build(macos): include sound assets in bundle, add diagnostic signal handler and update audio driver
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@@ -42,6 +42,8 @@ func _init_roots() -> void:
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# 音效查找根目录
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var candidate_roots := [
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client.path_join("sound"),
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client.path_join("Sound/sound"),
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assets.path_join("Sound/sound"),
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assets.path_join("sound2/sound"),
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assets.path_join("sound_m/sound"),
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