feat: complete mobile UI implementation
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@@ -9,6 +9,8 @@
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# 按钮:立即重连 / 停止(不再自动)。
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extends CanvasLayer
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const MobileWindowHost := preload("res://ui/mobile/mobile_window_host.gd")
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const AUTO_DELAY := 5.0
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const MAX_TRIES := 5
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@@ -20,6 +22,9 @@ var _left := 0.0
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var _tries := 0
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var _auto := true
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var _armed := false
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var _mobile_mode := false
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var _box: VBoxContainer
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var _last_viewport_size := Vector2.ZERO
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func setup(m2client: Node) -> void:
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client = m2client
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@@ -31,8 +36,26 @@ func setup(m2client: Node) -> void:
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client.entered_game.connect(func(): _dismiss())
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if client.has_signal("phase_changed"):
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client.phase_changed.connect(func(p):
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if String(p).to_lower() not in ["offline", "", "close"]:
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# Keep the reconnect surface visible while auth/game handshaking is in
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# progress. Hiding it on the first "login" phase left players with a
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# dead-looking world and no retry feedback on mobile.
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if not _armed and String(p).to_lower() not in ["offline", "", "close", "failed"]:
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_dismiss())
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MobileWindowHost.wire_buttons(self)
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set_process(true)
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func set_mobile_mode(enabled: bool) -> void:
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_mobile_mode = enabled
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_apply_layout()
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func dismiss() -> void:
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_dismiss()
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func set_error(reason: String) -> void:
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if _msg:
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_msg.text = "重连失败:%s" % reason
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if _count:
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_count.text = "将自动重试"
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func is_showing() -> bool:
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return _panel.visible
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@@ -41,8 +64,10 @@ func _on_disconnected(reason: String) -> void:
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_msg.text = "连接断开:%s" % reason
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_panel.visible = true
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_armed = true
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_auto = true
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_tries = 0
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_left = AUTO_DELAY
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_apply_layout()
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func _dismiss() -> void:
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_panel.visible = false
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@@ -59,6 +84,7 @@ func _retry_now() -> void:
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_count.text = "重连失败,%0.0f 秒后再试" % AUTO_DELAY
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func _process(dt: float) -> void:
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_apply_layout()
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if not _panel.visible or not _armed:
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return
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if not _auto:
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@@ -79,6 +105,7 @@ func _build() -> void:
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_panel.visible = false
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add_child(_panel)
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var box := VBoxContainer.new()
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_box = box
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box.set_anchors_preset(Control.PRESET_CENTER)
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box.position = Vector2(-160, -70)
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box.custom_minimum_size = Vector2(320, 0)
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@@ -98,9 +125,28 @@ func _build() -> void:
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box.add_child(row)
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var now_btn := Button.new()
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now_btn.text = "立即重连"
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now_btn.custom_minimum_size = Vector2(150, 46)
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now_btn.pressed.connect(_retry_now)
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row.add_child(now_btn)
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var stop_btn := Button.new()
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stop_btn.text = "停止"
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stop_btn.custom_minimum_size = Vector2(120, 46)
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stop_btn.pressed.connect(func(): _auto = false)
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row.add_child(stop_btn)
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func _apply_layout() -> void:
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if _panel == null or get_viewport() == null:
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return
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var viewport_size := get_viewport().get_visible_rect().size
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if viewport_size.is_equal_approx(_last_viewport_size) and not _mobile_mode:
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return
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_last_viewport_size = viewport_size
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if not _mobile_mode:
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return
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var area := MobileWindowHost.safe_rect(get_viewport())
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var width := minf(520.0, maxf(300.0, area.size.x - 32.0))
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_box.position = area.position + Vector2((area.size.x - width) * 0.5,
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(area.size.y - 190.0) * 0.5)
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_box.size = Vector2(width, 190.0)
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_msg.add_theme_font_size_override("font_size", 18)
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_count.add_theme_font_size_override("font_size", 15)
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