fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
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@@ -552,6 +552,24 @@ func stop_all_sound_3d() -> void:
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_character_history.clear()
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_ambience_states.clear()
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# ClientVS22 CSoundManager::Destroy equivalent. AudioStream resources are
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# cached independently of the player nodes, so freeing the scene alone can
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# leave MP3 streams/playbacks alive until ObjectDB shutdown.
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func shutdown() -> void:
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stop_all_sound_3d()
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for pl in _bgm:
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if pl and is_instance_valid(pl):
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pl.stop()
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pl.stream = null
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for pl in _ui_pool:
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if pl and is_instance_valid(pl):
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pl.stop()
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pl.stream = null
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_cache.clear()
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_mss_cache.clear()
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_queued_bgm = ""
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_bgm_name = ""
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func fade_limit_out_music(name: String, limit_volume: float, speed := FADE_SPEED) -> void:
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if name != _bgm_name:
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return
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