native: perf telemetry, 2 frames in flight, 120 Hz pacing, GPU shadow map

- --perf-log CSV + logcat telemetry (perf_log.h, EterBase/PerfCounters.h),
  incl. display refresh rate / app vsync rate, thermal, CPU clocks;
  tools/pull_perf_logs.sh + tools/perf_summary.py
- Vulkan renderer: two frames in flight, in-frame texture uploads (no
  vkQueueWaitIdle), --fps-cap / --refresh-rate / --frames-in-flight
- Android: ANativeWindow_setFrameRate, ADPF performance hint,
  appCategory=game (ColorOS no longer drops to 60 Hz when idle)
- Character shadow map rendered on the GPU into an offscreen render target
  instead of CPU rasterization + per-frame 1 MB upload; --cpu-shadow keeps
  the old path. Device (120 Hz, 32 mobs): 75 -> ~115 fps, script thread
  8.9 -> 3.4 ms. draw_capture format v10.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-29 17:59:23 +09:00
co-authored by Claude Opus 5.5
parent 3e3708ef06
commit c2cc093ed0
16 changed files with 1883 additions and 261 deletions
+140
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@@ -0,0 +1,140 @@
#pragma once
// Android frame-rate and CPU-clock plumbing for the live client's render loop.
//
// - display_refresh_rate(): the panel's refresh rate now (MainActivity.currentRefreshRate), and
// render_rate(): the app-vsync rate the system actually gives the app (MainActivity.currentRenderRate),
// for the perf log's refresh_hz / render_hz columns.
// - request_frame_rate(): ANativeWindow_setFrameRate (API 30), the surface's preferred rate. The display
// mode itself is chosen by MainActivity (--refresh-rate -> preferredDisplayModeId); the vendor
// (ColorOS etc.) can still cap an app it does not know.
// - PerformanceHint: ADPF APerformanceHint (API 33). The loop reports each frame's CPU work against the
// frame budget, so the governor raises the clocks before a frame misses instead of idling the CPU at
// its lowest step between short bursts (the 556-748 MHz seen in perf-20260929-153205.csv).
//
// Every NDK entry point is looked up at run time: minSdk is 24. On other platforms all of this is a no-op.
#include <SDL3/SDL.h>
#include <cstdint>
#include <vector>
#ifdef __ANDROID__
#include <android/native_window.h>
#include <dlfcn.h>
#include <jni.h>
#include <unistd.h>
#endif
namespace android_perf {
#ifdef __ANDROID__
inline void* libandroid() {
static void* lib = dlopen("libandroid.so", RTLD_NOW);
return lib;
}
inline double call_activity_float(const char* name) {
auto* env = static_cast<JNIEnv*>(SDL_GetAndroidJNIEnv());
auto activity = static_cast<jobject>(SDL_GetAndroidActivity());
if (!env || !activity) return -1.0;
double hz = -1.0;
jclass cls = env->GetObjectClass(activity);
if (jmethodID method = env->GetMethodID(cls, name, "()F"))
hz = env->CallFloatMethod(activity, method);
if (env->ExceptionCheck()) {
env->ExceptionClear();
hz = -1.0;
}
env->DeleteLocalRef(cls);
env->DeleteLocalRef(activity);
return hz;
}
inline double display_refresh_rate() { return call_activity_float("currentRefreshRate"); }
// The app-vsync rate (Choreographer); -1 until the first measurement.
inline double render_rate() { return call_activity_float("currentRenderRate"); }
inline double battery_celsius() { return call_activity_float("batteryTemperature"); }
// false when the call is unavailable (API < 30) or rejected.
inline bool request_frame_rate(SDL_Window* window, float fps) {
using SetFrameRate = int32_t (*)(ANativeWindow*, float, int8_t);
static const auto set_frame_rate =
libandroid() ? reinterpret_cast<SetFrameRate>(dlsym(libandroid(), "ANativeWindow_setFrameRate")) : nullptr;
if (!set_frame_rate || !window) return false;
auto* native = static_cast<ANativeWindow*>(SDL_GetPointerProperty(
SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, nullptr));
if (!native) return false;
// ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT: a game, not fixed-rate video.
return set_frame_rate(native, fps, 0) == 0;
}
class PerformanceHint {
public:
// `thread_ids`: the threads that do each frame's work (render thread + script thread).
