Port 2V0 UI Python bindings and app module link surface

This commit is contained in:
shen
2026-09-22 19:57:35 -07:00
parent a0ad587f78
commit b221a9eaf5
74 changed files with 18320 additions and 9 deletions
@@ -0,0 +1,88 @@
#include "UserInterface/StdAfx.h"
#include "UserInterface/PythonApplication.h"
#include "UserInterface/MarkManager.h"
#include "GameLib/GameUtil.h"
#include "EterLib/Camera.h"
#include "../PlatformStub.h"
// 2V0-d link surface. The application event loop and UI rendering are implemented in 2V0-f.
CPythonApplication* CPythonApplication::ms_pInstance = nullptr;
void CPythonApplication::ShowWebPage(const char*, const RECT&) { MT_PLATFORM_STUB(); }
void CPythonApplication::MoveWebPage(const RECT&) { MT_PLATFORM_STUB(); }
void CPythonApplication::HideWebPage() { MT_PLATFORM_STUB(); }
bool CPythonApplication::IsWebPageMode() { MT_PLATFORM_STUB(); return false; }
void CPythonApplication::GetInfo(UINT, std::string* out) { MT_PLATFORM_STUB(); if (out) out->clear(); }
void CPythonApplication::Loop() { MT_PLATFORM_STUB(); }
void CPythonApplication::Exit() { MT_PLATFORM_STUB(); }
void CPythonApplication::Abort() { MT_PLATFORM_STUB(); }
void CPythonApplication::SetMinFog(float) { MT_PLATFORM_STUB(); }
void CPythonApplication::SetFrameSkip(bool) { MT_PLATFORM_STUB(); }
bool CPythonApplication::Create(PyObject*, const char*, int, int, int) { MT_PLATFORM_STUB(); return false; }
void CPythonApplication::UpdateGame() { MT_PLATFORM_STUB(); }
void CPythonApplication::RenderGame() { MT_PLATFORM_STUB(); }
bool CPythonApplication::Process() { MT_PLATFORM_STUB(); return false; }
BOOL CPythonApplication::SetCursorNum(int) { MT_PLATFORM_STUB(); return FALSE; }
void CPythonApplication::SetCursorVisible(BOOL, bool) { MT_PLATFORM_STUB(); }
BOOL CPythonApplication::GetCursorVisible() { MT_PLATFORM_STUB(); return FALSE; }
bool CPythonApplication::GetLiarCursorOn() { MT_PLATFORM_STUB(); return false; }
void CPythonApplication::SetCursorMode(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::SetMouseHandler(PyObject*) { MT_PLATFORM_STUB(); }
void CPythonApplication::SetGlobalCenterPosition(LONG, LONG) { MT_PLATFORM_STUB(); }
void CPythonApplication::SetCamera(float, float, float, float) { MT_PLATFORM_STUB(); }
void CPythonApplication::GetCamera(float* distance, float* pitch, float* rotation, float* height) {
MT_PLATFORM_STUB();
if (distance) *distance = 0;
if (pitch) *pitch = 0;
if (rotation) *rotation = 0;
if (height) *height = 0;
}
void CPythonApplication::RotateCamera(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::PitchCamera(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::ZoomCamera(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::MovieRotateCamera(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::MoviePitchCamera(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::MovieZoomCamera(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::MovieResetCamera() { MT_PLATFORM_STUB(); }
float CPythonApplication::GetRotation() { MT_PLATFORM_STUB(); return 0; }
float CPythonApplication::GetPitch() { MT_PLATFORM_STUB(); return 0; }
void CPythonApplication::SetFPS(int) { MT_PLATFORM_STUB(); }
time_t CPythonApplication::GetServerTime() { MT_PLATFORM_STUB(); return 0; }
time_t CPythonApplication::GetServerTimeStamp() { MT_PLATFORM_STUB(); return 0; }
void CPythonApplication::SetConnectData(const char*, int) { MT_PLATFORM_STUB(); }
void CPythonApplication::GetConnectData(std::string& ip, int& port) { MT_PLATFORM_STUB(); ip.clear(); port = 0; }
void CPythonApplication::EnableSpecialCameraMode() { MT_PLATFORM_STUB(); }
void CPythonApplication::SetCameraSpeed(int) { MT_PLATFORM_STUB(); }
void CPythonApplication::SaveCameraSetting(const char*) { MT_PLATFORM_STUB(); }
bool CPythonApplication::LoadCameraSetting(const char*) { MT_PLATFORM_STUB(); return false; }
void CPythonApplication::SetForceSightRange(int) { MT_PLATFORM_STUB(); }
void CCamera::SetResistance(float) { MT_PLATFORM_STUB(); }
void CCamera::SetCameraMaxDistance(float) { MT_PLATFORM_STUB(); }
void CGuildMarkManager::SetMarkPathPrefix(const char*) { MT_PLATFORM_STUB(); }
void CMovieMan::PlayLogo(const char*) { MT_PLATFORM_STUB(); }
float GetDegreeDifference(float, float) { MT_PLATFORM_STUB(); return 0; }
int GetRotatingDirection(float, float) { MT_PLATFORM_STUB(); return 0; }
BOOL HAIR_COLOR_ENABLE = FALSE;
BOOL PERF_CHECKER_RENDER_GAME = FALSE;
BOOL RIDE_HORSE_ENABLE = FALSE;
BOOL SKILL_EFFECT_UPGRADE_ENABLE = FALSE;
BOOL USE_ARMOR_SPECULAR = FALSE;
BOOL USE_WEAPON_SPECULAR = FALSE;
D3DXCOLOR g_fSpecularColor;
double g_specularSpd = 0;
int g_iAccumulationTime = 0;
bool LoadLocaleData(const char*) { MT_PLATFORM_STUB(); return false; }
void SetGuildSymbolPath(const char*) { MT_PLATFORM_STUB(); }
void DefaultFont_SetName(const char*) { MT_PLATFORM_STUB(); }
void TextTail_SetLivingTime(long) { MT_PLATFORM_STUB(); }
const char* LocaleService_GetName() { MT_PLATFORM_STUB(); return ""; }
bool LocaleService_IsCHEONMA() { MT_PLATFORM_STUB(); return false; }
void LocaleService_SetCHEONMA(bool) { MT_PLATFORM_STUB(); }
unsigned LocaleService_GetCodePage() { MT_PLATFORM_STUB(); return 0; }
const char* LocaleService_GetLocaleName() { MT_PLATFORM_STUB(); return ""; }
const char* LocaleService_GetLocalePath() { MT_PLATFORM_STUB(); return ""; }
void LocaleService_ForceSetLocale(const char*, const char*) { MT_PLATFORM_STUB(); }