layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
@@ -7,289 +7,289 @@
"CActorInstance::SetBattleHitEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect"
]
},
"CActorInstance::SetBattleAttachEffect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect"
]
},
"CActorInstance::CanAct": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct"
]
},
"CActorInstance::CanUseSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill"
]
},
"CActorInstance::CanMove": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove"
]
},
"CActorInstance::CanAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack"
]
},
"CActorInstance::CanFishing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing"
]
},
"CActorInstance::IsClickableDistanceDestInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance"
]
},
"CActorInstance::InputNormalAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand"
]
},
"CActorInstance::InputComboAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand"
]
},
"CActorInstance::ComboProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess"
]
},
"CActorInstance::__RunNextCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo"
]
},
"CActorInstance::__OnEndCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo"
]
},
"CActorInstance::__ClearCombo": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo"
]
},
"CActorInstance::isAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking"
]
},
"CActorInstance::isValidAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking"
]
},
"CActorInstance::CanCheckAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking"
]
},
"CActorInstance::__IsInSplashTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime"
]
},
"CActorInstance::isNormalAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking"
]
},
"CActorInstance::isComboAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking"
]
},
"CActorInstance::IsSplashAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking"
]
},
"CActorInstance::__IsMovingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill"
]
},
"CActorInstance::IsActEmotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion"
]
},
"CActorInstance::IsUsingMovingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill"
]
},
"CActorInstance::GetComboIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex"
]
},
"CActorInstance::GetAttackingElapsedTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime"
]
},
"CActorInstance::__CanInputNormalAttackCommand": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand"
]
},
"CActorInstance::NormalAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack"
]
},
"CActorInstance::ComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack"
]
},
"CActorInstance::__ProcessMotionEventAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess"
]
},
"CActorInstance::__ProcessMotionAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess"
]
},
"CActorInstance::__GetOwnerVID": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID"
]
},
"CActorInstance::__GetOwnerTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime"
]
},
"CActorInstance::__CanPushDestActor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor"
]
},
"CActorInstance::__ProcessDataAttackSuccess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess"
]
},
"CActorInstance::OnShootDamage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage"
]
},
"CActorInstance::__Shake": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake"
]
},
"CActorInstance::ShakeProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess"
]
},
"CActorInstance::__HitStone": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone"
]
},
"CActorInstance::__HitGood": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood"
]
},
"CActorInstance::__HitGreate": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate"
]
},
"CActorInstance::SetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition"
]
},
"CActorInstance::ResetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition"
]
},
"CActorInstance::GetBlendingPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition"
]
},
"CActorInstance::__PushCircle": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle"
]
},
"CActorInstance::__PushDirect": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect"
]
},
"CActorInstance::__isInvisible": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible"
]
},
"CActorInstance::__SetFallingDirection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection"
"src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection"
]
}
}