chore: delete 106 unreachable *_system.gd and their parity tests
These files were loaded only by their own test_*_parity.gd and never by the runtime (transitively checked, incl. client_phase_integration_system). Removes 76 manifest implementation/evidence references across 18 contracts; contract docs get a note that conclusions based on them are void. Live systems kept: chest, consumable, item_attr, metin_socket, whisper_chat. Full headless suite: no new failures (7 failing + 5 headless-hanging render tests are identical before the deletion). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -102,3 +102,7 @@
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## 下一轮验证入口
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- 进入实现阶段后,优先修复正式 GameScene 的天气/地图环境接入和 fog/filter/lens flare/wind 中的已确认 GAP;修复后重新运行本合同四组测试并增加真实渲染证据。
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### 2026-09-22 死代码删除
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以下文件只被自身测试引用、运行时从不加载,已删除;本文中以它们为实现或证据的结论作废,相关行为需按 40250 源码单元重新移植:`test_weather_daynight_parity.gd`, `weather_daynight_system.gd`。
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