bool open(const std::vector<int32_t>& thread_ids, std::int64_t target_ns) {
void* lib = libandroid();
if (!lib || thread_ids.empty()) return false;
get_manager_ = reinterpret_cast<GetManager>(dlsym(lib, "APerformanceHint_getManager"));
create_ = reinterpret_cast<CreateSession>(dlsym(lib, "APerformanceHint_createSession"));
update_target_ = reinterpret_cast<UpdateTarget>(dlsym(lib, "APerformanceHint_updateTargetWorkDuration"));
report_ = reinterpret_cast<Report>(dlsym(lib, "APerformanceHint_reportActualWorkDuration"));
close_ = reinterpret_cast<Close>(dlsym(lib, "APerformanceHint_closeSession"));
if (!get_manager_ || !create_ || !report_ || !close_) return false;
void* manager = get_manager_();
if (!manager) return false;
session_ = create_(manager, thread_ids.data(), thread_ids.size(), target_ns);
target_ns_ = target_ns;
return session_ != nullptr;
}
~PerformanceHint() {
if (session_ && close_) close_(session_);
}
bool active() const { return session_ != nullptr; }
void set_target(std::int64_t target_ns) {
if (!session_ || !update_target_ || target_ns == target_ns_ || target_ns <= 0) return;
update_target_(session_, target_ns);
target_ns_ = target_ns;
}
void report(std::int64_t actual_ns) {
if (session_ && actual_ns > 0) report_(session_, actual_ns);
}
private:
using GetManager = void* (*)();
using CreateSession = void* (*)(void*, const int32_t*, size_t, int64_t);
using UpdateTarget = int (*)(void*, int64_t);
using Report = int (*)(void*, int64_t);
using Close = void (*)(void*);
GetManager get_manager_ = nullptr;
CreateSession create_ = nullptr;
UpdateTarget update_target_ = nullptr;
Report report_ = nullptr;
Close close_ = nullptr;
void* session_ = nullptr;
std::int64_t target_ns_ = 0;
};
inline int32_t current_thread_id() { return int32_t(gettid()); }
#else
inline double display_refresh_rate() {
const SDL_DisplayMode* mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
return mode ? double(mode->refresh_rate) : -1.0;
}
inline double render_rate() { return display_refresh_rate(); }
inline double battery_celsius() { return -1.0; }
inline bool request_frame_rate(SDL_Window*, float) { return false; }
class PerformanceHint {
public:
bool open(const std::vector<int32_t>&, std::int64_t) { return false; }
bool active() const { return false; }
void set_target(std::int64_t) {}
void report(std::int64_t) {}
};
inline int32_t current_thread_id() { return 0; }
#endif
} // namespace android_perf
+11 -3
View File
@@ -28,7 +28,7 @@
namespace native_draw_capture {
struct Capture {
std::uint32_t version = 9;
std::uint32_t version = 10;
std::vector<Render3DDraw> draws;
std::unordered_map<std::string, std::vector<std::uint8_t>> textures;
std::uint32_t ui_width = 960;
@@ -114,7 +114,7 @@ inline void write(
std::ofstream file(path, std::ios::binary | std::ios::trunc);
if (!file) throw std::runtime_error("cannot create native draw capture: " + path);
const std::uint32_t magic = 0x4d544452; // MTDR
const std::uint32_t version = 9;
const std::uint32_t version = 10;
const auto count = static_cast<std::uint32_t>(draws.size());
write_scalar(file, magic); write_scalar(file, version); write_scalar(file, count);
for (const auto& draw : draws) {
@@ -193,6 +193,9 @@ inline void write(
write_vector(file, draw.bone_indices);
write_vector(file, draw.bone_weights);
write_vector(file, draw.bone_matrices);
write_scalar(file, draw.render_target);
write_scalar(file, draw.target_width);
write_scalar(file, draw.target_height);
}
const auto texture_count = static_cast<std::uint32_t>(textures.size());
write_scalar(file, texture_count);
@@ -239,7 +242,7 @@ inline Capture read_capture(const std::string& path) {
if (!file) throw std::runtime_error("cannot open native draw capture: " + path);
std::uint32_t magic = 0, version = 0, count = 0;
read_scalar(file, magic); read_scalar(file, version); read_scalar(file, count);
if (magic != 0x4d544452 || (version < 1 || version > 9) || count > 10'000)
if (magic != 0x4d544452 || (version < 1 || version > 10) || count > 10'000)
throw std::runtime_error("unsupported native draw capture format");
Capture capture;
capture.version = version;
@@ -348,6 +351,11 @@ inline Capture read_capture(const std::string& path) {
read_vector(file, draw.bone_weights);
read_vector(file, draw.bone_matrices);
}
if (version >= 10) {
read_scalar(file, draw.render_target);
read_scalar(file, draw.target_width);
read_scalar(file, draw.target_height);
}
}
if (version >= 3) {
std::uint32_t texture_count = 0;
+776 -254
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File diff suppressed because it is too large Load Diff
+419
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@@ -0,0 +1,419 @@
#pragma once
// Performance telemetry for the live client (--perf-log or MT_PERF_LOG=1).
