fix: 装备属性面板避让逻辑 + 多项功能更新
- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧 - inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域 - 包含其他累积的功能开发和测试文件
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@@ -22,8 +22,6 @@ func setup(m2client: Node, parent: Node) -> void:
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_build(parent)
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if client.has_signal("entity_dead"):
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client.entity_dead.connect(_on_dead)
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if client.has_signal("phase_changed"):
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client.phase_changed.connect(func(p): if p == "dead": show_dialog())
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if client.has_signal("vitals_changed"):
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client.vitals_changed.connect(_on_vitals)
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