docs(port-plan): close migration prerequisite gaps
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@@ -830,8 +830,6 @@ func _entity_name(e: Dictionary) -> String:
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# --- movement ----------------------------------------------------------------
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# `pc.moved` 在平移的每一帧发。第一帧 = OnMove,之后各帧 = OnMoving。
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# 40250: CPythonPlayerEventHandler::OnMove
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# 40250: CPythonPlayerEventHandler::OnMoving
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func _on_local_moved(pos: Vector3) -> void:
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if _observer_mode or client == null or not client.is_in_game():
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return
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@@ -848,7 +846,6 @@ func _on_local_moved(pos: Vector3) -> void:
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_send_state(FUNC_MOVE, 0, pos)
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_last_moving_sent_t = now
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# 40250: CPythonPlayerEventHandler::OnStop
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func _on_anim_state(state: String) -> void:
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if _observer_mode:
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return
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