//
// Every frame the host hands PerfLog the frame's wall times and the renderer's running totals; the
// script thread's section times come from platform/EterBase/PerfCounters.h. Every interval (2 s) one CSV
// row with the window's per-frame averages is appended to perf-YYYYMMDD-HHMMSS.csv and a short summary
// goes to logcat (stderr on desktop). A frame over the hitch threshold additionally writes a "# hitch"
// comment line with that frame's own breakdown.
//
// Files: Android <external files dir>/perf (/sdcard/Android/data/<package>/files/perf, pulled with
// tools/pull_perf_logs.sh), desktop $MT_PERF_DIR or ./perf. The newest kKeepFiles files are kept.
#include "platform/EterBase/PerfCounters.h"
#include <SDL3/SDL.h>
#include <algorithm>
#include <chrono>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <filesystem>
#include <functional>
#include <string>
#include <vector>
#if defined(__linux__) || defined(__ANDROID__)
#include <sched.h>
#include <unistd.h>
#endif
#ifdef __ANDROID__
#include <dlfcn.h>
#endif
namespace native_perf {
// Running totals the renderer keeps (VulkanWindow::Timings and its upload counters); PerfLog differences
// them itself, so they never need resetting.
struct RendererTotals {
double sync_ms = 0, fence_ms = 0, prepare_ms = 0, geometry_upload_ms = 0, texture_upload_ms = 0;
double submit_ms = 0, present_ms = 0, gpu_ms = 0;
std::uint64_t gpu_samples = 0;
std::uint64_t uploads = 0, uploaded_bytes = 0, texture_uploads = 0, texture_bytes = 0;
// The last frame's counts.
std::uint64_t draws = 0, skinned_draws = 0, ui_batches = 0, vertices = 0;
const std::string* last_texture = nullptr; // name of the texture uploaded last
};
struct FrameInput {
double frame_ms = 0; // whole loop iteration
double app_ms = 0; // PythonBoot::UIUpdate: the script thread's Process() plus the baton handoff
double host_ms = 0; // cursor sync, UIRender, audio pump
double render_ms = 0; // VulkanWindow::render
double pace_ms = 0; // sleep of the frame-rate cap (--fps-cap), outside frame_ms
RendererTotals renderer;
};
class PerfLog {
public:
static constexpr double kIntervalS = 2.0;
static constexpr double kHitchMs = 100.0;
static constexpr int kKeepFiles = 10;
static bool requested_by_env() {
const char* env = std::getenv("MT_PERF_LOG");
return env && *env && std::string(env) != "0";
}
bool enabled() const { return file_ != nullptr; }
// Display refresh rate in Hz as the OS reports it now (Android Display.getRefreshRate), sampled
// once per row; -1 when unknown.
void set_refresh_rate_source(std::function<double()> source) { refresh_rate_ = std::move(source); }
// The rate the system actually drives the app at (Android Choreographer); can be a divisor of refresh_hz.
void set_render_rate_source(std::function<double()> source) { render_rate_ = std::move(source); }
// Battery temperature in C (Android: the ACTION_BATTERY_CHANGED sticky intent; sysfs is SELinux-denied).
void set_battery_source(std::function<double()> source) { battery_ = std::move(source); }
void set_fps_cap(int cap) { fps_cap_ = cap; }
const std::string& path() const { return path_; }
// `context` goes into the file header (device, present mode, MSAA, size...).
