chore: delete 106 unreachable *_system.gd and their parity tests
These files were loaded only by their own test_*_parity.gd and never by the runtime (transitively checked, incl. client_phase_integration_system). Removes 76 manifest implementation/evidence references across 18 contracts; contract docs get a note that conclusions based on them are void. Live systems kept: chest, consumable, item_attr, metin_socket, whisper_chat. Full headless suite: no new failures (7 failing + 5 headless-hanging render tests are identical before the deletion). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -237,3 +237,7 @@ native `CActorInstance` 的同一骨骼 composite matrix、旋转和绑定坐标
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进程退出码为 0;此前记录的 race 0 / 03150 左手贴合断言失败不再是当前待办项,已从
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manifest 的 `remaining` 移除。该校正只更新证据状态,不改变 WeaponTrace native
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骨骼 composite matrix、远端/怪物覆盖和服务端攻击闭环仍未证明的结论。
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### 2026-09-22 死代码删除
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以下文件只被自身测试引用、运行时从不加载,已删除;本文中以它们为实现或证据的结论作废,相关行为需按 40250 源码单元重新移植:`socket_glow_fx_system.gd`, `test_combat_status_effect_parity.gd`。
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