layout: restructure into src/ tests/ android/ scripts/ tools/

- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 19:08:19 +09:00
co-authored by Claude Opus 5.5
parent 70710477cf
commit a46093104c
2817 changed files with 13728 additions and 13744 deletions
+33
View File
@@ -0,0 +1,33 @@
/* Unicode name database interface */
#ifndef Py_UCNHASH_H
#define Py_UCNHASH_H
#ifdef __cplusplus
extern "C" {
#endif
/* revised ucnhash CAPI interface (exported through a "wrapper") */
#define PyUnicodeData_CAPSULE_NAME "unicodedata.ucnhash_CAPI"
typedef struct {
/* Size of this struct */
int size;
/* Get name for a given character code. Returns non-zero if
success, zero if not. Does not set Python exceptions.
If self is NULL, data come from the default version of the database.
If it is not NULL, it should be a unicodedata.ucd_X_Y_Z object */
int (*getname)(PyObject *self, Py_UCS4 code, char* buffer, int buflen);
/* Get character code for a given name. Same error handling
as for getname. */
int (*getcode)(PyObject *self, const char* name, int namelen, Py_UCS4* code);
} _PyUnicode_Name_CAPI;
#ifdef __cplusplus
}
#endif
#endif /* !Py_UCNHASH_H */