40250 classic: increment 50 (Phase 1 W1) — §1.5 client version, §1.10 text codec, §2.2 two-packet merge

§1.5 CG_CLIENT_VERSION: send_client_version() now branches on locale. EUROPE
(this project's locale) sends CGClientVersion2 (header 0xf1, 67B, timestamp
"1215955205"); non-EUROPE sends CGClientVersion (0xfd) + CMake-injected
MT_BUILD_TIMESTAMP in C __TIMESTAMP__ form. New ClassicSession::set_executable_name()
(default "metin2.bin"; TODO(W0): M2Client passes OS::get_executable_path().get_file()).
m_version_sent set only after send_fixed() succeeds. wire_classic.h gains
CGClientVersion2 + size-table entry.

§1.10 fixed-length text: new extension/src/net/text_codec.h — to_wire()/
from_wire_str() apply a hard byte cap without splitting a UTF-8 multibyte
sequence; godot::String overloads are __has_include-guarded so mtnet stays
godot-free. classic_session.cpp routes 8 fixed-length name/sign/comment fills
through to_wire(); parser reads GC_CHAR_ADDITIONAL_INFO name via from_wire_str().
New net_text_codec_test (ctest net.text_codec). Locale codepage (CP949/CP1252)
transcoding remains a follow-up; wire bytes are currently UTF-8 (ASCII round-trips).

§2.2 two-packet PC/NPC merge: ClassicParser GC_CHARACTER_ADD drops invisible
races (20025/20038/20039); PC/NPC only stash a bare Entity into m_pending_actor;
everything else spawns immediately with a name from root/npclist.txt (new
npc_names.h + set_npclist_path(); $MT_ASSETS/$M2_ASSETS fallback; TODO(W0):
M2Client passes the asset root). GC_CHAR_ADDITIONAL_INFO with no pending entry
records m_last_error + m_unhandled_headers and drops (never half-creates);
on a hit it merges the pending Entity with the additional-info's 9 fields into
one mut_spawn_full() then erases the pending entry. New pending_actor_count()
test hook; net_classic_session_test updated (version assertions -> 0xf1;
stash -> merge -> spawn, immediate monster spawn, invisible-race drop,
no-pending additional-info is a no-op). Depends on W2 §2.2 steps 4-5
(entity_store mut_char_info touch / mut_shop_sign cleanup) — the merge works
with current W2 code as-is.

