layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
@@ -7,91 +7,91 @@
"CActorInstance::NEW_GetLastPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetLastPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetLastPixelPositionRef"
]
},
"CActorInstance::GetPositionVectorRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPositionVectorRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPositionVectorRef"
]
},
"CActorInstance::GetMovementVectorRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetMovementVectorRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetMovementVectorRef"
]
},
"CActorInstance::NEW_SetAtkPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetAtkPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetAtkPixelPosition"
]
},
"CActorInstance::SetCurPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetCurPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetCurPixelPosition"
]
},
"CActorInstance::NEW_SetSrcPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetSrcPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetSrcPixelPosition"
]
},
"CActorInstance::NEW_SetDstPixelPositionZ": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPositionZ"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPositionZ"
]
},
"CActorInstance::NEW_SetDstPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPosition"
]
},
"CActorInstance::NEW_GetAtkPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetAtkPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetAtkPixelPositionRef"
]
},
"CActorInstance::NEW_GetSrcPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetSrcPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetSrcPixelPositionRef"
]
},
"CActorInstance::NEW_GetDstPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetDstPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetDstPixelPositionRef"
]
},
"CActorInstance::NEW_GetCurPixelPositionRef": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetCurPixelPositionRef"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetCurPixelPositionRef"
]
},
"CActorInstance::GetPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPixelPosition"
]
},
"CActorInstance::SetPixelPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetPixelPosition"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetPixelPosition"
]
},
"CActorInstance::__InitializePositionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::__InitializePositionData"
"src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::__InitializePositionData"
]
}
}