::Enable": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Enable"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Enable"
]
},
"CSnowEnvironment::Disable": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Disable"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Disable"
]
},
"CSnowEnvironment::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Update"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Update"
]
},
"CSnowEnvironment::Deform": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Deform"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Deform"
]
},
"CSnowEnvironment::__BeginBlur": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__BeginBlur"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__BeginBlur"
]
},
"CSnowEnvironment::__ApplyBlur": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__ApplyBlur"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__ApplyBlur"
]
},
"CSnowEnvironment::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Render"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Render"
]
},
"CSnowEnvironment::__CreateBlurTexture": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__CreateBlurTexture"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__CreateBlurTexture"
]
},
"CSnowEnvironment::__CreateGeometry": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__CreateGeometry"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__CreateGeometry"
]
},
"CSnowEnvironment::Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Create"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Create"
]
},
"CSnowEnvironment::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Destroy"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::Destroy"
]
},
"CSnowEnvironment::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__Initialize"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::__Initialize"
]
},
"CSnowEnvironment::CSnowEnvironment": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::CSnowEnvironment"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::CSnowEnvironment"
]
},
"CSnowEnvironment::~CSnowEnvironment": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::~CSnowEnvironment"
"src/port/GameLib/SnowEnvironment.cpp:CSnowEnvironment::~CSnowEnvironment"
]
}
}
+10 -10
View File
@@ -7,61 +7,61 @@
"CSnowParticle::SetCameraVertex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::SetCameraVertex"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::SetCameraVertex"
]
},
"CSnowParticle::IsActivate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::IsActivate"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::IsActivate"
]
},
"CSnowParticle::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::Update"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::Update"
]
},
"CSnowParticle::GetVerticies": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::GetVerticies"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::GetVerticies"
]
},
"CSnowParticle::Init": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::Init"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::Init"
]
},
"CSnowParticle::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::New"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::New"
]
},
"CSnowParticle::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::Delete"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::Delete"
]
},
"CSnowParticle::DestroyPool": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::DestroyPool"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::DestroyPool"
]
},
"CSnowParticle::CSnowParticle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::CSnowParticle"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::CSnowParticle"
]
},
"CSnowParticle::~CSnowParticle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/SnowParticle.cpp:CSnowParticle::~CSnowParticle"
"src/port/GameLib/SnowParticle.cpp:CSnowParticle::~CSnowParticle"
]
}
}
+5 -5
View File
@@ -7,31 +7,31 @@
"CTerrainDecal::CTerrainDecal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::CTerrainDecal"
"src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::CTerrainDecal"
]
},
"CTerrainDecal::~CTerrainDecal": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::~CTerrainDecal"
"src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::~CTerrainDecal"
]
},
"CTerrainDecal::Make": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::Make"
"src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::Make"
]
},
"CTerrainDecal::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::Render"
"src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::Render"
]
},
"CTerrainDecal::SearchAffectedTerrainMesh": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::SearchAffectedTerrainMesh"
"src/port/GameLib/TerrainDecal.cpp:CTerrainDecal::SearchAffectedTerrainMesh"
]
}
}
+21 -21
View File
@@ -7,127 +7,127 @@
"CTerrainPatch::SSoftwareTransformPatch::SSoftwareTransformPatch": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::SSoftwareTransformPatch"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::SSoftwareTransformPatch"
]
},
"CTerrainPatch::SSoftwareTransformPatch::~SSoftwareTransformPatch": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::~SSoftwareTransformPatch"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::~SSoftwareTransformPatch"
]
},
"CTerrainPatch::SSoftwareTransformPatch::Create": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::Create"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::Create"
]
},
"CTerrainPatch::SSoftwareTransformPatch::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::Destroy"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::Destroy"
]
},
"CTerrainPatch::SSoftwareTransformPatch::__Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::__Initialize"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SSoftwareTransformPatch::__Initialize"
]
},
"CTerrainPatch::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::Clear"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::Clear"
]
},
"CTerrainPatch::BuildWaterVertexBuffer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::BuildWaterVertexBuffer"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::BuildWaterVertexBuffer"
]
},
"CTerrainPatch::BuildTerrainVertexBuffer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::BuildTerrainVertexBuffer"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::BuildTerrainVertexBuffer"
