skill: switch 40250 parity skill to file-by-file 1:1 porting

Unit of work is a 40250 source unit; current-only logic is a defect;
unreachable code is not evidence. Adds per-function port-map schema,
priority by player-visible gameplay, parallel worktree rules, and a
corrected project map.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-22 17:12:16 +09:00
co-authored by Claude Opus 5
parent c5c183da37
commit ad6ea9ad7e
4 changed files with 189 additions and 123 deletions
@@ -1,6 +1,6 @@
---
name: metin2-40250-parity-audit
description: Audit, implement, fix, or verify behavioral parity between the Metin2 40250 Windows C++ client and this Godot client. Use for 40250 comparison, 1:1 parity, missing original-client behavior, parity regressions, and continuation of the client audit.
description: Port, fix, or verify 1:1 parity between the Metin2 40250 Windows C++ client and this Godot client. Use for any 40250 comparison, 1:1 parity, missing original-client behavior, parity regression, or continuation of the client port/audit. Work is done by transliterating 40250 source units, not by hunting behavior differences.
---
This is a compatibility entry point. Read `../../../.agents/skills/metin2-40250-parity-audit/SKILL.md` completely and follow it as the canonical skill. Resolve its relative references from the canonical skill directory.