fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
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/**************************************************************************/
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/* crypto.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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// THIS FILE IS GENERATED. EDITS WILL BE LOST.
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#include <godot_cpp/classes/crypto.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/engine_ptrcall.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/classes/crypto_key.hpp>
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#include <godot_cpp/classes/x509_certificate.hpp>
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namespace godot {
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PackedByteArray Crypto::generate_random_bytes(int32_t p_size) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("generate_random_bytes")._native_ptr(), 47165747);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedByteArray()));
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int64_t p_size_encoded;
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PtrToArg<int64_t>::encode(p_size, &p_size_encoded);
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return ::godot::internal::_call_native_mb_ret<PackedByteArray>(_gde_method_bind, _owner, &p_size_encoded);
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}
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Ref<CryptoKey> Crypto::generate_rsa(int32_t p_size) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("generate_rsa")._native_ptr(), 1237515462);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<CryptoKey>()));
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int64_t p_size_encoded;
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PtrToArg<int64_t>::encode(p_size, &p_size_encoded);
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return Ref<CryptoKey>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<CryptoKey>(_gde_method_bind, _owner, &p_size_encoded));
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}
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Ref<X509Certificate> Crypto::generate_self_signed_certificate(const Ref<CryptoKey> &p_key, const String &p_issuer_name, const String &p_not_before, const String &p_not_after) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("generate_self_signed_certificate")._native_ptr(), 492266173);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (Ref<X509Certificate>()));
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return Ref<X509Certificate>::_gde_internal_constructor(::godot::internal::_call_native_mb_ret_obj<X509Certificate>(_gde_method_bind, _owner, (p_key != nullptr ? &p_key->_owner : nullptr), &p_issuer_name, &p_not_before, &p_not_after));
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}
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PackedByteArray Crypto::sign(HashingContext::HashType p_hash_type, const PackedByteArray &p_hash, const Ref<CryptoKey> &p_key) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("sign")._native_ptr(), 1673662703);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedByteArray()));
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int64_t p_hash_type_encoded;
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PtrToArg<int64_t>::encode(p_hash_type, &p_hash_type_encoded);
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return ::godot::internal::_call_native_mb_ret<PackedByteArray>(_gde_method_bind, _owner, &p_hash_type_encoded, &p_hash, (p_key != nullptr ? &p_key->_owner : nullptr));
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}
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bool Crypto::verify(HashingContext::HashType p_hash_type, const PackedByteArray &p_hash, const PackedByteArray &p_signature, const Ref<CryptoKey> &p_key) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("verify")._native_ptr(), 2805902225);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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int64_t p_hash_type_encoded;
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PtrToArg<int64_t>::encode(p_hash_type, &p_hash_type_encoded);
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner, &p_hash_type_encoded, &p_hash, &p_signature, (p_key != nullptr ? &p_key->_owner : nullptr));
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}
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PackedByteArray Crypto::encrypt(const Ref<CryptoKey> &p_key, const PackedByteArray &p_plaintext) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("encrypt")._native_ptr(), 2361793670);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedByteArray()));
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return ::godot::internal::_call_native_mb_ret<PackedByteArray>(_gde_method_bind, _owner, (p_key != nullptr ? &p_key->_owner : nullptr), &p_plaintext);
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}
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PackedByteArray Crypto::decrypt(const Ref<CryptoKey> &p_key, const PackedByteArray &p_ciphertext) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("decrypt")._native_ptr(), 2361793670);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedByteArray()));
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return ::godot::internal::_call_native_mb_ret<PackedByteArray>(_gde_method_bind, _owner, (p_key != nullptr ? &p_key->_owner : nullptr), &p_ciphertext);
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}
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PackedByteArray Crypto::hmac_digest(HashingContext::HashType p_hash_type, const PackedByteArray &p_key, const PackedByteArray &p_msg) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("hmac_digest")._native_ptr(), 2368951203);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (PackedByteArray()));
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int64_t p_hash_type_encoded;
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PtrToArg<int64_t>::encode(p_hash_type, &p_hash_type_encoded);
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return ::godot::internal::_call_native_mb_ret<PackedByteArray>(_gde_method_bind, _owner, &p_hash_type_encoded, &p_key, &p_msg);
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}
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bool Crypto::constant_time_compare(const PackedByteArray &p_trusted, const PackedByteArray &p_received) {
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static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(Crypto::get_class_static()._native_ptr(), StringName("constant_time_compare")._native_ptr(), 1024142237);
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CHECK_METHOD_BIND_RET(_gde_method_bind, (false));
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return ::godot::internal::_call_native_mb_ret<int8_t>(_gde_method_bind, _owner, &p_trusted, &p_received);
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}
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} // namespace godot
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