2V0-g: port the .fnt font pipeline over a FreeType GDI emulation

CGraphicText, CGraphicFontTexture and CGraphicDib are the 40250 bodies
verbatim; CGraphicTextInstance is verbatim except that its D3D draws become
UI render commands (one image quad per glyph, Bar for cursor/underline).

- platform/Win32Gdi.cpp: the GDI subset those files call, over vendored
  FreeType 2.13.3, following GDI's LOGFONT cell height, win metrics and gasp
  rules; system font lookup with substitute and CJK fallback faces
- Win32Crt: MultiByteToWideChar / WideCharToMultiByte (UTF-8 and 1252 by
  hand, other code pages through iconv)
- CGraphicImageTexture memory textures: glyph pages reach Godot as
  "mem:<id>@<revision>"; Metin2PythonHost.memory_texture + Canvas cache
- Util.cpp code page / font face table, SetDefaultCodePage at boot,
  DefaultFont_* block, fnt resource type, GetMaxTextureWidth/Height
- TextTag, StringCodec, Arabic, Vietnamese copied from 40250
- tests: port.text (Tahoma 12 metrics, alignment, CP949), port.app_loop
  and python_host_test.gd now check glyph quads instead of text commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-23 14:17:25 +09:00
co-authored by Claude Opus 5.5
parent 141206cb69
commit afe63bfa61
272 changed files with 137097 additions and 316 deletions
@@ -155,7 +155,6 @@ int g_iAccumulationTime = 0;
bool LoadLocaleData(const char*) { MT_PLATFORM_STUB(); return false; }
void SetGuildSymbolPath(const char*) { MT_PLATFORM_STUB(); }
void DefaultFont_SetName(const char*) { MT_PLATFORM_STUB(); }
void TextTail_SetLivingTime(long) { MT_PLATFORM_STUB(); }
namespace {
// The supplied 40250 Client/locale.cfg selects "en" (code page 1252).
@@ -173,3 +172,72 @@ void LocaleService_ForceSetLocale(const char* name, const char* path) {
locale_name = name ? name : "";
locale_path = path ? path : "";
}
// 40250 UserInterface/GameType.cpp:9-73 (DEFAULT_FONT), verbatim.
// PORT: the default names are CP949 literals in 40250; ui.py sets the locale font (app.SetDefaultFontName)
// before anything asks for it.
static std::string gs_strDefaultFontName = "굴림체:12.fnt";
static std::string gs_strDefaultItalicFontName = "굴림체:12i.fnt";
static CResource* gs_pkDefaultFont = NULL;
static CResource* gs_pkDefaultItalicFont = NULL;
static bool gs_isReloadDefaultFont = false;
void DefaultFont_Startup()
{
gs_pkDefaultFont = NULL;
}
void DefaultFont_Cleanup()
{
if (gs_pkDefaultFont)
gs_pkDefaultFont->Release();
}
void DefaultFont_SetName(const char * c_szFontName)
{
gs_strDefaultFontName = c_szFontName;
gs_strDefaultFontName += ".fnt";
gs_strDefaultItalicFontName = c_szFontName;
if(strchr(c_szFontName, ':'))
gs_strDefaultItalicFontName += "i";
gs_strDefaultItalicFontName += ".fnt";
gs_isReloadDefaultFont = true;
}
bool ReloadDefaultFonts()
{
CResourceManager& rkResMgr = CResourceManager::Instance();
gs_isReloadDefaultFont = false;
CResource* pkNewFont = rkResMgr.GetResourcePointer(gs_strDefaultFontName.c_str());
pkNewFont->AddReference();
if (gs_pkDefaultFont)
gs_pkDefaultFont->Release();
gs_pkDefaultFont = pkNewFont;
CResource* pkNewItalicFont = rkResMgr.GetResourcePointer(gs_strDefaultItalicFontName.c_str());
pkNewItalicFont->AddReference();
if (gs_pkDefaultItalicFont)
gs_pkDefaultItalicFont->Release();
gs_pkDefaultItalicFont = pkNewItalicFont;
return true;
}
CResource* DefaultFont_GetResource()
{
if (!gs_pkDefaultFont || gs_isReloadDefaultFont)
ReloadDefaultFonts();
return gs_pkDefaultFont;
}
CResource* DefaultItalicFont_GetResource()
{
if (!gs_pkDefaultItalicFont || gs_isReloadDefaultFont)
ReloadDefaultFonts();
return gs_pkDefaultItalicFont;
}