M0' scaffold: Godot 4.7 + GDExtension + libgr2 wired up (macOS)
- extension/: godot-cpp submodule (master, API 4.7), Metin2Model node registered, links xrender-poc/libgr2 via sibling-dir reference. - project/: Godot 4.7 project — orbit camera + DirectionalLight3D (shadows) + WorldEnvironment/procedural sky + placeholder cube; main.gd probes the extension and can run libgr2 on a real .gr2 (MTGODOT_PROBE_GR2). - build.sh one-shot build into project/bin/. - docs/GODOT-POC-PLAN.md (phased: Phase 1 macOS -> M0'/M1/M2/M2.5). Verified on this machine: [mtgodot] Metin2Model registered OK — libgr2 linked probe_gr2(warrior_cheongrin.gr2) -> gr2 OK: format_version=6 sections=8 Metal Forward+ renders the scene (test/golden/m0-scaffold.png). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WaHYEY9rwLWt21PULiYjeJ
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# mtgodot-poc — top level
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# Phase 1 (macOS) scaffolding. See docs/GODOT-POC-PLAN.md §M0'.
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cmake_minimum_required(VERSION 3.20)
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project(mtgodot_poc CXX C)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_C_STANDARD 17)
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Phase 1 is macOS-only; fail early anywhere else so nobody wastes time.
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if(NOT APPLE)
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message(FATAL_ERROR "mtgodot-poc Phase 1 targets macOS only (see docs/GODOT-POC-PLAN.md §00).")
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endif()
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add_subdirectory(extension)
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