layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
@@ -7,109 +7,109 @@
"CActorInstance::__InitializeCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
]
},
"CActorInstance::EnableSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
]
},
"CActorInstance::DisableSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
]
},
"CActorInstance::CanSkipCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
]
},
"CActorInstance::UpdatePointInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
]
},
"CActorInstance::UpdateAdvancingPointInstance": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
]
},
"CActorInstance::CheckCollisionDetection": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
]
},
"CActorInstance::CreateCollisionInstancePiece": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
]
},
"CActorInstance::__SplashAttackProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
]
},
"CActorInstance::__NormalAttackProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
]
},
"CActorInstance::AttackingProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
]
},
"CActorInstance::TestPhysicsBlendingCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
]
},
"CActorInstance::TestActorCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
]
},
"CActorInstance::AvoidObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
]
},
"CActorInstance::IsBlockObject": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
]
},
"CActorInstance::BlockMovement": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
]
},
"CActorInstance::__TestObjectCollision": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
]
},
"CActorInstance::TestCollisionWithDynamicSphere": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
"src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
]
}
}