chore: delete 106 unreachable *_system.gd and their parity tests
These files were loaded only by their own test_*_parity.gd and never by the runtime (transitively checked, incl. client_phase_integration_system). Removes 76 manifest implementation/evidence references across 18 contracts; contract docs get a note that conclusions based on them are void. Live systems kept: chest, consumable, item_attr, metin_socket, whisper_chat. Full headless suite: no new failures (7 failing + 5 headless-hanging render tests are identical before the deletion). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -338,3 +338,7 @@ server_speed_scale = 0.0 if moving_speed > 1100 else float(moving_speed) / 100.0
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- `OnWaiting`:参考只在 `CInstanceBase::Transform()` 的 `IsWalking() || IsUsingMovingSkill()` 分支内、本帧位移 ≤1.0 时调用(`InstanceBase.cpp:1922-1930`),100ms 节流,位移基准为 `m_kPPosPrevWaiting`(由 `OnSyncing`/`OnWaiting` 更新)。当前端原有的 `_tick_on_waiting()` 在站立期间周期补发 `FUNC_WAIT`,参考没有该机制,已删除(含 `SEND_WAITING_*` 与 `_last_waiting_sent_t`)。走/跑中本帧无位移的 OnWaiting 路径尚未移植(DIVERGENT)。
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- `CInstanceBase::SHORSE::SetMoveSpeed` 只同步坐骑模型动画速率,不是另一套移动速度公式,归 `world.mount_pet_polymorph`。
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- 测试:`netplay_test.gd` 新增“站立被推开不发包”断言;netplay/keyboard_motion_timeline/movement_parity/player_move/test_wasd_steering_parity/test_no_auto_move_regression/motion_event_warp/playable_combat 均 PASS。
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### 2026-09-22 死代码删除
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以下文件只被自身测试引用、运行时从不加载,已删除;本文中以它们为实现或证据的结论作废,相关行为需按 40250 源码单元重新移植:`test_alignment_parity.gd`。
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