fix(rendering): checkpoint main-character recovery and visual regression work
Handle late main-character data, guarded model construction, bounded retries and map correction. Validate player model sources and add lifecycle and real-asset visual regressions. Include pending material and character-selection changes, updated A1 screenshot, and the detailed rendering repair plan. Hair occlusion, full UI parity and final macOS package acceptance remain unfinished.
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@@ -24,6 +24,10 @@
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[`docs/SHINSOO-WORLD-RENDERING.md`](docs/SHINSOO-WORLD-RENDERING.md)(正式移植,Phase 2 bring-up 之后);
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距参考图「目视等价」还差哪些保真化工作见 [`docs/PARITY-GAP.md`](docs/PARITY-GAP.md)。
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当前进入游戏、模型/发型、贴地与技能栏问题的分阶段修复步骤,以及结合两个 Godot 项目的
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对照验证和 macOS 包验收要求,见 [`docs/RENDERING-REPAIR-PLAN.md`](docs/RENDERING-REPAIR-PLAN.md)
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(2026-09-08,实施计划;不表示其中工作已完成)。
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## 现状
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