layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
70710477cf
commit
a46093104c
@@ -7,79 +7,79 @@
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"DetectCollisionDynamicZCylinderVSDynamicZCylinder": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicZCylinderVSDynamicZCylinder"
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"src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicZCylinderVSDynamicZCylinder"
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]
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},
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"DetectCollisionDynamicSphereVSDynamicSphere": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicSphereVSDynamicSphere"
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"src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicSphereVSDynamicSphere"
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]
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},
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"IsCWAcuteAngle": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:IsCWAcuteAngle"
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"src/port/GameLib/GameUtil.cpp:IsCWAcuteAngle"
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]
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},
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"IsCCWAcuteAngle": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:IsCCWAcuteAngle"
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"src/port/GameLib/GameUtil.cpp:IsCCWAcuteAngle"
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]
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},
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"IsCWRotation": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:IsCWRotation"
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"src/port/GameLib/GameUtil.cpp:IsCWRotation"
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]
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},
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"IsCCWRotation": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:IsCCWRotation"
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"src/port/GameLib/GameUtil.cpp:IsCCWRotation"
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]
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},
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"GetInterpolatedRotation": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:GetInterpolatedRotation"
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"src/port/GameLib/GameUtil.cpp:GetInterpolatedRotation"
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]
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},
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"GetDegreeFromPosition": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition"
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"src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition"
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]
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},
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"GetDegreeFromPosition2": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition2"
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"src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition2"
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]
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},
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"GetDegreeDifference": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:GetDegreeDifference"
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"src/port/GameLib/GameUtil.cpp:GetDegreeDifference"
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]
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},
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"GetRotatingDirection": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:GetRotatingDirection"
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"src/port/GameLib/GameUtil.cpp:GetRotatingDirection"
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]
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},
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"CameraRotationToCharacterRotation": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:CameraRotationToCharacterRotation"
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"src/port/GameLib/GameUtil.cpp:CameraRotationToCharacterRotation"
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]
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},
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"CharacterRotationToCameraRotation": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/GameUtil.cpp:CharacterRotationToCameraRotation"
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"src/port/GameLib/GameUtil.cpp:CharacterRotationToCameraRotation"
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]
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}
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}
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