layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
(+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten
No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
70710477cf
commit
a46093104c
@@ -7,46 +7,46 @@
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"CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8"
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"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::CSpeedTreeForestDirectX8"
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]
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},
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"CSpeedTreeForestDirectX8::~CSpeedTreeForestDirectX8": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::~CSpeedTreeForestDirectX8"
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"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::~CSpeedTreeForestDirectX8"
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]
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},
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"CSpeedTreeForestDirectX8::InitVertexShaders": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::InitVertexShaders"
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"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::InitVertexShaders"
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],
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"note": "verbatim; WRAPPER_USE_NO_WIND / no GPU placement in SpeedTreeConfig.h, so the shader path returns the FVF as in 40250"
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},
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"CSpeedTreeForestDirectX8::SetRenderingDevice": {
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"status": "NEEDS_LIVE",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::SetRenderingDevice"
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"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::SetRenderingDevice"
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],
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"note": "verbatim; light 0 attributes reach the CSpeedTreeRT stand-in's static lighting; tone NEEDS_LIVE"
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},
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"CSpeedTreeForestDirectX8::UploadWindMatrix": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UploadWindMatrix"
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"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UploadWindMatrix"
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],
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"note": "verbatim; WRAPPER_USE_NO_WIND / no GPU placement in SpeedTreeConfig.h, so the shader path returns the FVF as in 40250"
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},
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"CSpeedTreeForestDirectX8::UpdateCompundMatrix": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UpdateCompundMatrix"
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"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::UpdateCompundMatrix"
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]
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},
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"CSpeedTreeForestDirectX8::Render": {
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"status": "NEEDS_LIVE",
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"impl": [
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"extension/src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::Render"
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"src/port/SpeedTreeLib/SpeedTreeForestDirectX8.cpp:CSpeedTreeForestDirectX8::Render"
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],
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"note": "verbatim; render states as 40250 (branch CULL_CW, leaf/billboard passes); visual NEEDS_LIVE"
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}
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