layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
@@ -7,127 +7,127 @@
"CMapOutdoor::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::Update"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::Update"
]
},
"CMapOutdoor::UpdateSky": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateSky"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateSky"
]
},
"CMapOutdoor::UpdateAroundAmbience": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAroundAmbience"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAroundAmbience"
]
},
"CMapOutdoor::__UpdateArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateArea"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateArea"
]
},
"CMapOutdoor::__Game_UpdateArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__Game_UpdateArea"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__Game_UpdateArea"
]
},
"CMapOutdoor::__NEW_WorldEditor_UpdateArea": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__NEW_WorldEditor_UpdateArea"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__NEW_WorldEditor_UpdateArea"
]
},
"CMapOutdoor::__UpdateAroundAreaList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateAroundAreaList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateAroundAreaList"
]
},
"CMapOutdoor::__CollectShadowReceiver": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectShadowReceiver"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectShadowReceiver"
]
},
"CMapOutdoor::__CollectCollisionPCBlocker": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionPCBlocker"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionPCBlocker"
]
},
"CMapOutdoor::__CollectCollisionShadowReceiver": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionShadowReceiver"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionShadowReceiver"
]
},
"CMapOutdoor::__IsInShadowReceiverList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInShadowReceiverList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInShadowReceiverList"
]
},
"CMapOutdoor::__IsInPCBlockerList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInPCBlockerList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInPCBlockerList"
]
},
"CMapOutdoor::UpdateTerrain": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateTerrain"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateTerrain"
]
},
"CMapOutdoor::FPushTerrainToDeleteVector::operator": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushTerrainToDeleteVector::operator"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushTerrainToDeleteVector::operator"
]
},
"CMapOutdoor::FPushAreaToDeleteVector::operator": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushAreaToDeleteVector::operator"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushAreaToDeleteVector::operator"
]
},
"CMapOutdoor::__ClearGarvage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__ClearGarvage"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__ClearGarvage"
]
},
"CMapOutdoor::__UpdateGarvage": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateGarvage"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateGarvage"
]
},
"CMapOutdoor::UpdateAreaList": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAreaList"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAreaList"
]
},
"CMapOutdoor::ConvertTerrainToTnL": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::ConvertTerrainToTnL"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::ConvertTerrainToTnL"
]
},
"CMapOutdoor::AssignPatch": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::AssignPatch"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::AssignPatch"
]
},
"CMapOutdoor::UpdateQuadTreeHeights": {
"status": "PORTED",
"impl": [
"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateQuadTreeHeights"
"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateQuadTreeHeights"
]
}
}