]
},
"CTerrainPatch::__BuildSoftwareTerrainVertexBuffer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::__BuildSoftwareTerrainVertexBuffer"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::__BuildSoftwareTerrainVertexBuffer"
]
},
"CTerrainPatch::__BuildHardwareTerrainVertexBuffer": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::__BuildHardwareTerrainVertexBuffer"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::__BuildHardwareTerrainVertexBuffer"
]
},
"CTerrainPatch::SoftwareTransformPatch_UpdateTerrainLighting": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SoftwareTransformPatch_UpdateTerrainLighting"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::SoftwareTransformPatch_UpdateTerrainLighting"
]
},
"CTerrainPatch::GetWaterFaceCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::GetWaterFaceCount"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatch::GetWaterFaceCount"
]
},
"CTerrainPatchProxy::CTerrainPatchProxy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::CTerrainPatchProxy"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::CTerrainPatchProxy"
]
},
"CTerrainPatchProxy::~CTerrainPatchProxy": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::~CTerrainPatchProxy"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::~CTerrainPatchProxy"
]
},
"CTerrainPatchProxy::SetCenterPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::SetCenterPosition"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::SetCenterPosition"
]
},
"CTerrainPatchProxy::IsIn": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::IsIn"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::IsIn"
]
},
"CTerrainPatchProxy::SoftwareTransformPatch_UpdateTerrainLighting": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::SoftwareTransformPatch_UpdateTerrainLighting"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::SoftwareTransformPatch_UpdateTerrainLighting"
]
},
"CTerrainPatchProxy::HardwareTransformPatch_GetVertexBufferPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::HardwareTransformPatch_GetVertexBufferPtr"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::HardwareTransformPatch_GetVertexBufferPtr"
]
},
"CTerrainPatchProxy::SoftwareTransformPatch_GetTerrainVertexDataPtr": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::SoftwareTransformPatch_GetTerrainVertexDataPtr"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::SoftwareTransformPatch_GetTerrainVertexDataPtr"
]
},
"CTerrainPatchProxy::GetWaterFaceCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::GetWaterFaceCount"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::GetWaterFaceCount"
]
},
"CTerrainPatchProxy::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::Clear"
"src/port/GameLib/TerrainPatch.cpp:CTerrainPatchProxy::Clear"
]
}
}
@@ -7,13 +7,13 @@
"CTerrainQuadtreeNode::CTerrainQuadtreeNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::CTerrainQuadtreeNode"
"src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::CTerrainQuadtreeNode"
]
},
"CTerrainQuadtreeNode::~CTerrainQuadtreeNode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::~CTerrainQuadtreeNode"
"src/port/GameLib/TerrainQuadtree.cpp:CTerrainQuadtreeNode::~CTerrainQuadtreeNode"
]
}
}
+20 -20
View File
@@ -7,121 +7,121 @@
"CWeaponTrace::DestroySystem": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::DestroySystem"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::DestroySystem"
]
},
"CWeaponTrace::Delete": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Delete"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Delete"
]
},
"CWeaponTrace::New": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::New"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::New"
]
},
"CWeaponTrace::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Update"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Update"
]
},
"CWeaponTrace::BuildVertex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::BuildVertex"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::BuildVertex"
]
},
"CWeaponTrace::Render": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Render"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Render"
]
},
"CWeaponTrace::UseAlpha": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::UseAlpha"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::UseAlpha"
]
},
"CWeaponTrace::UseTexture": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::UseTexture"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::UseTexture"
]
},
"CWeaponTrace::SetTexture": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetTexture"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetTexture"
]
},
"CWeaponTrace::SetWeaponInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetWeaponInstance"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetWeaponInstance"
]
},
"CWeaponTrace::SetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetPosition"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetPosition"
]
},
"CWeaponTrace::SetRotation": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetRotation"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetRotation"
]
},
"CWeaponTrace::SetLifeTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetLifeTime"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetLifeTime"
]
},
"CWeaponTrace::SetSamplingTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetSamplingTime"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetSamplingTime"
]
},
"CWeaponTrace::TurnOn": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::TurnOn"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::TurnOn"
]
},
"CWeaponTrace::TurnOff": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::TurnOff"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::TurnOff"
]
},
"CWeaponTrace::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Clear"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Clear"
]
},
"CWeaponTrace::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Initialize"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Initialize"
]
},
"CWeaponTrace::CWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::CWeaponTrace"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::CWeaponTrace"
]
},
"CWeaponTrace::~CWeaponTrace": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::~CWeaponTrace"
"src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::~CWeaponTrace"
]
}
}