Build + ctest 17/17 (16 + net.text_codec); netbridge_test, p10_test green.
Docs: CLIENT-GAP.md W1 row + increment-50 change-log entry; CLIENT-GAP-FIX.md
§1.5/§1.10/§2.2 status + facts and C.5 batch record.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014yvAPqPivoY7vmBbzgqK4W
This commit is contained in:
shenlei
2026-09-02 15:51:48 +09:00
co-authored by Claude Sonnet 5
parent f32064c74a
commit b296457e3c
12 changed files with 742 additions and 74 deletions
+69 -12
View File
@@ -213,25 +213,74 @@ int main() {
const auto *me = s.world().get(7777);
CHECK(me && me->is_main && me->x == 100000.f && me->name == "Warrior", "main entity");
auto version = drain(s);
CHECK(version.size() == sizeof(CGClientVersion) + 1, "CG_CLIENT_VERSION + seq");
CGClientVersion cv{};
// §1.5: EUROPE-family locale sends CG_CLIENT_VERSION2 (0xf1) with the
// fixed ymir epoch string; same 67-byte layout as CG_CLIENT_VERSION.
CHECK(version.size() == sizeof(CGClientVersion2) + 1, "CG_CLIENT_VERSION2 + seq");
CGClientVersion2 cv{};
std::memcpy(&cv, version.data(), sizeof(cv));
CHECK(cv.header == HDR_CG_CLIENT_VERSION && std::strcmp(cv.filename, "metin2.bin") == 0 &&
CHECK(cv.header == HDR_CG_CLIENT_VERSION2 && std::strcmp(cv.filename, "metin2.bin") == 0 &&
std::strcmp(cv.timestamp, "1215955205") == 0, "client version fields");
CHECK(version[sizeof(CGClientVersion)] == SEQUENCE_TABLE[2], "version seq == table[2]");
CHECK(version[sizeof(CGClientVersion2)] == SEQUENCE_TABLE[2], "version seq == table[2]");
// --- §2.2 two-packet PC/NPC merge: GC_CHARACTER_ADD only stashes; the
// actor is not spawned until GC_CHAR_ADDITIONAL_INFO merges it ---
GCCharacterAdd add{};
add.header = HDR_GC_CHARACTER_ADD;
add.vid = 8888;
add.race = 101;
add.type = 1; // NPC
add.type = CHRTYPE_NPC;
add.x = 100500;
add.y = 200500;
add.moving_speed = 150;
feed(s, raw(add));
CHECK(s.world().get(8888) == nullptr, "PC/NPC add does not spawn yet");
CHECK(s.world().size() == 1, "still just the main character");
CHECK(s.parser().pending_actor_count() == 1, "actor stashed pending its info");
GCCharAddInfo info{};
info.header = HDR_GC_CHAR_ADDITIONAL_INFO;
info.vid = 8888;
std::strcpy(info.name, "Shopkeeper");
info.parts[0] = 7;
info.empire = 2;
info.level = 9;
feed(s, raw(info));
const auto *npc = s.world().get(8888);
CHECK(npc && npc->ch_type == 1 && npc->race == 101, "npc spawned");
CHECK(s.world().size() == 2, "2 entities");
CHECK(npc && npc->ch_type == CHRTYPE_NPC && npc->race == 101, "merged actor spawned");
CHECK(npc && npc->name == "Shopkeeper" && npc->level == 9 && npc->parts[0] == 7 &&
npc->empire == 2, "additional-info fields merged in");
CHECK(npc && npc->x == 100500.f && npc->y == 200500.f && npc->moving_speed == 150,
"stashed spawn fields survive the merge");
CHECK(s.world().size() == 2 && s.parser().pending_actor_count() == 0,
"pending record flushed to the world");
// a monster spawns immediately, with no additional-info handshake
GCCharacterAdd mob{};
mob.header = HDR_GC_CHARACTER_ADD;
mob.vid = 8890;
mob.race = 101;
mob.type = CHRTYPE_MONSTER;
mob.x = 101000;
mob.y = 201000;
feed(s, raw(mob));
CHECK(s.world().get(8890) && s.world().get(8890)->ch_type == CHRTYPE_MONSTER,
"monster spawned on GC_CHARACTER_ADD alone");
CHECK(s.world().size() == 3, "3 entities incl. the monster");
// an invisible race is dropped outright (neither stashed nor spawned)
GCCharacterAdd ghost{};
ghost.header = HDR_GC_CHARACTER_ADD;
ghost.vid = 8891;
ghost.race = 20025;
ghost.type = CHRTYPE_MONSTER;
feed(s, raw(ghost));
CHECK(s.world().get(8891) == nullptr && s.parser().pending_actor_count() == 0 &&
s.world().size() == 3, "invisible race dropped");
// drop the monster so the rest of the flow sees just main + NPC 8888
GCCharacterDel mobdel{HDR_GC_CHARACTER_DEL, 8890};
feed(s, raw(mobdel));
CHECK(s.world().size() == 2, "monster removed");
GCShopSign sign{};
sign.header = HDR_GC_SHOP_SIGN;
@@ -399,7 +448,7 @@ int main() {
// --- in-game intents: CG_MOVE / ATTACK / CHAT / TARGET, each + a seq byte ---
{
// sequence index so far: [0]=CG_LOGIN, [1]=CG_CHARACTER_SELECT,
// [2]=CG_CLIENT_VERSION, [3]=CG_ENTERGAME.
// [2]=CG_CLIENT_VERSION2, [3]=CG_ENTERGAME.
CHECK(s.stream().sequence_index() == 4, "seq index at 4 before intents");
CHECK(s.send_move(mtnet::FUNC_MOVE, 0, 90.0f, 111111, 222222, 4242), "send_move");
@@ -1130,19 +1179,27 @@ int main() {
out.back() == SEQUENCE_TABLE[seq], "guild invite answer wire");
}
// --- GC_CHAR_ADDITIONAL_INFO(136): fills a spawned entity's name/parts/level ---
// --- GC_CHAR_ADDITIONAL_INFO(136) with no matching pending GC_CHARACTER_ADD
// is dropped and leaves the live entity untouched (§2.2) ---
{
const auto *before = s.world().get(8888);
CHECK(before != nullptr, "8888 present before the drop test");
const std::string name0 = before->name;
const int32_t level0 = before->level;
const uint16_t part0 = before->parts[0];
GCCharAddInfo ci{};
ci.header = HDR_GC_CHAR_ADDITIONAL_INFO;
ci.vid = 8888;
std::strcpy(ci.name, "Goblin");
ci.parts[0] = 3;
ci.empire = 1;
ci.guild_id = 0;
ci.level = 12;
feed(s, raw(ci));
const auto *e = s.world().get(8888);
CHECK(e && e->name == "Goblin" && e->level == 12 && e->parts[0] == 3, "char_add_info");
CHECK(e && e->name == name0 && e->level == level0 && e->parts[0] == part0,
"additional-info without a pending add is a no-op");
CHECK(s.parser().pending_actor_count() == 0, "no stray pending record created");
}
// --- GC_SYNC_POSITION(5, dynamic): snap entities ---