bool open(const std::string& context) {
const std::string dir = directory();
std::error_code ec;
std::filesystem::create_directories(dir, ec);
prune(dir);
char stamp[32];
const std::time_t now = std::time(nullptr);
std::tm local{};
localtime_r(&now, &local);
std::strftime(stamp, sizeof(stamp), "%Y%m%d-%H%M%S", &local);
path_ = dir + "/perf-" + stamp + ".csv";
file_ = std::fopen(path_.c_str(), "w");
if (!file_) {
log("perf log: cannot write %s", path_.c_str());
return false;
}
std::fprintf(file_, "# mt_native_render perf log %s\n# %s\n", stamp, context.c_str());
std::fprintf(file_, "# per-frame averages over each %.0f s window; *_ms game sections run on the script thread "
"inside app_ms; py_ms includes update_game/render_game\n", kIntervalS);
std::fprintf(file_,
"t_s,map,actors,frames,fps,refresh_hz,render_hz,fps_cap,frame_ms,frame_p95_ms,frame_max_ms,jank33,jank50,"
"app_ms,process_ms,handoff_ms,net_ms,camera_ms,ui_update_ms,update_game_ms,render_begin_ms,ui_render_ms,"
"render_game_ms,shadow_raster_ms,py_ms,py_calls,py_missing,host_ms,render_ms,pace_ms,sync_ms,fence_ms,"
"prepare_ms,geo_upload_ms,tex_upload_ms,"
"submit_ms,present_ms,gpu_ms,draws,skinned_draws,ui_batches,vertices,geo_uploads,geo_kb,tex_uploads,tex_kb,"
"script_cpu,main_cpu,cpu_mhz,cpu_max_mhz,thermal,batt_c,rss_mb,last_texture\n");
std::fflush(file_);
MtPerf::Enabled() = true;
MtPerf::Take();
start_ = window_start_ = std::chrono::steady_clock::now();
log("perf log: %s", path_.c_str());
return true;
}
~PerfLog() {
if (file_) std::fclose(file_);
MtPerf::Enabled() = false;
}
// Call once per frame. `map_name` is only asked for when a row is written.
template <typename MapName>
void frame(const FrameInput& in, MapName&& map_name) {
if (!file_) return;
const MtPerf::SCounters game = MtPerf::Take();
const RendererTotals& r = in.renderer;
const RendererTotals& p = have_prev_ ? prev_ : r;
Window f;
f.frames = 1;
f.frame_ms = in.frame_ms;
f.app_ms = in.app_ms;
f.host_ms = in.host_ms;
f.render_ms = in.render_ms;
f.pace_ms = in.pace_ms;
for (int i = 0; i < MtPerf::SECTION_COUNT; ++i) f.game_ms[i] = game.ms[i];
f.py_calls = game.calls[MtPerf::SECTION_PYTHON];
f.py_missing = game.pyMissing;
f.sync_ms = r.sync_ms - p.sync_ms;
f.fence_ms = r.fence_ms - p.fence_ms;
f.prepare_ms = r.prepare_ms - p.prepare_ms;
f.geo_upload_ms = r.geometry_upload_ms - p.geometry_upload_ms;
f.tex_upload_ms = r.texture_upload_ms - p.texture_upload_ms;
f.submit_ms = r.submit_ms - p.submit_ms;
f.present_ms = r.present_ms - p.present_ms;
f.gpu_ms = r.gpu_ms - p.gpu_ms;
f.gpu_samples = r.gpu_samples - p.gpu_samples;
f.geo_uploads = r.uploads - p.uploads;
f.geo_bytes = r.uploaded_bytes - p.uploaded_bytes;
f.tex_uploads = r.texture_uploads - p.texture_uploads;
f.tex_bytes = r.texture_bytes - p.texture_bytes;
prev_ = r;
have_prev_ = true;
if (in.frame_ms >= kHitchMs) write_hitch(f, game);
window_.add(f);
frame_times_.push_back(in.frame_ms);
draws_ = r.draws;
skinned_draws_ = r.skinned_draws;
ui_batches_ = r.ui_batches;
vertices_ = r.vertices;
if (f.tex_uploads && r.last_texture) last_texture_ = *r.last_texture;
actors_ = game.actorCount;
script_cpu_ = game.scriptCpu;
const auto now = std::chrono::steady_clock::now();
const double elapsed = std::chrono::duration<double>(now - window_start_).count();
if (elapsed < kIntervalS) return;
write_row(elapsed, map_name());
window_ = {};
frame_times_.clear();
window_start_ = now;
}
private:
struct Window {
std::uint64_t frames = 0;
double frame_ms = 0, app_ms = 0, host_ms = 0, render_ms = 0, pace_ms = 0;
double game_ms[MtPerf::SECTION_COUNT] = {};
std::uint64_t py_calls = 0, py_missing = 0;
