fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
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/**************************************************************************/
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/* dictionary.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#pragma once
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/math_defs.hpp>
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#include <gdextension_interface.h>
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namespace godot {
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class Array;
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class StringName;
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class Variant;
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class Dictionary {
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static constexpr size_t DICTIONARY_SIZE = 8;
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alignas(8) uint8_t opaque[DICTIONARY_SIZE] = {};
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friend class Variant;
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static struct _MethodBindings {
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GDExtensionTypeFromVariantConstructorFunc from_variant_constructor;
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GDExtensionPtrConstructor constructor_0;
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GDExtensionPtrConstructor constructor_1;
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GDExtensionPtrConstructor constructor_2;
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GDExtensionPtrDestructor destructor;
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GDExtensionPtrBuiltInMethod method_size;
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GDExtensionPtrBuiltInMethod method_is_empty;
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GDExtensionPtrBuiltInMethod method_clear;
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GDExtensionPtrBuiltInMethod method_assign;
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GDExtensionPtrBuiltInMethod method_sort;
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GDExtensionPtrBuiltInMethod method_merge;
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GDExtensionPtrBuiltInMethod method_merged;
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GDExtensionPtrBuiltInMethod method_has;
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GDExtensionPtrBuiltInMethod method_has_all;
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GDExtensionPtrBuiltInMethod method_find_key;
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GDExtensionPtrBuiltInMethod method_erase;
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GDExtensionPtrBuiltInMethod method_hash;
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GDExtensionPtrBuiltInMethod method_keys;
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GDExtensionPtrBuiltInMethod method_values;
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GDExtensionPtrBuiltInMethod method_duplicate;
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GDExtensionPtrBuiltInMethod method_duplicate_deep;
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GDExtensionPtrBuiltInMethod method_get;
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GDExtensionPtrBuiltInMethod method_get_or_add;
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GDExtensionPtrBuiltInMethod method_set;
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GDExtensionPtrBuiltInMethod method_is_typed;
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GDExtensionPtrBuiltInMethod method_is_typed_key;
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GDExtensionPtrBuiltInMethod method_is_typed_value;
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GDExtensionPtrBuiltInMethod method_is_same_typed;
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GDExtensionPtrBuiltInMethod method_is_same_typed_key;
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GDExtensionPtrBuiltInMethod method_is_same_typed_value;
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GDExtensionPtrBuiltInMethod method_get_typed_key_builtin;
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GDExtensionPtrBuiltInMethod method_get_typed_value_builtin;
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GDExtensionPtrBuiltInMethod method_get_typed_key_class_name;
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GDExtensionPtrBuiltInMethod method_get_typed_value_class_name;
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GDExtensionPtrBuiltInMethod method_get_typed_key_script;
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GDExtensionPtrBuiltInMethod method_get_typed_value_script;
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GDExtensionPtrBuiltInMethod method_make_read_only;
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GDExtensionPtrBuiltInMethod method_is_read_only;
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GDExtensionPtrBuiltInMethod method_recursive_equal;
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GDExtensionPtrIndexedSetter indexed_setter;
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GDExtensionPtrIndexedGetter indexed_getter;
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GDExtensionPtrKeyedSetter keyed_setter;
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GDExtensionPtrKeyedGetter keyed_getter;
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GDExtensionPtrKeyedChecker keyed_checker;
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GDExtensionPtrOperatorEvaluator operator_equal_Variant;
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GDExtensionPtrOperatorEvaluator operator_not_equal_Variant;
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GDExtensionPtrOperatorEvaluator operator_not;
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GDExtensionPtrOperatorEvaluator operator_equal_Dictionary;
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GDExtensionPtrOperatorEvaluator operator_not_equal_Dictionary;
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GDExtensionPtrOperatorEvaluator operator_in_Dictionary;
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GDExtensionPtrOperatorEvaluator operator_in_Array;
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} _method_bindings;
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static void init_bindings();
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static void _init_bindings_constructors_destructor();
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Dictionary(const Variant *p_variant);
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public:
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_FORCE_INLINE_ GDExtensionTypePtr _native_ptr() const { return const_cast<uint8_t(*)[DICTIONARY_SIZE]>(&opaque); }
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Dictionary();
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Dictionary(const Dictionary &p_from);
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Dictionary(const Dictionary &p_base, int64_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, int64_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
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Dictionary(Dictionary &&p_other);
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~Dictionary();
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int64_t size() const;
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bool is_empty() const;
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void clear();
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void assign(const Dictionary &p_dictionary);
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void sort();
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void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
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Dictionary merged(const Dictionary &p_dictionary, bool p_overwrite = false) const;
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bool has(const Variant &p_key) const;
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bool has_all(const Array &p_keys) const;
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Variant find_key(const Variant &p_value) const;
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bool erase(const Variant &p_key);
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int64_t hash() const;
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Array keys() const;
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Array values() const;
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Dictionary duplicate(bool p_deep = false) const;
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Dictionary duplicate_deep(int64_t p_deep_subresources_mode = 1) const;
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Variant get(const Variant &p_key, const Variant &p_default) const;
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Variant get_or_add(const Variant &p_key, const Variant &p_default);
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bool set(const Variant &p_key, const Variant &p_value);
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bool is_typed() const;
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bool is_typed_key() const;
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bool is_typed_value() const;
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bool is_same_typed(const Dictionary &p_dictionary) const;
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bool is_same_typed_key(const Dictionary &p_dictionary) const;
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bool is_same_typed_value(const Dictionary &p_dictionary) const;
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int64_t get_typed_key_builtin() const;
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int64_t get_typed_value_builtin() const;
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StringName get_typed_key_class_name() const;
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StringName get_typed_value_class_name() const;
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Variant get_typed_key_script() const;
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Variant get_typed_value_script() const;
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void make_read_only();
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bool is_read_only() const;
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bool recursive_equal(const Dictionary &p_dictionary, int64_t p_recursion_count) const;
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bool operator==(const Variant &p_other) const;
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bool operator!=(const Variant &p_other) const;
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bool operator!() const;
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bool operator==(const Dictionary &p_other) const;
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bool operator!=(const Dictionary &p_other) const;
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Dictionary &operator=(const Dictionary &p_other);
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Dictionary &operator=(Dictionary &&p_other);
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const Variant &operator[](const Variant &p_key) const;
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Variant &operator[](const Variant &p_key);
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#if GODOT_VERSION_MINOR >= 4
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void set_typed(uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
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#endif
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};
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} // namespace godot
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