layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
@@ -7,67 +7,67 @@
"CActorInstance::MotionEventProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::MotionEventProcess"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::MotionEventProcess"
]
},
"CActorInstance::SoundEventProcess": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::SoundEventProcess"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::SoundEventProcess"
]
},
"CActorInstance::__ShowEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__ShowEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__ShowEvent"
]
},
"CActorInstance::__HideEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__HideEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__HideEvent"
]
},
"CActorInstance::__IsHiding": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__IsHiding"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__IsHiding"
]
},
"CActorInstance::ProcessMotionEventEffectEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectEvent"
]
},
"CActorInstance::ProcessMotionEventEffectToTargetEvent": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectToTargetEvent"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectToTargetEvent"
]
},
"CActorInstance::ProcessMotionEventSpecialAttacking": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSpecialAttacking"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSpecialAttacking"
]
},
"CActorInstance::ProcessMotionEventSound": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSound"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSound"
]
},
"CActorInstance::ProcessMotionEventFly": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventFly"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventFly"
]
},
"CActorInstance::ProcessMotionEventWarp": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventWarp"
"src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventWarp"
]
}
}