fix: 装备属性面板避让逻辑 + 多项功能更新

- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
This commit is contained in:
shen
2026-09-21 16:38:59 -07:00
parent 1522a8a1a1
commit c93894313a
5498 changed files with 4558004 additions and 1442 deletions
@@ -0,0 +1,108 @@
/**************************************************************************/
/* immediate_mesh.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
// THIS FILE IS GENERATED. EDITS WILL BE LOST.
#include <godot_cpp/classes/immediate_mesh.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/engine_ptrcall.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/variant/color.hpp>
#include <godot_cpp/variant/plane.hpp>
#include <godot_cpp/variant/vector2.hpp>
#include <godot_cpp/variant/vector3.hpp>
namespace godot {
void ImmediateMesh::surface_begin(Mesh::PrimitiveType p_primitive, const Ref<Material> &p_material) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_begin")._native_ptr(), 2794442543);
CHECK_METHOD_BIND(_gde_method_bind);
int64_t p_primitive_encoded;
PtrToArg<int64_t>::encode(p_primitive, &p_primitive_encoded);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_primitive_encoded, (p_material != nullptr ? &p_material->_owner : nullptr));
}
void ImmediateMesh::surface_set_color(const Color &p_color) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_color")._native_ptr(), 2920490490);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_color);
}
void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_normal")._native_ptr(), 3460891852);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_normal);
}
void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_tangent")._native_ptr(), 3505987427);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_tangent);
}
void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_uv")._native_ptr(), 743155724);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_uv);
}
void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_set_uv2")._native_ptr(), 743155724);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_uv2);
}
void ImmediateMesh::surface_add_vertex(const Vector3 &p_vertex) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_add_vertex")._native_ptr(), 3460891852);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_vertex);
}
void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_add_vertex_2d")._native_ptr(), 743155724);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner, &p_vertex);
}
void ImmediateMesh::surface_end() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("surface_end")._native_ptr(), 3218959716);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner);
}
void ImmediateMesh::clear_surfaces() {
static GDExtensionMethodBindPtr _gde_method_bind = ::godot::gdextension_interface::classdb_get_method_bind(ImmediateMesh::get_class_static()._native_ptr(), StringName("clear_surfaces")._native_ptr(), 3218959716);
CHECK_METHOD_BIND(_gde_method_bind);
::godot::internal::_call_native_mb_no_ret(_gde_method_bind, _owner);
}
} // namespace godot