layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
70710477cf
commit
a46093104c
@@ -7,205 +7,205 @@
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"CMapOutdoor::RenderTerrain": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTerrain"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTerrain"
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]
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},
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"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree"
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]
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},
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"CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_RecurseRenderQuadTree_CheckBoundingCircle"
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]
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},
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"CMapOutdoor::__RenderTerrain_AppendPatch": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_AppendPatch"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__RenderTerrain_AppendPatch"
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]
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},
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"CMapOutdoor::ApplyLight": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::ApplyLight"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::ApplyLight"
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]
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},
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"CMapOutdoor::InitializeVisibleParts": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::InitializeVisibleParts"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::InitializeVisibleParts"
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]
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},
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"CMapOutdoor::SetVisiblePart": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetVisiblePart"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetVisiblePart"
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]
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},
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"CMapOutdoor::IsVisiblePart": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::IsVisiblePart"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::IsVisiblePart"
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]
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},
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"CMapOutdoor::SetSplatLimit": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetSplatLimit"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetSplatLimit"
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]
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},
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"CMapOutdoor::GetRenderedSplatNum": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedSplatNum"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedSplatNum"
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]
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},
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"CMapOutdoor::GetRenderedGraphicThingInstanceNum": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedGraphicThingInstanceNum"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::GetRenderedGraphicThingInstanceNum"
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]
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},
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"CMapOutdoor::RenderBeforeLensFlare": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBeforeLensFlare"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBeforeLensFlare"
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]
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},
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"CMapOutdoor::RenderAfterLensFlare": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderAfterLensFlare"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderAfterLensFlare"
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]
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},
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"CMapOutdoor::RenderCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCollision"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCollision"
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]
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},
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"CMapOutdoor::RenderScreenFiltering": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderScreenFiltering"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderScreenFiltering"
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]
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},
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"CMapOutdoor::RenderSky": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderSky"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderSky"
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]
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},
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"CMapOutdoor::RenderCloud": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCloud"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderCloud"
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]
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},
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"CMapOutdoor::RenderTree": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTree"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderTree"
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]
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},
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"CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetInverseViewAndDynamicShaodwMatrices"
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]
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},
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"CMapOutdoor::OnRender": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::OnRender"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::OnRender"
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]
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},
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"CMapOutdoor::RenderEffect": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderEffect"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderEffect"
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]
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},
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"CMapOutdoor::RenderArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderArea"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderArea"
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]
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},
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"CMapOutdoor::RenderBlendArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBlendArea"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderBlendArea"
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]
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},
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"CMapOutdoor::RenderDungeon": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderDungeon"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderDungeon"
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]
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},
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"CMapOutdoor::RenderPCBlocker": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderPCBlocker"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderPCBlocker"
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]
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},
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"CMapOutdoor::SelectIndexBuffer": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SelectIndexBuffer"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SelectIndexBuffer"
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]
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},
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"CMapOutdoor::SetPatchDrawVector": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetPatchDrawVector"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::SetPatchDrawVector"
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]
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},
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"CMapOutdoor::__GetNoFogDistance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetNoFogDistance"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetNoFogDistance"
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]
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},
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"CMapOutdoor::__GetFogDistance": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetFogDistance"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::__GetFogDistance"
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]
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},
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"CMapOutdoor::NEW_DrawWireFrame": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::NEW_DrawWireFrame"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::NEW_DrawWireFrame"
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]
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},
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"CMapOutdoor::DrawWireFrame": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawWireFrame"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawWireFrame"
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]
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},
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"CMapOutdoor::RenderMarkedArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderMarkedArea"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RenderMarkedArea"
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]
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},
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"CMapOutdoor::RecurseRenderAttr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RecurseRenderAttr"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::RecurseRenderAttr"
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]
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},
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"CMapOutdoor::DrawPatchAttr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawPatchAttr"
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"src/port/GameLib/MapOutdoorRender.cpp:CMapOutdoor::DrawPatchAttr"
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]
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}
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}
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