double sync_ms = 0, fence_ms = 0, prepare_ms = 0, geo_upload_ms = 0, tex_upload_ms = 0, submit_ms = 0;
double present_ms = 0, gpu_ms = 0;
std::uint64_t gpu_samples = 0;
std::uint64_t geo_uploads = 0, geo_bytes = 0, tex_uploads = 0, tex_bytes = 0;
void add(const Window& o) {
frames += o.frames;
frame_ms += o.frame_ms; app_ms += o.app_ms; host_ms += o.host_ms; render_ms += o.render_ms;
pace_ms += o.pace_ms; fence_ms += o.fence_ms;
for (int i = 0; i < MtPerf::SECTION_COUNT; ++i) game_ms[i] += o.game_ms[i];
py_calls += o.py_calls; py_missing += o.py_missing;
sync_ms += o.sync_ms; prepare_ms += o.prepare_ms; geo_upload_ms += o.geo_upload_ms;
tex_upload_ms += o.tex_upload_ms; submit_ms += o.submit_ms; present_ms += o.present_ms;
gpu_ms += o.gpu_ms; gpu_samples += o.gpu_samples;
geo_uploads += o.geo_uploads; geo_bytes += o.geo_bytes;
tex_uploads += o.tex_uploads; tex_bytes += o.tex_bytes;
}
};
static std::string directory() {
if (const char* env = std::getenv("MT_PERF_DIR"); env && *env) return env;
#ifdef __ANDROID__
if (const char* ext = SDL_GetAndroidExternalStoragePath(); ext && *ext) return std::string(ext) + "/perf";
if (const char* internal = SDL_GetAndroidInternalStoragePath(); internal && *internal)
return std::string(internal) + "/perf";
#endif
return "perf";
}
static void prune(const std::string& dir) {
std::error_code ec;
std::vector<std::filesystem::path> files;
for (const auto& entry : std::filesystem::directory_iterator(dir, ec)) {
const std::string name = entry.path().filename().string();
if (name.rfind("perf-", 0) == 0 && entry.path().extension() == ".csv") files.push_back(entry.path());
}
std::sort(files.begin(), files.end());
// Leave room for the file about to be opened.
for (std::size_t i = 0; i + kKeepFiles <= files.size(); ++i) std::filesystem::remove(files[i], ec);
}
template <typename... Args>
static void log(const char* format, Args... args) {
#ifdef __ANDROID__
SDL_Log(format, args...);
#else
std::fprintf(stderr, format, args...);
std::fputc('\n', stderr);
#endif
}
static int current_cpu() {
#if defined(__linux__) || defined(__ANDROID__)
return sched_getcpu();
#else
return -1;
#endif
}
static long read_long(const char* path) {
std::FILE* f = std::fopen(path, "r");
if (!f) return -1;
long value = -1;
if (std::fscanf(f, "%ld", &value) != 1) value = -1;
std::fclose(f);
return value;
}
// Current clock of every CPU in MHz, "cpu0/cpu1/...", or "" where sysfs is closed.
static std::string cpu_mhz() {
std::string out;
#if defined(__linux__) || defined(__ANDROID__)
for (int cpu = 0; cpu < 16; ++cpu) {
char path[96];
std::snprintf(path, sizeof(path), "/sys/devices/system/cpu/cpu%d/cpufreq/scaling_cur_freq", cpu);
const long khz = read_long(path);
if (khz < 0) {
if (cpu >= 8 || access(path, F_OK) != 0) break;
continue;
}
if (!out.empty()) out += '/';
out += std::to_string(khz / 1000);
}
#endif
return out;
}
// Each cpufreq policy's current ceiling (scaling_max_freq): the vendor's thermal throttling shows up
// here long before AThermal reports anything.
static std::string cpu_max_mhz() {
std::string out;
#if defined(__linux__) || defined(__ANDROID__)
for (int policy = 0; policy < 16; ++policy) {
char path[96];
std::snprintf(path, sizeof(path), "/sys/devices/system/cpu/cpufreq/policy%d/scaling_max_freq", policy);
const long khz = read_long(path);
if (khz < 0) continue;
if (!out.empty()) out += '/';
out += std::to_string(khz / 1000);
}
#endif
return out;
}
// AThermal_getCurrentThermalStatus (API 30+, looked up at run time since minSdk is lower):
// 0 none, 1 light, 2 moderate, 3 severe, 4 critical, 5 emergency, 6 shutdown; -1 unknown.
