layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
@@ -7,259 +7,259 @@
"CActorInstance::__GetMotionType": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType"
]
},
"CActorInstance::__MotionEventProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess"
]
},
"CActorInstance::MotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess"
]
},
"CActorInstance::HORSE_MotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess"
]
},
"CActorInstance::ReservingMotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess"
]
},
"CActorInstance::CurrentMotionProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess"
]
},
"CActorInstance::SetMotionMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode"
]
},
"CActorInstance::GetMotionMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode"
]
},
"CActorInstance::SetMotionLoopCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount"
]
},
"CActorInstance::PushMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion"
]
},
"CActorInstance::InterceptOnceMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion"
]
},
"CActorInstance::InterceptLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion"
]
},
"CActorInstance::SetLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion"
]
},
"CActorInstance::InterceptMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion"
]
},
"CActorInstance::PushOnceMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion"
]
},
"CActorInstance::PushLoopMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion"
]
},
"CActorInstance::__GetCurrentMotionIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex"
]
},
"CActorInstance::__GetCurrentMotionKey": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey"
]
},
"CActorInstance::IsUsingSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill"
]
},
"CActorInstance::IsFishing": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing"
]
},
"CActorInstance::CanCancelSkill": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill"
]
},
"CActorInstance::isLock": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock"
]
},
"CActorInstance::GetLastMotionTime": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime"
]
},
"CActorInstance::GetMotionDuration": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration"
]
},
"CActorInstance::GetRandomMotionKey": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey"
]
},
"CActorInstance::PreAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack"
]
},
"CActorInstance::__ClearMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion"
]
},
"CActorInstance::__SetMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion"
]
},
"CActorInstance::__BindMotionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData"
]
},
"CActorInstance::__GetLoopCount": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount"
]
},
"CActorInstance::__CanAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack"
]
},
"CActorInstance::__CanNextComboAttack": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack"
]
},
"CActorInstance::__IsComboAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking"
]
},
"CActorInstance::__IsNeedFlyTargetMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion"
]
},
"CActorInstance::__HasMotionFlyEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent"
]
},
"CActorInstance::__IsWaitMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion"
]
},
"CActorInstance::__IsMoveMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion"
]
},
"CActorInstance::__IsAttackMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion"
]
},
"CActorInstance::__IsComboAttackMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion"
]
},
"CActorInstance::__IsDamageMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion"
]
},
"CActorInstance::__IsKnockDownMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion"
]
},
"CActorInstance::__IsDieMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion"
]
},
"CActorInstance::__IsStandUpMotion": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion"
"src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion"
]
}
}