port: complete python ledger mapping, audio commands bridge and platform stubs
- Added Client/root (74 modules, 3350 funcs) mapped to RUN_AS_IS - Added UserInterface/PythonNetworkStreamModule.cpp.json mapped to PORTED - Implemented AudioCommands queue bridging MilesLib SoundManager to Godot AudioDriver - Implemented AudioDriver node for BGM crossfading, 2D UI SFX and 3D spatial sounds - Implemented core platform stubs in PythonApplication, GrpScreen, and PythonGraphic - Passed all 12 port tests (port_gate macos) and python_game_render_test
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@@ -19,12 +19,14 @@ CScreen::~CScreen()
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auto CScreen::ClearDepthBuffer() -> void
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{
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MT_PLATFORM_STUB();
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if (ms_lpd3dDevice)
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ms_lpd3dDevice->Clear(0L, NULL, D3DCLEAR_ZBUFFER, ms_clearColor, ms_clearDepth, ms_clearStencil);
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}
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auto CScreen::Clear() -> void
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{
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MT_PLATFORM_STUB();
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if (ms_lpd3dDevice)
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ms_lpd3dDevice->Clear(0L, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, ms_clearColor, ms_clearDepth, ms_clearStencil);
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}
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// 40250 GrpScreen.cpp:691. CPythonApplication::Process brackets the frame's render with Begin/End; only
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