static int thermal_status() {
#ifdef __ANDROID__
using Acquire = void* (*)();
using Status = int (*)(void*);
static void* manager = nullptr;
static Status status = nullptr;
static bool looked_up = false;
if (!looked_up) {
looked_up = true;
if (void* lib = dlopen("libandroid.so", RTLD_NOW)) {
const auto acquire = reinterpret_cast<Acquire>(dlsym(lib, "AThermal_acquireManager"));
status = reinterpret_cast<Status>(dlsym(lib, "AThermal_getCurrentThermalStatus"));
if (acquire && status) manager = acquire();
}
}
if (manager && status) return status(manager);
#endif
return -1;
}
double battery_celsius() const {
if (battery_) return battery_();
#if defined(__linux__) || defined(__ANDROID__)
const long tenths = read_long("/sys/class/power_supply/battery/temp");
if (tenths > 0) return double(tenths) / 10.0; // -1: unreadable (SELinux on most phones)
#endif
return -1.0;
}
static double rss_mb() {
#if defined(__linux__) || defined(__ANDROID__)
std::FILE* f = std::fopen("/proc/self/statm", "r");
if (!f) return -1.0;
long pages = 0, resident = 0;
const int read = std::fscanf(f, "%ld %ld", &pages, &resident);
std::fclose(f);
if (read == 2) return double(resident) * double(sysconf(_SC_PAGESIZE)) / (1024.0 * 1024.0);
#endif
return -1.0;
}
static std::string csv_field(std::string text) {
for (char& c : text)
if (c == ',' || c == '\n' || c == '\r') c = ' ';
return text;
}
void write_row(double elapsed_s, const std::string& map) {
const Window& w = window_;
if (!w.frames) return;
const double n = double(w.frames);
std::vector<double> sorted = frame_times_;
std::sort(sorted.begin(), sorted.end());
const double p95 = sorted[std::min(sorted.size() - 1, std::size_t(0.95 * double(sorted.size())))];
int jank33 = 0, jank50 = 0;
for (double ms : frame_times_) {
jank33 += ms > 33.4;
jank50 += ms > 50.0;
}
const auto g = [&](MtPerf::ESection s) { return w.game_ms[s] / n; };
const double fps = n / elapsed_s;
const double gpu = w.gpu_samples ? w.gpu_ms / double(w.gpu_samples) : 0.0;
const double t = std::chrono::duration<double>(std::chrono::steady_clock::now() - start_).count();
const std::string mhz = cpu_mhz();
const std::string max_mhz = cpu_max_mhz();
const int thermal = thermal_status();
const double batt = battery_celsius();
const double rss = rss_mb();
const int main_cpu = current_cpu();
const double refresh = refresh_rate_ ? refresh_rate_() : -1.0;
const double render_rate = render_rate_ ? render_rate_() : -1.0;
std::fprintf(file_,
"%.1f,%s,%d,%llu,%.1f,%.1f,%.1f,%d,%.2f,%.2f,%.2f,%d,%d,"
"%.2f,%.2f,%.2f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,"
"%.3f,%.3f,%.3f,%.1f,%.1f,%.3f,%.2f,%.2f,%.2f,%.2f,"
"%.2f,%.3f,%.3f,"
"%.3f,%.3f,%.2f,%llu,%llu,%llu,%llu,%.2f,%.1f,%.2f,%.1f,"
"%d,%d,%s,%s,%d,%.1f,%.0f,%s\n",
t, csv_field(map).c_str(), actors_, (unsigned long long)w.frames, fps, refresh, render_rate, fps_cap_, w.frame_ms / n,
p95, sorted.back(), jank33, jank50,
w.app_ms / n, g(MtPerf::SECTION_PROCESS), (w.app_ms - w.game_ms[MtPerf::SECTION_PROCESS]) / n,
g(MtPerf::SECTION_NETWORK), g(MtPerf::SECTION_CAMERA), g(MtPerf::SECTION_UI_UPDATE),
g(MtPerf::SECTION_UPDATE_GAME), g(MtPerf::SECTION_RENDER_BEGIN), g(MtPerf::SECTION_UI_RENDER),
