fix: 装备属性面板避让逻辑 + 多项功能更新

- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
This commit is contained in:
shen
2026-09-21 16:38:59 -07:00
parent 1522a8a1a1
commit c93894313a
5498 changed files with 4558004 additions and 1442 deletions
+4 -3
View File
@@ -86,13 +86,14 @@ func _run() -> void:
entity["dead"] = true
client.vitals_changed.emit(2)
await process_frame
_ck(not bar.visible, "dead entity hides screen bar")
_ck(nw._hp_bars.get(2, null) == null, "dead entity removes screen bar")
entity["dead"] = false
entity["pos"] = Vector3(0, 0, -12)
client.vitals_changed.emit(2)
client.entity_info.emit(2, entity)
await process_frame
_ck(not bar.visible, "entity behind camera hides screen bar")
var behind_bar := nw._hp_bars.get(2, null) as Control
_ck(behind_bar != null and not behind_bar.visible, "entity behind camera hides screen bar")
nw.clear_for_map_change()
_ck(nw._hp_bars.is_empty(), "map change clears screen bars")