fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
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# CMAKE generated file: DO NOT EDIT!
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# Generated by "Unix Makefiles" Generator, CMake Version 4.4
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# Relative path conversion top directories.
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set(CMAKE_RELATIVE_PATH_TOP_SOURCE "/Users/shen/Work/Code/Metin2/metin2-client")
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set(CMAKE_RELATIVE_PATH_TOP_BINARY "/Users/shen/Work/Code/Metin2/metin2-client/build-asan")
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# Force unix paths in dependencies.
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set(CMAKE_FORCE_UNIX_PATHS 1)
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# The C and CXX include file regular expressions for this directory.
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set(CMAKE_C_INCLUDE_REGEX_SCAN "^.*$")
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set(CMAKE_C_INCLUDE_REGEX_COMPLAIN "^$")
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set(CMAKE_CXX_INCLUDE_REGEX_SCAN ${CMAKE_C_INCLUDE_REGEX_SCAN})
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set(CMAKE_CXX_INCLUDE_REGEX_COMPLAIN ${CMAKE_C_INCLUDE_REGEX_COMPLAIN})
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# CMAKE generated file: DO NOT EDIT!
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CMAKE_PROGRESS_1 = 12
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file(REMOVE_RECURSE
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"../../bin/libgodot-cpp.macos.template_debug.arm64.a"
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)
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# Empty compiler generated dependencies file for godot-cpp.
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# This may be replaced when dependencies are built.
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# CMAKE generated file: DO NOT EDIT!
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# Timestamp file for compiler generated dependencies management for godot-cpp.
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# Empty dependencies file for godot-cpp.
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# This may be replaced when dependencies are built.
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# CMAKE generated file: DO NOT EDIT!
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# Generated by "Unix Makefiles" Generator, CMake Version 4.4
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# compile CXX with /usr/bin/c++
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CXX_DEFINES = -DDEBUG_ENABLED -DGDEXTENSION -DMACOS_ENABLED -DTHREADS_ENABLED -DUNIX_ENABLED
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CXX_INCLUDES = -I/Users/shen/Work/Code/Metin2/metin2-client/build-asan/extension/godot-cpp/gen/include -I/Users/shen/Work/Code/Metin2/metin2-client/extension/godot-cpp/include
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CXX_FLAGSarm64 = -fsanitize=address -fno-omit-frame-pointer -g -std=c++17 -arch arm64 -fPIC -fvisibility=hidden -gdwarf-4 -g2 -fno-exceptions
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CXX_FLAGS = -fsanitize=address -fno-omit-frame-pointer -g -std=c++17 -arch arm64 -fPIC -fvisibility=hidden -gdwarf-4 -g2 -fno-exceptions
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# CMake generated Testfile for
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# Source directory: /Users/shen/Work/Code/Metin2/metin2-client/extension/godot-cpp
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# Build directory: /Users/shen/Work/Code/Metin2/metin2-client/build-asan/extension/godot-cpp
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#
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# This file includes the relevant testing commands required for
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# testing this directory and lists subdirectories to be tested as well.
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# Install script for directory: /Users/shen/Work/Code/Metin2/metin2-client/extension/godot-cpp
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# Set the install prefix
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CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
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set(CMAKE_INSTALL_CONFIG_NAME "Debug")
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message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
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# Set the component getting installed.
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if(COMPONENT)
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message(STATUS "Install component: \"${COMPONENT}\"")
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set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
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set(CMAKE_INSTALL_COMPONENT)
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# Is this installation the result of a crosscompile?
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# Set path to fallback-tool for dependency-resolution.
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string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
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file(WRITE "/Users/shen/Work/Code/Metin2/metin2-client/build-asan/extension/godot-cpp/install_local_manifest.txt"
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"${CMAKE_INSTALL_MANIFEST_CONTENT}")
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endif()
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