port 2D steps 3-4: strict 40250 asset gate with a provenance manifest
tools/asset_manifest.py records path/size/sha256 of pack/Index, every .eix/.epk and Eternexus/root/*.msm (audit/assets/40250-client.json). The gate script sets MT_ASSETS_STRICT=1, verifies the manifest, runs the native pack/proto tests and four Godot tests, and fails on a missing client, a mismatch or a skip. MT_40250_CLIENT now comes from the environment for the native tests too. remote_player_test accepts both weighted WAIT variants (wait/wait_1). PORT-PLAN §5 records the 2D status. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -63,7 +63,9 @@ func _run() -> void:
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await process_frame
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if proto:
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_ck(pv.get_motion_mode() == 3, "remote weapon 3159 -> TWOHAND_SWORD mode")
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_ck(String(pv.anim.get("anim_path")).contains("/twohand_sword/wait.msa"),
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# WAIT 按权重随机选 wait.msa / wait_1.msa(见 motion_registry_test、player_motion_test),两者都是双手握姿。
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var wait_re := RegEx.create_from_string("/twohand_sword/wait(_\\d+)?\\.msa$")
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_ck(wait_re.search(String(pv.anim.get("anim_path"))) != null,
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"remote heavy-weapon wait uses two-hand grip pose")
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_ck(pv.remote_equip._weapon_refine_fx.size() == 1,
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"remote +9 heavy weapon creates one persistent refine effect")
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