fix: 装备属性面板避让逻辑 + 多项功能更新

- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
This commit is contained in:
shen
2026-09-21 16:38:59 -07:00
parent 1522a8a1a1
commit c93894313a
5498 changed files with 4558004 additions and 1442 deletions
@@ -0,0 +1,170 @@
/**************************************************************************/
/* object.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#pragma once
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/wrapped.hpp>
#include <godot_cpp/variant/array.hpp>
#include <godot_cpp/variant/dictionary.hpp>
#include <godot_cpp/variant/string.hpp>
#include <godot_cpp/variant/string_name.hpp>
#include <godot_cpp/variant/typed_array.hpp>
#include <godot_cpp/variant/variant.hpp>
namespace godot {
class Callable;
class NodePath;
class Object : public Wrapped {
GDEXTENSION_CLASS(Object, Wrapped)
public:
enum ConnectFlags : uint64_t {
CONNECT_DEFERRED = 1,
CONNECT_PERSIST = 2,
CONNECT_ONE_SHOT = 4,
CONNECT_REFERENCE_COUNTED = 8,
CONNECT_APPEND_SOURCE_OBJECT = 16,
};
static const int NOTIFICATION_POSTINITIALIZE = 0;
static const int NOTIFICATION_PREDELETE = 1;
static const int NOTIFICATION_EXTENSION_RELOADED = 2;
String get_class() const;
bool is_class(const StringName &p_class) const;
void set(const StringName &p_property, const Variant &p_value);
Variant get(const StringName &p_property) const;
void set_indexed(const NodePath &p_property_path, const Variant &p_value);
Variant get_indexed(const NodePath &p_property_path) const;
TypedArray<Dictionary> get_property_list() const;
TypedArray<Dictionary> get_method_list() const;
bool property_can_revert(const StringName &p_property) const;
Variant property_get_revert(const StringName &p_property) const;
void notification(int32_t p_what, bool p_reversed = false);
String to_string();
uint64_t get_instance_id() const;
void set_script(const Variant &p_script);
Variant get_script() const;
void set_meta(const StringName &p_name, const Variant &p_value);
void remove_meta(const StringName &p_name);
Variant get_meta(const StringName &p_name, const Variant &p_default = nullptr) const;
bool has_meta(const StringName &p_name) const;
TypedArray<StringName> get_meta_list() const;
void add_user_signal(const String &p_signal, const Array &p_arguments = Array());
bool has_user_signal(const StringName &p_signal) const;
void remove_user_signal(const StringName &p_signal);
private:
Error emit_signal_internal(const Variant **p_args, GDExtensionInt p_arg_count);
public:
template <typename... Args>
Error emit_signal(const StringName &p_signal, const Args &...p_args) {
std::array<Variant, 1 + sizeof...(Args)> variant_args{{ Variant(p_signal), Variant(p_args)... }};
std::array<const Variant *, 1 + sizeof...(Args)> call_args;
for (size_t i = 0; i < variant_args.size(); i++) {
call_args[i] = &variant_args[i];
}
return emit_signal_internal(call_args.data(), variant_args.size());
}
private:
Variant call_internal(const Variant **p_args, GDExtensionInt p_arg_count);
public:
template <typename... Args>
Variant call(const StringName &p_method, const Args &...p_args) {
std::array<Variant, 1 + sizeof...(Args)> variant_args{{ Variant(p_method), Variant(p_args)... }};
std::array<const Variant *, 1 + sizeof...(Args)> call_args;
for (size_t i = 0; i < variant_args.size(); i++) {
call_args[i] = &variant_args[i];
}
return call_internal(call_args.data(), variant_args.size());
}
private:
Variant call_deferred_internal(const Variant **p_args, GDExtensionInt p_arg_count);
public:
template <typename... Args>
Variant call_deferred(const StringName &p_method, const Args &...p_args) {
std::array<Variant, 1 + sizeof...(Args)> variant_args{{ Variant(p_method), Variant(p_args)... }};
std::array<const Variant *, 1 + sizeof...(Args)> call_args;
for (size_t i = 0; i < variant_args.size(); i++) {
call_args[i] = &variant_args[i];
}
return call_deferred_internal(call_args.data(), variant_args.size());
}
void set_deferred(const StringName &p_property, const Variant &p_value);
Variant callv(const StringName &p_method, const Array &p_arg_array);
bool has_method(const StringName &p_method) const;
int32_t get_method_argument_count(const StringName &p_method) const;
bool has_signal(const StringName &p_signal) const;
TypedArray<Dictionary> get_signal_list() const;
TypedArray<Dictionary> get_signal_connection_list(const StringName &p_signal) const;
TypedArray<Dictionary> get_incoming_connections() const;
Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0);
void disconnect(const StringName &p_signal, const Callable &p_callable);
bool is_connected(const StringName &p_signal, const Callable &p_callable) const;
bool has_connections(const StringName &p_signal) const;
void set_block_signals(bool p_enable);
bool is_blocking_signals() const;
void notify_property_list_changed();
void set_message_translation(bool p_enable);
bool can_translate_messages() const;
String tr(const StringName &p_message, const StringName &p_context = StringName()) const;
String tr_n(const StringName &p_message, const StringName &p_plural_message, int32_t p_n, const StringName &p_context = StringName()) const;
StringName get_translation_domain() const;
void set_translation_domain(const StringName &p_domain);
bool is_queued_for_deletion() const;
void cancel_free();
protected:
template <typename T, typename B>
static void register_virtuals() {
}
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
public:
template <typename T>
static T *cast_to(Object *p_object);
template <typename T>
static const T *cast_to(const Object *p_object);
virtual ~Object() = default;
};
} // namespace godot