fix: 装备属性面板避让逻辑 + 多项功能更新

- item_tooltip_view.gd: 新增 avoid_rect 属性,tooltip 与装备窗口重叠时自动推到左侧
- inventory_ui.gd: 悬停装备时传入窗口矩形作为避让区域
- 包含其他累积的功能开发和测试文件
This commit is contained in:
shen
2026-09-21 16:38:59 -07:00
parent 1522a8a1a1
commit c93894313a
5498 changed files with 4558004 additions and 1442 deletions
+5 -1
View File
@@ -31,7 +31,11 @@ func setup(m2client: Node = null) -> void:
func _on_phase(phase: String) -> void:
if phase.to_lower() == "loading":
show_for(String(HINTS.get("loading", "载入地图…")))
elif phase.to_lower() in ["login", "select"]:
else:
# ClientVS22 owns the full-screen load window only in
# SetLoadingPhase(). SetLoginPhase(), SetSelectPhase() and
# SetGamePhase() all return control to their phase window; keeping the
# mask for GAME would leave an invisible input blocker over the world.
hide_screen()
func show_for(text: String) -> void: