layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
70710477cf
commit
a46093104c
@@ -7,127 +7,127 @@
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"CMapOutdoor::Update": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::Update"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::Update"
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]
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},
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"CMapOutdoor::UpdateSky": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateSky"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateSky"
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]
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},
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"CMapOutdoor::UpdateAroundAmbience": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAroundAmbience"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAroundAmbience"
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]
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},
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"CMapOutdoor::__UpdateArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateArea"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateArea"
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]
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},
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"CMapOutdoor::__Game_UpdateArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__Game_UpdateArea"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__Game_UpdateArea"
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]
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},
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"CMapOutdoor::__NEW_WorldEditor_UpdateArea": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__NEW_WorldEditor_UpdateArea"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__NEW_WorldEditor_UpdateArea"
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]
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},
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"CMapOutdoor::__UpdateAroundAreaList": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateAroundAreaList"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateAroundAreaList"
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]
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},
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"CMapOutdoor::__CollectShadowReceiver": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectShadowReceiver"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectShadowReceiver"
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]
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},
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"CMapOutdoor::__CollectCollisionPCBlocker": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionPCBlocker"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionPCBlocker"
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]
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},
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"CMapOutdoor::__CollectCollisionShadowReceiver": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionShadowReceiver"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__CollectCollisionShadowReceiver"
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]
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},
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"CMapOutdoor::__IsInShadowReceiverList": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInShadowReceiverList"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInShadowReceiverList"
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]
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},
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"CMapOutdoor::__IsInPCBlockerList": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInPCBlockerList"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__IsInPCBlockerList"
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]
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},
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"CMapOutdoor::UpdateTerrain": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateTerrain"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateTerrain"
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]
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},
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"CMapOutdoor::FPushTerrainToDeleteVector::operator": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushTerrainToDeleteVector::operator"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushTerrainToDeleteVector::operator"
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]
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},
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"CMapOutdoor::FPushAreaToDeleteVector::operator": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushAreaToDeleteVector::operator"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::FPushAreaToDeleteVector::operator"
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]
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},
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"CMapOutdoor::__ClearGarvage": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__ClearGarvage"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__ClearGarvage"
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]
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},
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"CMapOutdoor::__UpdateGarvage": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateGarvage"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::__UpdateGarvage"
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]
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},
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"CMapOutdoor::UpdateAreaList": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAreaList"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateAreaList"
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]
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},
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"CMapOutdoor::ConvertTerrainToTnL": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::ConvertTerrainToTnL"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::ConvertTerrainToTnL"
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]
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},
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"CMapOutdoor::AssignPatch": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::AssignPatch"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::AssignPatch"
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]
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},
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"CMapOutdoor::UpdateQuadTreeHeights": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateQuadTreeHeights"
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"src/port/GameLib/MapOutdoorUpdate.cpp:CMapOutdoor::UpdateQuadTreeHeights"
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]
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}
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}
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