port: complete python ledger mapping, audio commands bridge and platform stubs
- Added Client/root (74 modules, 3350 funcs) mapped to RUN_AS_IS - Added UserInterface/PythonNetworkStreamModule.cpp.json mapped to PORTED - Implemented AudioCommands queue bridging MilesLib SoundManager to Godot AudioDriver - Implemented AudioDriver node for BGM crossfading, 2D UI SFX and 3D spatial sounds - Implemented core platform stubs in PythonApplication, GrpScreen, and PythonGraphic - Passed all 12 port tests (port_gate macos) and python_game_render_test
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{
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"reference": "../../Client/Eternexus/root/emotion.py",
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"reference_sha256": "1b72d895f52c3768ba0404c13b00ab41212bb23b5cd65eb2588ceb1b2db8c88a",
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"priority": "P3",
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"contracts": [],
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"functions": {
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"__RegisterSharedEmotionAnis": {
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"status": "RUN_AS_IS",
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"impl": [
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"assets/root/emotion.py:__RegisterSharedEmotionAnis"
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],
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"evidence": "executed directly by embedded CPython 2.7 runtime from 40250 pack/assets"
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},
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"RegisterEmotionAnis": {
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"status": "RUN_AS_IS",
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"impl": [
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"assets/root/emotion.py:RegisterEmotionAnis"
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],
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"evidence": "executed directly by embedded CPython 2.7 runtime from 40250 pack/assets"
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},
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"RegisterEmotionIcons": {
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"status": "RUN_AS_IS",
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"impl": [
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"assets/root/emotion.py:RegisterEmotionIcons"
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],
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"evidence": "executed directly by embedded CPython 2.7 runtime from 40250 pack/assets"
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}
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}
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}
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