layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
@@ -7,133 +7,133 @@
"CActorInstance::IsDirLine": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
]
},
"CActorInstance::ShowDirectionLine": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
]
},
"CActorInstance::SetMaterialColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
]
},
"CActorInstance::SetMaterialAlpha": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
]
},
"CActorInstance::OnRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
]
},
"CActorInstance::BeginDiffuseRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
]
},
"CActorInstance::EndDiffuseRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
]
},
"CActorInstance::BeginOpacityRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
]
},
"CActorInstance::EndOpacityRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
]
},
"CActorInstance::BeginBlendRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
]
},
"CActorInstance::EndBlendRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
]
},
"CActorInstance::BeginAddRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
]
},
"CActorInstance::EndAddRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
]
},
"CActorInstance::RestoreRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
]
},
"CActorInstance::SetAddRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
]
},
"CActorInstance::SetRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
]
},
"CActorInstance::SetAddColor": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
]
},
"CActorInstance::BeginModulateRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
]
},
"CActorInstance::EndModulateRender": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
]
},
"CActorInstance::SetModulateRenderMode": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
]
},
"CActorInstance::RenderCollisionData": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
]
},
"CActorInstance::RenderToShadowMap": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
"src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
]
}
}