fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
This commit is contained in:
@@ -86,13 +86,14 @@ func _run() -> void:
|
||||
entity["dead"] = true
|
||||
client.vitals_changed.emit(2)
|
||||
await process_frame
|
||||
_ck(not bar.visible, "dead entity hides screen bar")
|
||||
_ck(nw._hp_bars.get(2, null) == null, "dead entity removes screen bar")
|
||||
|
||||
entity["dead"] = false
|
||||
entity["pos"] = Vector3(0, 0, -12)
|
||||
client.vitals_changed.emit(2)
|
||||
client.entity_info.emit(2, entity)
|
||||
await process_frame
|
||||
_ck(not bar.visible, "entity behind camera hides screen bar")
|
||||
var behind_bar := nw._hp_bars.get(2, null) as Control
|
||||
_ck(behind_bar != null and not behind_bar.visible, "entity behind camera hides screen bar")
|
||||
|
||||
nw.clear_for_map_change()
|
||||
_ck(nw._hp_bars.is_empty(), "map change clears screen bars")
|
||||
|
||||
Reference in New Issue
Block a user