fix: 装备属性面板避让逻辑 + 多项功能更新

- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
This commit is contained in:
shen
2026-09-21 16:38:59 -07:00
parent 1522a8a1a1
commit c93894313a
5498 changed files with 4558004 additions and 1442 deletions
@@ -0,0 +1,76 @@
/**************************************************************************/
/* container.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/variant/packed_int32_array.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <type_traits>
namespace godot {
struct Rect2;
class Container : public Control {
GDEXTENSION_CLASS(Container, Control)
public:
static const int NOTIFICATION_PRE_SORT_CHILDREN = 50;
static const int NOTIFICATION_SORT_CHILDREN = 51;
void queue_sort();
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
void set_accessibility_region(bool p_region);
bool is_accessibility_region() const;
virtual PackedInt32Array _get_allowed_size_flags_horizontal() const;
virtual PackedInt32Array _get_allowed_size_flags_vertical() const;
protected:
template <typename T, typename B>
static void register_virtuals() {
Control::register_virtuals<T, B>();
if constexpr (!std::is_same_v<decltype(&B::_get_allowed_size_flags_horizontal), decltype(&T::_get_allowed_size_flags_horizontal)>) {
BIND_VIRTUAL_METHOD(T, _get_allowed_size_flags_horizontal, 1930428628);
}
if constexpr (!std::is_same_v<decltype(&B::_get_allowed_size_flags_vertical), decltype(&T::_get_allowed_size_flags_vertical)>) {
BIND_VIRTUAL_METHOD(T, _get_allowed_size_flags_vertical, 1930428628);
}
}
public:
};
} // namespace godot