skill: switch 40250 parity skill to file-by-file 1:1 porting
Unit of work is a 40250 source unit; current-only logic is a defect; unreachable code is not evidence. Adds per-function port-map schema, priority by player-visible gameplay, parallel worktree rules, and a corrected project map. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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name: metin2-40250-parity-audit
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description: Audit, implement, fix, or verify behavioral parity between the Metin2 40250 Windows C++ client and this Godot client. Use for 40250 comparison, 1:1 parity, missing original-client behavior, parity regressions, and continuation of the client audit.
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description: Port, fix, or verify 1:1 parity between the Metin2 40250 Windows C++ client and this Godot client. Use for any 40250 comparison, 1:1 parity, missing original-client behavior, parity regression, or continuation of the client port/audit. Work is done by transliterating 40250 source units, not by hunting behavior differences.
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This is a compatibility entry point. Read `../../../.agents/skills/metin2-40250-parity-audit/SKILL.md` completely and follow it as the canonical skill. Resolve its relative references from the canonical skill directory.
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