build(macos): include sound assets in bundle, add diagnostic signal handler and update audio driver
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@@ -70,6 +70,7 @@ mkdir -p "$BUNDLE_CLIENT"
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ditto "$SOURCE_CLIENT/pack" "$BUNDLE_CLIENT/pack"
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ditto "$SOURCE_CLIENT/pack" "$BUNDLE_CLIENT/pack"
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if [ -d "$SOURCE_CLIENT/BGM" ]; then ditto "$SOURCE_CLIENT/BGM" "$BUNDLE_CLIENT/BGM"; fi
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if [ -d "$SOURCE_CLIENT/BGM" ]; then ditto "$SOURCE_CLIENT/BGM" "$BUNDLE_CLIENT/BGM"; fi
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if [ -f "$SOURCE_CLIENT/locale.cfg" ]; then cp "$SOURCE_CLIENT/locale.cfg" "$BUNDLE_CLIENT/locale.cfg"; fi
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if [ -f "$SOURCE_CLIENT/locale.cfg" ]; then cp "$SOURCE_CLIENT/locale.cfg" "$BUNDLE_CLIENT/locale.cfg"; fi
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if [ -d "$REPO/assets/Sound/sound" ]; then ditto "$REPO/assets/Sound/sound" "$BUNDLE_CLIENT/sound"; fi
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test -s "$BUNDLE_CLIENT/pack/Index"
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test -s "$BUNDLE_CLIENT/pack/Index"
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# Record the exact source revision inside the signed bundle. A Beta release is built only
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# Record the exact source revision inside the signed bundle. A Beta release is built only
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@@ -53,6 +53,11 @@
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <mutex>
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#include <pthread.h>
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#include <pthread.h>
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#if defined(__APPLE__)
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#include <execinfo.h>
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#include <signal.h>
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#include <unistd.h>
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#endif
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namespace
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namespace
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{
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{
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@@ -345,6 +350,15 @@ bool Start(const char* stdlib_path, std::string* error)
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{
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{
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if (g_launcher)
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if (g_launcher)
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return true;
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return true;
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#if defined(__APPLE__)
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if (std::getenv("MT_BETA_DIAGNOSTIC"))
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signal(SIGSEGV, [](int) {
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void* frames[64];
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int count = backtrace(frames, 64);
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backtrace_symbols_fd(frames, count, STDERR_FILENO);
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std::_Exit(139);
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});
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#endif
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// 40250 Main (UserInterface.cpp:410): if (LocaleService_LoadGlobal(hInstance)) SetDefaultCodePage(...).
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// 40250 Main (UserInterface.cpp:410): if (LocaleService_LoadGlobal(hInstance)) SetDefaultCodePage(...).
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std::string locale_config = "locale.cfg";
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std::string locale_config = "locale.cfg";
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@@ -42,6 +42,8 @@ func _init_roots() -> void:
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# 音效查找根目录
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# 音效查找根目录
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var candidate_roots := [
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var candidate_roots := [
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client.path_join("sound"),
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client.path_join("Sound/sound"),
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assets.path_join("Sound/sound"),
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assets.path_join("Sound/sound"),
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assets.path_join("sound2/sound"),
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assets.path_join("sound2/sound"),
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assets.path_join("sound_m/sound"),
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assets.path_join("sound_m/sound"),
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