fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
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/**************************************************************************/
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/* object.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/variant/array.hpp>
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#include <godot_cpp/variant/dictionary.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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#include <godot_cpp/variant/typed_array.hpp>
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#include <godot_cpp/variant/variant.hpp>
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namespace godot {
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class Callable;
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class NodePath;
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class Object : public Wrapped {
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GDEXTENSION_CLASS(Object, Wrapped)
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public:
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enum ConnectFlags : uint64_t {
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CONNECT_DEFERRED = 1,
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CONNECT_PERSIST = 2,
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CONNECT_ONE_SHOT = 4,
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CONNECT_REFERENCE_COUNTED = 8,
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CONNECT_APPEND_SOURCE_OBJECT = 16,
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};
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static const int NOTIFICATION_POSTINITIALIZE = 0;
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static const int NOTIFICATION_PREDELETE = 1;
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static const int NOTIFICATION_EXTENSION_RELOADED = 2;
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String get_class() const;
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bool is_class(const StringName &p_class) const;
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void set(const StringName &p_property, const Variant &p_value);
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Variant get(const StringName &p_property) const;
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void set_indexed(const NodePath &p_property_path, const Variant &p_value);
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Variant get_indexed(const NodePath &p_property_path) const;
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TypedArray<Dictionary> get_property_list() const;
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TypedArray<Dictionary> get_method_list() const;
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bool property_can_revert(const StringName &p_property) const;
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Variant property_get_revert(const StringName &p_property) const;
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void notification(int32_t p_what, bool p_reversed = false);
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String to_string();
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uint64_t get_instance_id() const;
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void set_script(const Variant &p_script);
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Variant get_script() const;
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void set_meta(const StringName &p_name, const Variant &p_value);
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void remove_meta(const StringName &p_name);
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Variant get_meta(const StringName &p_name, const Variant &p_default = nullptr) const;
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bool has_meta(const StringName &p_name) const;
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TypedArray<StringName> get_meta_list() const;
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void add_user_signal(const String &p_signal, const Array &p_arguments = Array());
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bool has_user_signal(const StringName &p_signal) const;
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void remove_user_signal(const StringName &p_signal);
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private:
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Error emit_signal_internal(const Variant **p_args, GDExtensionInt p_arg_count);
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public:
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template <typename... Args>
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Error emit_signal(const StringName &p_signal, const Args &...p_args) {
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std::array<Variant, 1 + sizeof...(Args)> variant_args{{ Variant(p_signal), Variant(p_args)... }};
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std::array<const Variant *, 1 + sizeof...(Args)> call_args;
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for (size_t i = 0; i < variant_args.size(); i++) {
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call_args[i] = &variant_args[i];
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}
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return emit_signal_internal(call_args.data(), variant_args.size());
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}
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private:
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Variant call_internal(const Variant **p_args, GDExtensionInt p_arg_count);
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public:
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template <typename... Args>
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Variant call(const StringName &p_method, const Args &...p_args) {
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std::array<Variant, 1 + sizeof...(Args)> variant_args{{ Variant(p_method), Variant(p_args)... }};
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std::array<const Variant *, 1 + sizeof...(Args)> call_args;
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for (size_t i = 0; i < variant_args.size(); i++) {
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call_args[i] = &variant_args[i];
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}
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return call_internal(call_args.data(), variant_args.size());
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}
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private:
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Variant call_deferred_internal(const Variant **p_args, GDExtensionInt p_arg_count);
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public:
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template <typename... Args>
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Variant call_deferred(const StringName &p_method, const Args &...p_args) {
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std::array<Variant, 1 + sizeof...(Args)> variant_args{{ Variant(p_method), Variant(p_args)... }};
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std::array<const Variant *, 1 + sizeof...(Args)> call_args;
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for (size_t i = 0; i < variant_args.size(); i++) {
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call_args[i] = &variant_args[i];
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}
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return call_deferred_internal(call_args.data(), variant_args.size());
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}
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void set_deferred(const StringName &p_property, const Variant &p_value);
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Variant callv(const StringName &p_method, const Array &p_arg_array);
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bool has_method(const StringName &p_method) const;
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int32_t get_method_argument_count(const StringName &p_method) const;
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bool has_signal(const StringName &p_signal) const;
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TypedArray<Dictionary> get_signal_list() const;
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TypedArray<Dictionary> get_signal_connection_list(const StringName &p_signal) const;
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TypedArray<Dictionary> get_incoming_connections() const;
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Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0);
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void disconnect(const StringName &p_signal, const Callable &p_callable);
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bool is_connected(const StringName &p_signal, const Callable &p_callable) const;
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bool has_connections(const StringName &p_signal) const;
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void set_block_signals(bool p_enable);
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bool is_blocking_signals() const;
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void notify_property_list_changed();
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void set_message_translation(bool p_enable);
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bool can_translate_messages() const;
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String tr(const StringName &p_message, const StringName &p_context = StringName()) const;
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String tr_n(const StringName &p_message, const StringName &p_plural_message, int32_t p_n, const StringName &p_context = StringName()) const;
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StringName get_translation_domain() const;
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void set_translation_domain(const StringName &p_domain);
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bool is_queued_for_deletion() const;
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void cancel_free();
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protected:
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template <typename T, typename B>
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static void register_virtuals() {
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}
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String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
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public:
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template <typename T>
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static T *cast_to(Object *p_object);
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template <typename T>
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static const T *cast_to(const Object *p_object);
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virtual ~Object() = default;
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};
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} // namespace godot
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