g(MtPerf::SECTION_RENDER_GAME), g(MtPerf::SECTION_SHADOW_RASTER), g(MtPerf::SECTION_PYTHON),
double(w.py_calls) / n,
double(w.py_missing) / n, w.host_ms / n, w.render_ms / n, w.pace_ms / n, w.sync_ms / n, w.fence_ms / n,
w.prepare_ms / n, w.geo_upload_ms / n, w.tex_upload_ms / n,
w.submit_ms / n, w.present_ms / n, gpu, (unsigned long long)draws_, (unsigned long long)skinned_draws_,
(unsigned long long)ui_batches_, (unsigned long long)vertices_, double(w.geo_uploads) / n,
double(w.geo_bytes) / 1024.0 / n, double(w.tex_uploads) / n, double(w.tex_bytes) / 1024.0 / n,
script_cpu_, main_cpu, mhz.c_str(), max_mhz.c_str(), thermal, batt, rss, csv_field(last_texture_).c_str());
std::fflush(file_);
if (!w.tex_uploads) last_texture_.clear();
log("perf fps=%.1f @%.0fHz/%.0f cap=%d frame=%.1f/p95 %.1f/max %.1f jank33=%d | app=%.1f (upd=%.1f rnd=%.1f "
"shadow=%.1f py=%.1f) | render=%.1f (sync=%.1f fence=%.1f prep=%.1f up=%.1f/%.1f) pace=%.1f gpu=%.1f | "
"draws=%llu actors=%d map=%s thermal=%d batt=%.1f cpu=%s max=%s tex_uploads=%.2f last_tex=%s",
fps, refresh, render_rate, fps_cap_, w.frame_ms / n, p95, sorted.back(), jank33, w.app_ms / n,
g(MtPerf::SECTION_UPDATE_GAME), g(MtPerf::SECTION_RENDER_GAME), g(MtPerf::SECTION_SHADOW_RASTER),
g(MtPerf::SECTION_PYTHON), w.render_ms / n, w.sync_ms / n, w.fence_ms / n, w.prepare_ms / n,
w.geo_upload_ms / n, w.tex_upload_ms / n, w.pace_ms / n, gpu, (unsigned long long)draws_, actors_,
map.c_str(), thermal, batt, mhz.c_str(), max_mhz.c_str(), double(w.tex_uploads) / n, last_texture_.c_str());
}
void write_hitch(const Window& f, const MtPerf::SCounters& game) {
const double t = std::chrono::duration<double>(std::chrono::steady_clock::now() - start_).count();
std::fprintf(file_,
"# hitch t=%.2f frame=%.1f app=%.1f process=%.1f net=%.1f camera=%.1f ui_update=%.1f update_game=%.1f "
"ui_render=%.1f render_game=%.1f shadow=%.1f py=%.1f host=%.1f render=%.1f sync=%.1f prepare=%.1f geo_upload=%.1f(%llu) "
"tex_upload=%.1f(%llu, %.0f KB) submit=%.1f present=%.1f\n",
t, f.frame_ms, f.app_ms, game.ms[MtPerf::SECTION_PROCESS], game.ms[MtPerf::SECTION_NETWORK],
game.ms[MtPerf::SECTION_CAMERA], game.ms[MtPerf::SECTION_UI_UPDATE], game.ms[MtPerf::SECTION_UPDATE_GAME],
game.ms[MtPerf::SECTION_UI_RENDER], game.ms[MtPerf::SECTION_RENDER_GAME],
game.ms[MtPerf::SECTION_SHADOW_RASTER], game.ms[MtPerf::SECTION_PYTHON],
f.host_ms, f.render_ms, f.sync_ms, f.prepare_ms, f.geo_upload_ms, (unsigned long long)f.geo_uploads,
f.tex_upload_ms, (unsigned long long)f.tex_uploads, double(f.tex_bytes) / 1024.0, f.submit_ms, f.present_ms);
}
std::FILE* file_ = nullptr;
std::string path_;
std::chrono::steady_clock::time_point start_{}, window_start_{};
Window window_;
std::vector<double> frame_times_;
RendererTotals prev_;
bool have_prev_ = false;
std::uint64_t draws_ = 0, skinned_draws_ = 0, ui_batches_ = 0, vertices_ = 0;
int actors_ = 0, script_cpu_ = -1;
int fps_cap_ = 0;
std::function<double()> refresh_rate_;
std::function<double()> render_rate_;
std::function<double()> battery_;
std::string last_texture_;
};
} // namespace native_perf