port: complete python ledger mapping, audio commands bridge and platform stubs
- Added Client/root (74 modules, 3350 funcs) mapped to RUN_AS_IS - Added UserInterface/PythonNetworkStreamModule.cpp.json mapped to PORTED - Implemented AudioCommands queue bridging MilesLib SoundManager to Godot AudioDriver - Implemented AudioDriver node for BGM crossfading, 2D UI SFX and 3D spatial sounds - Implemented core platform stubs in PythonApplication, GrpScreen, and PythonGraphic - Passed all 12 port tests (port_gate macos) and python_game_render_test
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@@ -45,6 +45,9 @@ func _start_port_route() -> void:
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var world: Node3D = preload("res://python_3d_surface.gd").new()
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world.name = "Python3DSurface"
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add_child(world)
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var audio: Node = preload("res://audio_driver.gd").new()
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audio.name = "AudioDriver"
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add_child(audio)
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var err: String = surface.run_app()
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if err != "":
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printerr("port: " + err)
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