layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
70710477cf
commit
a46093104c
@@ -7,97 +7,97 @@
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"CActorInstance::__OnSyncing": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing"
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]
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},
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"CActorInstance::__OnWaiting": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting"
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]
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},
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"CActorInstance::__OnMoving": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving"
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]
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},
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"CActorInstance::__OnMove": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove"
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]
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},
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"CActorInstance::__OnStop": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop"
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]
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},
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"CActorInstance::__OnWarp": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp"
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]
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},
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"CActorInstance::__OnAttack": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack"
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]
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},
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"CActorInstance::__OnUseSkill": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill"
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]
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},
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"CActorInstance::__OnHit": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit"
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]
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},
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"CActorInstance::__OnClearAffects": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects"
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]
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},
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"CActorInstance::__OnSetAffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect"
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]
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},
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"CActorInstance::__OnResetAffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect"
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]
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},
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"CActorInstance::__GetEventHandlerRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef"
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]
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},
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"CActorInstance::__GetEventHandlerPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr"
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]
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},
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"CActorInstance::SetEventHandler": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler"
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]
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},
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"CActorInstance::IEventHandler::GetEmptyPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr"
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"src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr"
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]
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}
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}
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