chore: delete 106 unreachable *_system.gd and their parity tests
These files were loaded only by their own test_*_parity.gd and never by the runtime (transitively checked, incl. client_phase_integration_system). Removes 76 manifest implementation/evidence references across 18 contracts; contract docs get a note that conclusions based on them are void. Live systems kept: chest, consumable, item_attr, metin_socket, whisper_chat. Full headless suite: no new failures (7 failing + 5 headless-hanging render tests are identical before the deletion). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -120,3 +120,7 @@
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- `EntityStore` 的正 HP 点数更新会清除 `dead`,`M2Client` 会重置 `dead_seen`,保证复活后下一次死亡可以再次发出 `entity_dead`。
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本合同继续为 `PARTIAL`:本轮只修复了可直接验证的协议边界和死亡状态边沿,没有把本地属性/镶嵌/时装旁路误标为 40250 等价实现。
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### 2026-09-22 死代码删除
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以下文件只被自身测试引用、运行时从不加载,已删除;本文中以它们为实现或证据的结论作废,相关行为需按 40250 源码单元重新移植:`costume_attr_transfer_system.gd`, `costume_system.gd`, `item_enchant_system.gd`, `jewelry_socket_system.gd`, `refine_effect_system.gd`, `test_costume_attr_transfer_parity.gd`, `test_costume_system_parity.gd`, `test_item_enchant_manager_parity.gd`, `test_jewelry_socket_parity.gd`, `test_refine_effect_parity.gd`, `test_wardrobe_transmog_parity.gd`, `wardrobe_transmog_system.gd`。
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