layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
70710477cf
commit
a46093104c
@@ -7,79 +7,79 @@
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"CProperty::CProperty": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::CProperty"
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"src/port/GameLib/Property.cpp:CProperty::CProperty"
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]
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},
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"CProperty::~CProperty": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::~CProperty"
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"src/port/GameLib/Property.cpp:CProperty::~CProperty"
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]
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},
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"CProperty::GetCRC": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetCRC"
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"src/port/GameLib/Property.cpp:CProperty::GetCRC"
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]
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},
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"CProperty::GetFileName": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetFileName"
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"src/port/GameLib/Property.cpp:CProperty::GetFileName"
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]
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},
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"CProperty::GetString": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetString"
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"src/port/GameLib/Property.cpp:CProperty::GetString"
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]
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},
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"CProperty::GetSize": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetSize"
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"src/port/GameLib/Property.cpp:CProperty::GetSize"
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]
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},
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"CProperty::GetVector": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::GetVector"
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"src/port/GameLib/Property.cpp:CProperty::GetVector"
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]
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},
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"CProperty::PutString": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::PutString"
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"src/port/GameLib/Property.cpp:CProperty::PutString"
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]
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},
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"CProperty::PutVector": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::PutVector"
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"src/port/GameLib/Property.cpp:CProperty::PutVector"
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]
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},
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"GetTimeString": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:GetTimeString"
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"src/port/GameLib/Property.cpp:GetTimeString"
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]
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},
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"CProperty::Save": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::Save"
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"src/port/GameLib/Property.cpp:CProperty::Save"
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]
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},
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"CProperty::ReadFromMemory": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::ReadFromMemory"
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"src/port/GameLib/Property.cpp:CProperty::ReadFromMemory"
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]
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},
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"CProperty::Clear": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/Property.cpp:CProperty::Clear"
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"src/port/GameLib/Property.cpp:CProperty::Clear"
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]
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}
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}
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